Here's what I did:Then not sure what else to do here, the dockworker was put in place in the event that your faction with villains got messed up and you are saying neither he nor the captain are working. Tried to recreate this scenario in my test world and was able to get it fixed with the suggestions I have given, hopefully someone else has something to offer.
Thank you for the fast answer, but this really does not help. I mean, I completely understand that you as the developer of the modpack was here the whole time and answered every single question that was asked, but you can't seriously ask from a simple casual player to look through all 188 pages of this forum to find an answer to his questions. That's what the FAQ is for, so if these questions were really asked multiple times, then maybe you should put them in the FAQ. You answered two of my questions which I'm thankful for, but you did not mention anything about the quests which I'm having problems with or the hobbits' spawn rules.These questions have been raised and answered multiple times.
So is my only option to always go back to the overworld every time I have to kill mobs? I don't really know all mods in the pack, so I can't know for sure but maybe you know an easier method for it.The shire does not spawn hostile mobs