You can get vanilla planks by using the uncrafting table, that's how I got em. Probably unintended though.
We ended up just cheating in the altar. D: Currently having a difficult time getting vanilla bone meal for needles. Is it intentional that TFC bonemeal can't be used for this recipe?I am currently working on a solution for this. Feel free to test the Minions in creative for now if you wish. Just let me know what you find out
Just craft the empty bottle and it'll turn vanilla. Potions are limited to what you can find and quest rewards.I have some fast suggestions to make about this awesome modpack. I got really addicted to it. And luckily i played TFC some while ago to know how a lot of things.
1.) Consider making a quest, that explains the setup of a pit kin
2.) Consider a quest for a forge, too
3.) Please create a quest for a stone anvil
I was very lucky to find a brewingstation from a rewardbag! So i managed to get my hands on a netherward located in a blaze spawning area, just so realize, that after growing some on 3 soulsand, normal glass bottles cannot be filled with water, and that TFC waterfilled bottles won't go into the brewingstation. That was a very, very frustrating season
Will there be alchemy in this pack? What about some magic (very, very late in game)?
That does sound a lot like the errors caused by Back Tools.Ran into an annoying graphical glitch, which became a much worse one when I tried to fix it myself, so now I'm hoping someone knows what causes it and how to fix it.
Essentially, after a lot of playtime and updating to the latest update (Not immediately after, or I'd be sure it was the update, but maybe an hour or two. And I'm sorry, but I'm a bit uncertain what it used to be - might be .96, but it's definitively before .99, and I think before .98 too), suddenly my skin (or player model, whatever you wanna call it) started turning upside down, covering my view in black rectangles, whenever I looked in a particular direction.
The only thing I've 'messed with' was accidentally including Back Tools (but that gave me errors and I immediately removed it, and that was some time before the glitch) and changing the settings of the TFC config (specifically making torches infinite, slowing decay, slowing tree-growth, making plants no longer die of old age, and speeding up objects heating up. Nothing that should change or mess with the rest of the game)
I tried going back to an earlier version again, but it persisted.
And when I tried deleting my Player Data, for a while it looked like nothing had changed, but I was distracted IRL (EDIT: I mean, I still watched the screen, I just mean I left the avatar standing still rather than quitting in defeat) and after 15-30 seconds suddenly the glitched model disappeared.
And so did most of my UI; No NEI, none of the buttons on the side of the inventory, and while the hotbar is visible outside of the inventory, when entering it the bar dissapears too.
I'll try to find a way to keep my base in a fresh install, which should be doable, and if I don't have a proper response then (or if I do and you indicate you do want more info) I'll let you know if I reproduce it.
But this was several hours into a playthrough, and I was in the wild (so, not near any potentially-glitched advanced machines), so I've no idea if I'd be likely to run into it in the near future.
Yes this is quite possible. I do not know of any quick and easy way to allow them to work together. Might possible ask around the TFC forums to see if anyone knows anything. I thought there was a thread posted for Inventory Tweaks at one point. It is not really a priority on my list since it seems to be working fine for player inventories, so I doubt I will be looking into this issue anytime soon.maybe was already asked but I have a question: Inventory Tweaks for sorting chests doesn't work with TF chests? I'm missing the buttons for it...
BTW this pack is amazing!
You have to enable middle clicking in the inventory tweaks controls. Then middle click in the chest inventory.Yes this is quite possible. I do not know of any quick and easy way to allow them to work together. Might possible ask around the TFC forums to see if anyone knows anything. I thought there was a thread posted for Inventory Tweaks at one point. It is not really a priority on my list since it seems to be working fine for player inventories, so I doubt I will be looking into this issue anytime soon.
Thank you, I am glad your enjoying it
Didn't know this was a problem, and don't know if there is an 'EASY' button to turn off everything in every single modThere's some problems with checking updates for mod Bibliocraft. It cant access to update site sometimes and world stucks in loading for long time. I wish you to disable all update checks for all mods in this pack.
I'd like to know this too. At this point the majority of damage I take is fall damage, and falling just a tiny bit over the threshold can take off like 250-300 health, even with the slime upgrade on the FSB exosuit boots supposedly reducing it.What's everyone's favorite way to negate fall damage?
Not jump off high cliffs? Seriously. Don't jump. Go around. Find another way. Or just don't go that way. I rarely, if ever, take any fall damage. Usually it's because some inconsiderate zombtard threw me off or some skelehole shot me off the side when when they (rarely) sneak up on me.What's everyone's favorite way to negate fall damage?
Usually mods have config option to disable their update checks. For me, I resolve this problem for bibliocraft.Didn't know this was a problem, and don't know if there is an 'EASY' button to turn off everything in every single mod