if u still wanna use the mod big reactors for power think outside the box(there is at least 1 stable way ) , else mekinism has multiple multi-block power gen (the reactor is the higher end one but there is a lower end one that will generate plenty of power for what u want ), then there is the classic of solar power from solar flux(i highly recommend teaching ae the recipes) , lastly some of the extra ultilies power generators are quite strong ......So far I'm really liking this pack but what are some power generation options for running an MFR laser drill? It seems that BR has been hit with the config nerf bat (0.5 power multiplier, 8x fuel usage multiplier) such that it isn't viable to run one to power a laser drill that is capable of mining enough fuel to be sustainable. I'm not even sure with those numbers that an active reactor driving a turbine would be able to run net fuel positive either.
I could do something silly like build a large enough farm to power a column of bio generators stretching all the way down to bedrock but I'd like to have a setup that doesn't generate a ton of lag in the process.
thats why i mentioned a other multiblock that will generate a lovely amount of power for what u want (its newish addtion to mek)
probably the turbine yesSorry - I misread your post and I'll poke around in MEK some more for the lower tier multiblock generator. Do you happen to remember the name of it? Is it perhaps something out of the MEK generators mod and not MEK itself?
Edit: It it the industrial turbine from v9?
I was wondering, after the .20 update a lot of the quest lines are now WIP or incomplete, I was wondering if you were going to complete all of those in the .2.1 update mentioned in the google docs change log? If so when do you recon that the update will be complete?
Note: Otherwise your modpack is great, I'm having a lot of fun playing it.
Irrelevant question: are you a furry irl?
Wow that was quick, so you work with Caigan on the pack?Not all but quite a number. AE will most likely be in. As I have did it earler than him doing it and guided him along.
ETA? This I am not sure.
Sorry to disappoint.. he is more than likely NOT a ferret/furry IRL.
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Not really work... I contributed the AE questline I basically let up to him to polish it up and make it fit into the theme.Wow that was quick, so you work with Caigan on the pack?
Okay this is an odd bug that seems to happen to some folks and not others, as someone mentioned it earlier and I tried to replicate it but couldn't.So... the small RF quest doesn't reset it's completion state upon collecting the rewards, enabling me to just spam the collect button and get TONS of coins.
These were all marked as WIP before, but not as clearly. They are placeholders mostly, showing what questlines are most likely going to come later. (things change, of course).I was wondering, after the .20 update a lot of the quest lines are now WIP or incomplete,
No ETA, especially this early out.If so when do you recon that the update will be complete?
I am a furry, yes.Irrelevant question: are you a furry irl?
Josh had made some contributions to the pack, along with a few other folks (for example, the fork of Fluxed Crystals 2 is done by TheBlueTroll).Wow that was quick, so you work with Caigan on the pack?
The energy wasn't submitted all at once, over multiple re-logs, and using a survivalist generator. Maybe the rate of submission had something to do with it? (It's the only controllable variable I can think of)Okay this is an odd bug that seems to happen to some folks and not others, as someone mentioned it earlier and I tried to replicate it but couldn't.
These were all marked as WIP before, but not as clearly. They are placeholders mostly, showing what questlines are most likely going to come later. (things change, of course).
They won't be completed in a single update, but stretched over multiple, since most questlines can be up to 10k words large each.
No ETA, especially this early out.
I am a furry, yes.
Josh had made some contributions to the pack, along with a few other folks (for example, the fork of Fluxed Crystals 2 is done by TheBlueTroll).
There are no other official members working on the pack other than myself and my partner.
that mod's mobs have alot of the research materials , as for the mobs u got they are biome based and spawning in "high biomes" is poor luck on a world spawn pt (griffith and valkerie love high up biomes ) and there was nerf across the board for them,last updateOkay I love your pack Caigan! Thank you for making it! But can I suggest one minor(major in my opinion) adjustment? Can you tweak the gaia mobs HP levels. My map I managed to spawn near an Extreme Hills, and on top of the griffith spawning, and his HP is set at a decent level, I get the Valkerie spawning in, and before I tweaked it myself, their HP was at 150, and they kill me in like 3 shots even on easy mode. Other than Item drops are there any quests that require those mobs right now? I'm trying to decide if I'm going to disable the mod until and/or if a tweak is going to be made. Thanks in advance!