Doh - stupid mix up between mods... Still loving the packOkay, been working on the 0.1.0 update since 6 am this morning (It is now 1 pm). So far, I've updated forge to 1388, and 30+ mods have been updated. Many of these mods needed to be updated for the new fluid API, others had critical bugs and performance improvements.
I am now expanding out my testing map and updating current questlines to match added items + make detection much better (aka : second round of Quest Fixing).
EDIT : Forgot to mention, so far we're only losing one mod : GrowthCraft. The others have since been updated.
FOR THOSE RUNNING CAULDRON SERVERS
Does Forge 1388 have a good Cauldron version? I'm going to build the update against this for now.