[1.7.10] Technobabble

Bashful Giant

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Jul 29, 2019
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A Tech mod-pack heavily focused on Non-RF mods and exploration.

Ever felt like packs are too heavily reliant on a one-size-fits-all, RF dependent power systems? Well, this mod-pack aims to change all that. With many different power systems- and no one-size-fits-all power conversion system - you'll have to experiment and tinker with your builds to unleash the full capabilities of this pack.

What's more, simply quarrying beneath your base won't be enough to explore every mod. With biome dependent ores being key in building certain machines, you'll have to fully explore the world around you to unleash this packs full potential.

Currently in very early alpha- 0.0.2. Many features currently WIP

Launcher code: Zipzapbeep
0.0.3- The Tweakening
Updated several configs, including world gen.
Added INPure Core.

Updated CodeChickenCore -1.0.6.43
Updated Enderstorage - 1.4.7.33

Bug Fixes- Game no longer crashes when rendering an Ender Tank in NEI

0.0.2 - Compliance
Chemlab - Removed due to permissions
Fastcraft - Removed
Calculator - Removed as it didn't "fit" with the pack
COFHLib - Removed as unneeded

Minor QoL config tweaks
0.0.1 - Genesis
Created pack - No config tweak​

Recipe tweaks
Optional Tutorial Quests
Biome dependent ores
Exploration
Teleportation
World gen
And LOTS of non-RF tech.​
 
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