[1.7.10] Thermal Progression [Tech][Magic][Survival][Over 125 Quests]


New Member
Jul 29, 2019

Pack Code:

Thermal Progression is a modpack based on the idea that modded Minecraft should have an "end game" and tiers that you must achieve in between. No longer can you go mining once to already being able to set up all of your best machines. Using custom recipes many mods now depend on Thermal Expansion to be able to get started. The better devices will require more expensive and higher tier recipes.

If you need a break from all the tech, then Thermal Progression contains a handful of magic mods that interconnect and may help you on your journey to the top tier without needing any tech to advance in.

This pack does not support removing mods due to the large amount of changed recipes (Exception being BoP). Adding mods may break progression, do so at your own will. Also, I highly recommend adding fastcraft by player for a smoother experience.

Mod List:
Forge/FML by LexManos, cpw
AOBD 2 by ganymedes01
AppleCore by squeek502
Applied Energistics by AlgorithX2
Artifice by Shukaro
AsieLib by asie
AutoPackager by smbarbour
Baubles by Azanor
Bdlib by bdew
BiblioCraft by Nuchaz
Big Reactors by Erogenous Beef
Biomes O' Plenty by TDWP_FTW, Adubbz
Blood Magic by WayofTime
Botania by Vazkii
Buildcraft by CovertJaguar, SirSengir, Krapht, cpw, spacetoad
Carpenter's Blocks by Mineshopper
ChickenChunks by Chickenbones
Chisel Facades by Choonster
CodeChickenCore by Chickenbones
CodeChickenLib by Chickenbones
CoFH Core by CoFH team
CoFH Lib by CoFH Team
ComputerCraft by dan200
Computronics by asie
DamageIndicators by rich1051414
Deadly World by FatherToast
DenseOres by RWTema
Enchiridion by joshie
Ender Tech by Drayshak
Ender Zoo by CrazyPants
EnderIO by CrazyPants
EnderStorage by Chickenbones
EnhancedPortals by Alz454
Extra Cells by Leonelf
Extra Utilities by RWTema
Flans mod and official content packs by jamioflan
FlatSigns by Myrathi
FLORA by pixlepix
Forbidden Magic by SpitefulFox
Forestry by SirSengir
Forge Multipart by Chickenbones
ForgeMultipart Integration by wasliebob
Funky Locomotion by RWTema
Galacticraft by Micdoodle8
Gendustry by bdew
Gravestone Mod by NightKosh
Hardcore Questing Mode by lorddusk, Newcastlegeek, Vswe
HarvestCraft by MatrexsVigil, Rhodox
HelpFixer by matthewprenger
Hunger Overhaul by iguana_man
Iguana Tweaks for Tinker's Construct by boni, iguana_man
InfiniBows by Myrathi
Inventory Tweaks by Kobata
Iron Chest Mincarts by ganymedes01
IronChests by cpw
JABBA by ProfMobius
Lava Monsters by FatherToast
Magic Bees by MysteriousAges
Malisis Core by Ordinastie
Malisis Doors by Ordinastie
Mantle by mDiyo, progwml6
Mapwriter by mapwriter
MicdoodleCore by Micdoodle8
MineFactory Reloaded by skyboy026, powercrystals
MineTweaker by StanH
MobiusCore by ProfMobius
ModTweaker by joshie
Modular Powersuits by MachineMuse
Modular Powersuits Addons by eximius88, Andrew2448
MrCrayfish's Furniture Mod by Mr_Crayfish
Natura by mDiyo
NEI Addons by bdew
NEI Integration by Tonius
NetherOres by skyboy026, powercrystals
Not Enough Items by Chickenbones
Not Enough Keys by Mr_okushama
Numina by MachineMuse
Obsidiplates by Myrathi
OpenBlocks by Mikeemoo
OpenModsLib by Mikeemoo
OpenModularTurrets by Poenjabiesous
OpenPeripheral Core by Mikeemoo
OpenPeripherals by OpenMods Team
Opis by ProfMobius
PneumaticCraft by MineMaarten
Project Red by MrTJP, Chickenbones
Railcraft by CovertJaguar
Random Things by lumien
Redstone Armory by TehNut
Redstone Arsenal by TeamCoFH
Simply Jetpacks by Tonius
Solar Flux by Nauktis
Special Mobs by FatherToast
Steve's Addons by hilburn
Steve's Factory Manager by Vswe
Thaumcraft by Azanor
Thaumcraft Mob Aspects by iguana_man
Thaumic Energistics by Nividica
Thaumic Exploration by Flaxbeard, nekosune
Thaumic Tinkerer by pixlepix, nekosune, vazkii
The Spice of Life by squeek502
Thermal Expansion by CoFH team
Thermal Foundation by TeamCoFH
TiC Tooltips by squeek502
Tinker's Construct by boni, mDiyo
Tinker's Mechworks by mDiyo
ttCore by tterrag
Twilight Forest by Benimatic
Waila by ProfMobius
Waila Harvestability by squeek502
Wawla by Darkhax
Wireless Redstone CBE by Chickenbones
Yampst by bilde2910

-Updated about 85% of the mods in the pack
-Fixed the broken quests in the book
-Removed Asielib (lib for computronics)
-Removed Computronics (Incompatible with openperipherals)
-Added Ztones
-Added ChiselTones
-Brought many mods up to date
-Removed FLORA (Conflicted with new CoFH updates and the armor was broken anyways)
-Added Thermal Dynamics (Woo!)
-Added Thermal Smeltery
-Fix for creosote oil in Railcraft tie recipes
-Removed ender ore
-Fixed circuit fabricator recipe to what it was intended to be
-Enabled creating of steel in the induction smelter
-Many mod updates (too many to list)
-Quest fixes (Iron + Steel Tanks and GPS)
-Many mod updates
-Coke and Blast furnace blocks are no longer solid in pressure chamber.
Same as 1.1.4 except with all quests working guaranteed*
*Maybe :p
-Added InPureCore (Hurray for clean NEI)
Artifice 1.1.4-311 to 1.1.4-312
AsieLib 0.3.7 to 0.3.8
AppleCore 1.0.1 to 1.0.2
Bibliocraft 1.9.1 to 1.9.2
Blood Magic 1.3.0-1 to 1.3.0a-1
Botania r1.3-147 to r1.3-149
Buildcraft 6.2.6 to 6.3.0 (Beta!)
Carpenter's Blocks 3.3.4 to
Chisel 2.2.0 to 2.2.1
EnderIO to
EnderTech to
Ender Zoo to
Extra Cells 2.1.30bnull to 2.1.34bnull
Flan's Mod 4.8.0 to 4.9.0
Forbidden Magic 0.551 to 0.552
Funky Locomotion beta-3 to beta-4
Galacticraft to
Hunger Overhaul beta.2 to beta.4
Iguana's Tinkers Tweaks 2.1.0 to 2.1.2
Malisis Core 0.10.2 to 0.10.3
Malisis Doors 1.3.1 to 1.3.3
Mr. Crayfish's Furniture Mod 3.4.3 to 3.4.7
NEIIntegration 1.0.3 to 1.0.4
Not Enough Items to
OpenBlocks 1.3-snapshot-517 to 1.3-snapshot-535
OpenModsLib 0.6-snapshot-272 to 0.6-snapshot-286
OpenPeripheralAddons 0.2.0-snapshot-141 to 0.2.0-snapshot-145
OpenPeripheralCore 0.5.0-snapshot-174 to 0.5.0-snapshot-178
OpenPeripheralIntegration 0.1.0-snapshot-19 to 0.1.0-snapshot-25
Pam's Harvestcraft 1.7.10e to 1.7.10f
PneumaticCraft 1.4.4-47 to 1.5.1-49
Random Things 2.2.1 to 2.2.3
Simply Jetpacks 1.3.1 to 1.3.2
SolarFlux 0.4c to 0.5a
Spice of Life 1.2.2 to 1.2.3
Steve's Addons 0.6.6 to 0.6.8
Steve's Factory Manager A92 to A93
Thaumcraft to
TiCTooltips 1.1.11b to 1.2.0
Tinkers' Construct 1.8.1 to 1.8.2
ttCore 0.0.3-37 to 0.1.0-55
WAILA 1.5.7a to 1.5.8a
WAILA Harvestability 1.1.0 to 1.1.1
WAWLA 1.0.9 to 1.1.0
-Fix for lexica botania quest
-Fix for drone crafting quest
-Just a working download of 1.1.2
Removed Cookiecore (was unneeded since I removed Steelworks before release)
Artifice: 1.1.4-300 to 1.1.4-304
Baubles: to
Botania: r1.3-143 to r1.3-145
ChickenChunks: to
Ender Storage: to
Ender Zoo: to
Extra Cells: 2.1.15bnull to 2.1.29bnull
Extra Utilities: 1.2.0 to 1.2.1
Forbidden Magic: 0.55 to 0.551
Forge Multipart: to
Funky Locomotion: beta-2 to beta-3
Iguana's Tinker Tweaks: 2.0.6 to 2.0.7
JABBA: 1.2.0 to 1.2.0a
Not Enough Items: to
Not Enough Keys: 1.0.0b27 to 1.0.0b29
OpenBlocks: 1.3-snapshot-507 to 1.3-snapshot-517
OpenModsLib: 0.6-snapshot-267 to 0.6-snapshot-272
OpenPeripheralAddons: 1.7.10-0.2.0-snapshot-137 to 0.2.0-snapshot-141
OpenPeripheralCore: 0.5.0-snapshot-168 to 0.5.0-snapshot-174
OpenPeripheralIntegration: 0.1.0-snapshot-14 to 0.1.0-snapshot-19
Pam's Harvestcraft: 1.7.10c to 1.7.10e
PneumaticCraft: 1.4.3-40 to 1.4.4-47
Redstone Armory: 1.1-12 to 1.1-15
Steve's Addons: 0.6.5 to 0.6.6
Thaumcraft: to
Thaumic Energistics: to
Thaumic Exploration: 1.1-31 to 1.1-34
Thaumic Tinkerer: 2.5-161 to 2.5-162
Tinkers Construct: 1.7.1c to 1.7.1d
WAILA: 1.5.6 to 1.5.7
-Re-Enabled Wither Witches.
-Removed butcher villager harvestcraft food trades (they were a little too OP).
-Fixed chisel recipe conflict.
-Fixed quests so they no longer appear ready to turn in after being turned in.
-Disabled pneumaticcraft plants mature effects, unless bonemealed.
-Disabled pneumaticcraft plants from spawning when bonemealing grass.
-Changed Spice of Life to track food by amount of hunger filled rather than by amount of foods eaten. (Improves the idea of quality over quantity for foods)
-Added a recipe for 50% more sugar per reed.
-Hoppers and pistons can now be made with aluminum as well as iron.
-Fixed powersuit recipes even for those who have already downloaded the pack before (I think?)
Added YAMPST (for real this time!)
-Disabled wither witch and wither cat spawns due to over-spawning issues
-Fixed modular powersuit recipes
-Made lava monsters spawn even less common
-Other minor things can't remember
~Added Mods~
Gravestone Mod
Hardcore Questing Mode
Open Modular Turrets
Steve's Addons
Botania: r1.3-140 to r1.3-143
Buildcraft: 6.2.2 to 6.2.6
CoFHCore: 3.0.0B8-36 to 3.0.0B9-40
CoFHLib: 1.0.0B7-29 to 1.0.0B8-34
EnderIO: to
EnderTech: to
Extra Cells: 2.1.13bnull to 2.1.15bnull
Forge: 1236 to 1270 (Fixed Worldgen Lag!)
Gendustry: to
JABBA: 1.1.4 to 1.2.0
Minefactory Reloaded: 2.8.0RC5-694 to 2.8.0RC6-5
NEI Integration: 1.0.1 to 1.0.3
Nether Ores: 2.3.0RC3-84 to 2.3.0RC4-4
Project Red: to
Simply Jetpacks: 1.2.0 to 1.3.1
Thaumic Energistics: 0.8.6b to
Thermal Expansion: 4.0.0B6-16 to 4.0.0B8-23
Thermal Foundation: 1.0.0B3-8 to 1.0.0RC1-13
WAILA: 1.5.5 to 1.5.6
-Added 126 quests to assist in early game, progression, and to give endgame goals
-Removed flesh block to meat ingot recipe
-Added marble and basalt conversion recipes
-Adjusted laser drill cost
-Lowered limestone generation
-Removed villagers "shedding" emeralds
-Added recipes to convert forestry tin and copper to thermal foundation ores
-Disabled OpenBlocks trophies (you'll see why!)
-Removed void fog
-Raised anvil level cap to 100 from 40
-Reimplemented ectoplasm and spectre glass
-Readded bloodmoon detector

Future Plans:
-Have a stable working pack

Side Notes:
-Do not open the OpenBlocks Book! (You will crash!)
-Before updating to 1.3.0+, make sure you remove any FLORA armor.
-Before updating to 1.3.1+, be aware that any Computronics items will disappear

1.3.1 Server Download: https://www.dropbox.com/s/z699ark5tfjl7kk/ThermalProgressionServer-1.3.1.zip?dl=0
If you have a public server you want listed let me know!

Check out StealthyShark's LP!

Thanks for giving my pack a go! Feel free to leave comments, questions, bugs, tips, or recommendations below.
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New Member
Jul 29, 2019
I'm going to try it out.

How hard is the config of hunger overhaul/spcie of life?


New Member
Jul 29, 2019
I'm going to try it out.

How hard is the config of hunger overhaul/spcie of life?
Hunger Overhaul is mainly just used for the changed food values no crop growth changes and Spice of Life is pretty similar to Crash Landing's.


New Member
Jul 29, 2019
Looks like a nice pack, same direction I was going with my personal pack. I'll give it a shot :D


New Member
Jul 29, 2019
New update in the works 1.1.0, here is the current changelog as of now:
- Updating mods to newer versions
- Adding new mods:
  • Gravestone Mod (I wanted a mod to encourage adventuring without giving progression breaking rewards)
  • Open Modular Turrets (With all the mobs around figured a way to keep them at bay was needed)
  • Steve's Addons (Small mod to make copying SFM programs possible)
  • HQM (Could help explain the progression better than I can now)
- Config/Script Changes:
  • Recipes to convert basalt between Artifice and Proj. Red variants since volcanoes are disabled
  • Recipes to convert marble between Chisel and Artifice variants (Proj. Red version can already be acquired with the chisel)
As a result of adding HQM I will be adding quests to explain the progression and help you along the way. Hopefully this will eventually evolve into more. With my college semester having just ended I will be having a bit more free time to work on the pack.

I will keep you updated as I get to work getting this ready for you all. Expect a full changelog at release and I will try my hardest to make sure a world reset is not necessary, but if you are already playing and want new stuff don't explore too far.


New Member
Jul 29, 2019
Just a small poll, I want your opinions on how I should do the rewards for the upcoming quests: ~Done
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New Member
Jul 29, 2019
And for those of you who are like me and cannot use default/Soartex textures because it hurts your eyes/gives you a headache. Then here's a download to an almost complete Sphax pack (64x). I use 64x because I know a lot of people won't be able to use 128x, and not many mod patches have 32x support.
Also, there are some mods that do not have Sphax support yet (e.g. Forbidden Magic) and some patches which are not updated to the latest release (e.g. Random Things).



New Member
Jul 29, 2019
Alright, time to give my first 2 hours of experience review (I will play more, I really like this pack :))
First off, the negatives:
Artifice, 2 issues with this mod:
1) Artifice's ores >.> I like how you don't have all the different copper/tin ores +1 for that. But artifice ores drop the forestry version (so Artifice copper drops Forestry copper)
2) It needs a lowered spawn rate, in 10-20 minutes of game time, cobble is a really nice thing to get. But when all you find is the artifice stuff (which cannot be used for furnaces/stone tools), it's a little annoying.

The hunger mods:
Hunger Overhaul is one of my favourite mods out there, I won't deny that. But Spice of Life? Why? I understand you want the pack to be a challenge, but SoL doesn't really fit the pack at all.
Which moves me on to my first bug. Mushroom stew! This food is a god send in this pack because it is so broken :D Mushroom stew does not get affected by Hunger Overhaul, and when you eat it SoL doesn't recognize you have eaten any food.
Also, while we are on about food, let's talk about seeds. For Botania you need vanilla seeds (wheat, melon, pumpkin) to make stuff in a petal apothecary (I am using Botania to get gunpowder, I will come on to why in a minute) and after breaking what cannot be less than 100 grass, not 1 seed dropped. Luckily I found a few pumpkins, but if this is unintended, it should probably be fixed.

I usually play on peaceful, I do not like mobs. But I am playing with mobs roaming about, and there is a distinct lack of creepers (which I need for gunpowder, which I need for TNT, so I can get compressed iron). There are way too many special mobs/mob farm mobs, and they really don't add anything to the game than make it annoying. Especially early game when the only armour you can get is leather or wood.

Now the negatives are out of the way, on to the positives.
You balance early game REALLY well. Smeltery ore doubling is removed, which I think is nice, seeing as you have the progression going on (personally I would make it so you get 1.5/1.25 return on ore, just to give you the incentive to use it, seeing as it costs lava to make). And seeing as the vanilla tools are enabled, although useless, is nice because it means you don't need gravel to start mining. (starting in a dark oak forest, for mushroom stew, made early game pretty easy).

There is a nice balance, while still forcing focus. A lot of packs say here are the options to do something, you decide how you want to balance the game. Whereas you focus on a certain progression, and make it so that it would be hard to get around that progression line, unless you are lucky with villages maybe.

The mods in the pack. Even though you don't have access to all the mods from the get go, the mod list looks very healthy, and looking through all the scripts shows that you have done some major balancing (+1 for using my Steve's Factory Manager script ;))

Overall a good pack, so far, with a few mods that need to be removed/tweaked. Definitely worth a play, especially if you want a "gregtech-esc" RF pack (I do not like EU as a power system, and this pack gives an 'easy mode gregtech' sorta feel to it)
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New Member
Jul 29, 2019
First off, thanks for the feedback glad to hear you're enjoying it so far. Now to address the comments:
  1. I know about the artifice ore thing and it is strange to say the least, sometimes it gives thermal foundation ores sometimes forestry, not sure if there is a simple fix quite yet.
  2. I could look into lowering the limestone rate I agree it can be a little overpowering.
  3. I chose to add Spice of Life mainly because what other reason is there for having 100s of food options if all you need to do is find one that is easy to produce and never look at the rest.
  4. The infamous mushroom stew. I noticed the same bug, it is supposed to be recognized by spice of life and hunger overhaul, but I believe another mod is overwriting it. My guess is it might have to do with MFR changing it to be a place-able liquid or possibly something else.
  5. The seed issue is actually a feature from hunger overhaul. If you want seeds, break harvestcraft gardens and put the crop into a crafting screen to get the seed. Wheat can be acquired from a grass garden found in plain's/ plains-like biomes.
  6. Lastly, the mob issue. While playing the pack myself I noticed I would never reach mob cap. At most, I would only ever get about 80 hostile mobs (the cap is 150 I think). One of the main mobs hogging the cap was lava monsters, but in the coming update I will probably drastically lower their spawn rate.
In response to the positives:
  1. I felt that by taking ore doubling away from the smeltery, it would encourage people to actually want to advance to the tech age. Most people would just automate smelteries to be used as ore doubling, but I wanted people to try and actually do something different.
  2. The whole goal of the pack was to have people on a forced chain to progress, but after a certain point they are more free to branch out. I mean sure a village chest may contain some steel, but your going to want more than a few ingots ;)
  3. Hehe I used a few of the Phoenix configs as a starting point actually! Then a proceeded to alter a few of them a bit to fit my pack, and then sepeartely added quite a few of my own changes.
  4. I realize not everyone likes not having access to every mod at once, but I didn't want to just throw together yet another kitchen sink pack. Originally, it started as a pack I could play that would last me more than a week, but I think its safe to say it has now evolved into more of a project I like to work on.
  5. Shh if people see RF version of gregtech they will get scared ;)
Looking back, this took me way too long to type...
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New Member
Jul 29, 2019
This is gona make me sound so stupid, but I dont care, because Im really looking forward to playing this pack. But where do I download it? :( This modpack is by far the best, in my opinion ofc :D


New Member
Jul 29, 2019
On the FTB launcher
I must be blind, unless its called something else, i cant find it. I have updated my launcher and reinstaled it. So....what do I do?:(:oops:
It turns out I was simply stupid. Thx for replying :D I found the pack, and cant wait to play it:p
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