[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

Trisscar

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I understand the basic principle; Slap down a Redstone Comparator by the Mana Pool,then ensure that you get sixteen blocks of wire space between the Open Crate,and your last repeater/source. The thing is,I'm a Redstone nublet,and I recognise that my "Mana Shaft" is an atypical configuration.

EDIT: I should point out that the killswitch on a full pool is largely optional; I plan on prioritising the automated harvesting of Coal Essence to convert into Blocks of Coal,maybe with an enslaved hob. With the production of fuel being entirely automated,I can afford to lose a few Blocks of Coal now and again to world despawn. If it's too much for me to implement,I simply won't. Though,it would be good practice.
Well, I mean you could very well go vanilla redstone and just stairs the signal up with occasional repeater ledges after a 15 piece long corridor. But I feel like I should point out both the structure pipe and gate method from Buildcraft, and the slightly more advanced bit from Automagy.
Botania itself has something called a Red String Comparator, which I suspect was conceived of specifically for this kind of thing (namely long distance redstone).

Back to vanilla redstoning, there's also this (again from Reddit):
Comparators have two modes: compare, and subtract. Either one could be used to do what you want, but you probably want to leave it in compare mode (which is the default). The strength of the redstone signal applied to the side must be weaker than the strength of the redstone signal at the inlet (the mana pool) or else the comparator doesn't emit any signal. So, if you put a lever 2 blocks away, supplying signal strength 14 to the side, the comparator will not emit any signal until the mana pool is pretty much full. Subtract mode will subtract the side signal from the main signal, so when the mana pool is full, you get a signal strength of 1 at the outlet. Not very useful.
Generally, for mana pools, I'd go for a signal strength of 13 at the side to turn off the thermalilies, which gives you a decent amount of storage while giving room for extra mana bursts.
Thermalilies are mentioned here because they stop using lava once they're full, which combined with the BC Floodgate (or whatever it's called) and a Magical Crop fire farm is a really easy way to generate infinite mana without having to worry about lag due to tons of entities clogging things. If you decide that Endoflames aren't swaggy enough, Thermalilies are a cool alternative.

You could also do a Kekimurus auto-farm. Or you could (if it's not in already) add Thaumic Tinkerer and make the overkill cake farm. This requires a bunch of stuff far into Thaumcraft, and you need to make VERY, VERY certain you can contain it, but once you have it running you'll probably need at least a dreamwood spreader per kekimurus to keep up. Plus, they also stop when full.
To wit, from FTB Gamepedia, the silliness;
When Thaumic Tinkerer is installed alongside Botania, a powerful, potentially dangerous, and unquestionably silly build nicknamed the "Aer Fire Cake Reactor" becomes available. The build is reliant upon the extremely unusual ability of Aer Imbued Fire to transform Water into Cake.

To construct an Aer Fire Cake Reactor, build a large open box four blocks high (two blocks high inside). The floor, walls, and roof must be made of a material commonly found in a desert, such as Sandstone. (Glass will work for the walls, but it has not been confirmed for the roof or floor.) Fill the inside of the box with Water, 1 block high. Place several Kekimurus below the block (Floating Kekimurus are recommended for this), along with a large number of Gaia Mana Spreaders (because this will produce Mana very, very fast; a 10x10 box can easily feed 12 Kekimurus, each with its own Spreader). Make sure the Mana Spreaders all have Mana Pools to fire at, one or more of which should have a Mana Void below. Break one block out of the roof, preferably in the middle, place a single non-desert block (such as Leaves) in the water, and ignite it with a phial of Aer Imbued Fire. Wait about 5 seconds, break the block, and re-seal the reactor. If you still hear fire sounds, the reactor has started. It will now begin to convert Water into Cake, which will be devoured by the Kekimurus below for Mana.

Dangers:

  • If the reactor walls or roof have non-desert blocks in them, those blocks will catch fire, turn into desert blocks, and potentially spread the fire to other blocks outside the reactor. As most people do not want entire worlds turned into deserts, this would be very bad. Building the Reactor several blocks above ground (floating) would be a safe solution.
  • If the Kekimurus cannot transfer their Mana fast enough, Cake will start to accumulate in the reactor. If all Water source blocks are converted into Cake, the reactor will shut down and will need to be manually restarted with more Aer Imbued Fire.

There's also a flower that generates mana off being given one of every color of wool, one that eats leaves, one that eats Slime mobs, one that eats exp orbs, and even one (though this may not be in this pack atm) that plays The Game of Life to generate mana. It gets to the point that, while having a giant amount of one kind of flower is impressive, it'll probably be more entertaining to just try to automate as many different kinds as you can. ;)
 
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Yobur

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Jul 29, 2019
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I understand the basic principle; Slap down a Redstone Comparator by the Mana Pool,then ensure that you get sixteen blocks of wire space between the Open Crate,and your last repeater/source. The thing is,I'm a Redstone nublet,and I recognise that my "Mana Shaft" is an atypical configuration.

EDIT: I should point out that the killswitch on a full pool is largely optional; I plan on prioritising the automated harvesting of Coal Essence to convert into Blocks of Coal,maybe with an enslaved hob. With the production of fuel being entirely automated,I can afford to lose a few Blocks of Coal now and again to world despawn. If it's too much for me to implement,I simply won't. Though,it would be good practice.
Thaumcraft also has something called Red Crystals fairly early on in Thaumcraft. They have the property of being able to traverse a vertical wall or being able to hang from a ceiling. There is also a wireless flavor that could be used to jump the gap from "side of well" to "Open Crate", which could come in kind of handy. Worth a bit of study.
 

GamerwithnoGame

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Thaumcraft also has something called Red Crystals fairly early on in Thaumcraft. They have the property of being able to traverse a vertical wall or being able to hang from a ceiling. There is also a wireless flavor that could be used to jump the gap from "side of well" to "Open Crate", which could come in kind of handy. Worth a bit of study.
Redcrystal is actually added by Automagy, a Thaumcraft addon, but its in Regrowth so that's more of a technical point :)
 

Mordenkainen

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Jul 29, 2019
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I understand the basic principle; Slap down a Redstone Comparator by the Mana Pool,then ensure that you get sixteen blocks of wire space between the Open Crate,and your last repeater/source. The thing is,I'm a Redstone nublet,and I recognise that my "Mana Shaft" is an atypical configuration.

EDIT: I should point out that the killswitch on a full pool is largely optional; I plan on prioritising the automated harvesting of Coal Essence to convert into Blocks of Coal,maybe with an enslaved hob. With the production of fuel being entirely automated,I can afford to lose a few Blocks of Coal now and again to world despawn. If it's too much for me to implement,I simply won't. Though,it would be good practice.
So here is an apparently little known comparator trick.

Have the redstone comparator from the manapool going directly into the side of another comparator. Behind that comparator have a chest and have its output go to an inverter (block with a RS torch on the side).

This gives you a circuit that compares how full the mana pool is vs. how full the chest is and outputs a signal if the mana pool is more full (percentage wise) than the chest.

So if you fill the chest to 80% full, then the circuit will output a signl only when the mana pool is 81% full or more.

This allows you to not need to worry about the distance to the crate or whatever you are shutting off, and allows you to have a adjustable "buffer" where the crate can be shut off slightly before the pool is full to prevent the loss of that last little bit of mana.

I usually use non-stackable items in the chest just to cut down on the number of items i have to drop in there.

Perhaps at some point I will fire up my old regrowth world and post pics of my mana generator. It uses a variant of this circuit to do even more inteligent mana monitoring (turn on when pool is less that 50%, turn off at 90%), automatically fills an array of about a dozen pools, and automatically teleports full pools to remote locations that need mana and brings the empty pools back to be filled.

Also Automagys redcrystal can do a lot more. In particular the dense crystal is very useful for complex redstone. Also, the remote comparator allows you to totally hide the circuit I described above, so all you see is the mana pool.

Edit - See the comparator thing was already posted by Trisscar above. (Sorta)
 
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Riddle78

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...That Aer Cake Reactor terrifies me. Why would you ever need that kind of mana!? Getting half a million over 400 seconds is probably overkill,and that's my current setup! And one slip,and BOOM! Uncontrollable xenoforming,welcome to the Tiberium universe! Seriously,I understand that people will always seek to push the envelope,and take things into absurdity,but... That's terrifying.

Back to my Mana Shaft (It's quite compact! 9*9 footprint on the surface!),I'm sticking to the Endoflames because of how simple they are,and the kind of output you can get with them with little effort (Once again; half a million mana. I've crunched the numbers.) and if I mess up,the consequences aren't world-shattering. I'm playing singleplayer,so lag isn't precisely an issue,because my flow control circuit (when I implement it) will ensure that very few loose items will be in-world,and with (7^2)-1 = 48 Endoflames operating simultaneously,that shouldn't produce much more lag than large-scale agricultural efforts.

My current tech level is... Pretty sad,actually. I don't have access to Redstone; I don't even have a Strong Infusion Stone. Until (very) recently,I got my gold by going into the Nether,and hunting Pigmen,because I've shifted my focus to the more mundane seeds,for the sake of Mystic Flowers,Magical Food,and Witchery plants. I'm simply trying to think ahead. So,from what I'm seeing from you guys,good alternatives for the killswitch are...

-Automagy Redcrystal; Has wired and wireless variants,and can be attached to any surface.
-Botania Red Stringed Comparator; Like a regular comparator,but operating in a straight line across space. I think?

I'm inclined to jump for the Redcrystal; It seems to be precisely what I need for simplifying the Redstone component. Until then,however,I'll need to find a way to majigger a way for the usual Comparator (Red Stringed or not) sensor to travel straight down to my Open Crate. I'll be posting screenshots shortly of what I got,so far,so you all can see what I'm working with.

EDIT: Here's a shot of the Mana Shaft's operative components,from the top,capped with Managlass. The missing components are the Redstone elements,and the barrel,equipped with a B-Space Upgrade,a Void Upgrade,and a Hopper Upgrade. Said barrel is nearby,ready to go. The particulars of the setup are simple; The barrel hoppers coal blocks into the Open Crate,which then dumps them down onto the pressure plate. When the Redstone is implemented,this plate will turn off the Open Crate,serving as the flow control circuit. The Endoflames (48 total) will then grab and burn the coal blocks; If all of the Endoflames are burning fuel,the pressure plate will remain depressed,keeping more from being dropped. The Endoflames send their mana to four nearby Mana Spreaders (Potency/Velocity hybrid lenses pending),which are pointed to Diluted Mana Pools. Above these Diluted Mana Pools are yet more Mana Spreaders,which point to a single Diluted Mana Pool. Finally,a Mana Spreader points up from that to a Mana Distributor,which is connected to four Mana Pools.

 
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KocLobster

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Could someone please, please tell me how to shift click things from inventory directly into a crafting table or the smaller 4x4 inventory crafting area? Is it a setting in one of the mods this modpack uses? I've never been able to do this in any version of MC or any modpack.

If I had to guess, I would think this is a part of InventoryTweaks, or another mod that changes how the interface works. I'm also guessing this feature isn't exclusive to Regrowth.

I hope I've done a good enough job describing what I'm talking about, because I'm posting from my phone and I'm not currently able to find the correct time on the videos on YouTube that first made me realize this was possible.

Edit: Just to clarify, the YouTube videos I'm talking about are a series on Regrowth (I didn't just pick a random modpack's forum thread). I'll link the series below, but I wasn't able to find one of the exact moments when he does what I'm describing above.

 
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thephoenixlodge

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Could someone please, please tell me how to shift click things from inventory directly into a crafting table or the smaller 4x4 inventory crafting area? Is it a setting in one of the mods this modpack uses? I've never been able to do this in any version of MC or any modpack.

If I had to guess, I would think this is a part of InventoryTweaks, or another mod that changes how the interface works. I'm also guessing this feature isn't exclusive to Regrowth.

I hope I've done a good enough job describing what I'm talking about, because I'm posting from my phone and I'm not currently able to find the correct time on the videos on YouTube that first made me realize this was possible.

Edit: Just to clarify, the YouTube videos I'm talking about are a series on Regrowth (I didn't just pick a random modpack's forum thread). I'll link the series below, but I wasn't able to find one of the exact moments when he does what I'm describing above.

Hold W and click. It's added by CraftingTweaks, though I think InvTweaks has similar too.
 
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Riddle78

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Does anybody know of a way to automate Regrowth's farms,that doesn't involve taking down cropsticks? I'm thinking of enslaving hobs,but I don't know if it'll work.
 

Mordenkainen

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Does anybody know of a way to automate Regrowth's farms,that doesn't involve taking down cropsticks? I'm thinking of enslaving hobs,but I don't know if it'll work.
Thaumcraft Golems.....

WARNING Picture heavy post inbound:

Seems my Regrowth world has gone AWOL, but I took a few minutes to build the control circuits I was talking about:

Basic Crate Control:
Basic Crate Control.jpg

Resonant Redcrystal Crate Control:
Redcrystal Crate Control.jpg

Shutoff Circuit with chest contents set to 75%:
Shutoff Circuit.jpg

Turn On Circuit with chest contents set to 25%:
Turn On Circut.jpg

The two circuits combined. This has a high redstone output when mana is < 25% or > 75%:
Combo Circuit.jpg

Here is the same circuit using Dim Redcrystal instead of chests. Dim Redcrystal allows you to directly specify the output strength:
Combo Using Redcrystal.jpg

This is the same circuit using Remote Comparators to monitor the mana pool:
Combo Using Remote Comparators.jpg

Add a T Flipflop that triggers on a rising edge and you get a circuit that turns on below 25% and off above 75%:
Combo Plus T Flip Flop.jpg

Here is the whole circuit, connected to the crate control system:
Full Circuit.jpg

Final product:
Final mana gen.jpg

Sorry if I blew up your internet!

Morden
 
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Riddle78

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"Blew up your internet." PAH! I live on a military base,which means stronk internet. At least,in Ontario.

As for the golems; I thought golems on farming duty operated by smashing the mature crops,then placing the yield in a container,while a different golem went about replanting? Then again,Witchery's hobs probably operate on a similar principle.

As for the Mana Pool automation... I've stuck a Hopper Upgrade into my barrels. To my knowledge,that obviates the need for an actual hopper in between the output barrel and the Open Crate. Would this be true? Next up,dat Redcrystal. Looks tasty,and easy. RedPower easy. Thanks for the visualisation!
 

Mordenkainen

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"Blew up your internet." PAH! I live on a military base,which means stronk internet. At least,in Ontario.

As for the golems; I thought golems on farming duty operated by smashing the mature crops,then placing the yield in a container,while a different golem went about replanting? Then again,Witchery's hobs probably operate on a similar principle.

As for the Mana Pool automation... I've stuck a Hopper Upgrade into my barrels. To my knowledge,that obviates the need for an actual hopper in between the output barrel and the Open Crate. Would this be true? Next up,dat Redcrystal. Looks tasty,and easy. RedPower easy. Thanks for the visualisation!
You are correct about how the Golems normally operate. But they know how to handle Agricraft and will not tear up the plant and crop sticks, so no replanting golem needed. That said there is currently a bug that requires you to make sure the crops are kept at high light levels at all times or the golems will destroy them.

I have never used Hobs for gardening, but unless they have special behaviors for Agricraft they won't work.

As far as the Hopper Upgrade, I don't think they stop pumping when they get redstone, so you won't be able to shut off the flow of coal.
 

Riddle78

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Nov 28, 2016
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You are correct about how the Golems normally operate. But they know how to handle Agricraft and will not tear up the plant and crop sticks, so no replanting golem needed. That said there is currently a bug that requires you to make sure the crops are kept at high light levels at all times or the golems will destroy them.

I have never used Hobs for gardening, but unless they have special behaviors for Agricraft they won't work.

As far as the Hopper Upgrade, I don't think they stop pumping when they get redstone, so you won't be able to shut off the flow of coal.
The Open Crate will cease operation when given a redstone signal,which will,by extension,cause the barrel to cease output,as the destination inventory (The Open Crate's single slot) is full. That's my understanding,at least.
 

Mordenkainen

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The Open Crate will cease operation when given a redstone signal,which will,by extension,cause the barrel to cease output,as the destination inventory (The Open Crate's single slot) is full. That's my understanding,at least.
AFAIK Redstone to an open crate just changes how the items it drops interact with flowers (for example making it take longer for the endoflames to pick up the coal). it doesn't prevent the crate from dropping.
 

Riddle78

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AFAIK Redstone to an open crate just changes how the items it drops interact with flowers (for example making it take longer for the endoflames to pick up the coal). it doesn't prevent the crate from dropping.
I've used levers to switch of Open Crates before. In fact,it's what I used before moving the system underground into my Mana Shaft.
 

Yobur

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Does anybody know of a way to automate Regrowth's farms,that doesn't involve taking down cropsticks? I'm thinking of enslaving hobs,but I don't know if it'll work.
Botania's Horn of the Wild and Drum of the Wild will harvest crops and leave crop sticks in place. The various hourglasses (Thaumcraft and Botania) using a pulse mana spreader makes automating the Drum relatively easy. You just need to watch the Drums area of effect so you don't harvest something you don't want to harvest. The Hopperhock will pick up the harvest and feed it to a chest or other inventory. I set up a system to harvest essences, feed them to a Crafty Crate to turn them into the product, pick up the product and feed it to another Crafty Crate and pick up the resulting blocks and put them into a chest. Using just one Hopperhock (and lots of item frames)!
 
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Mordenkainen

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I've used levers to switch of Open Crates before. In fact,it's what I used before moving the system underground into my Mana Shaft.
Just ran a quick test and a redstone signal does not stop the crate from dropping it's contents.

My guess is that on your previous setup you were using a hopper to push items into the crate, and the redstone signal from the lever on the crate was passing through the crate and stopping the hopper. Strong redstone signals propagate through solid blocks as weak redstone signals.
 

Trisscar

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"Blew up your internet." PAH! I live on a military base,which means stronk internet. At least,in Ontario.

As for the golems; I thought golems on farming duty operated by smashing the mature crops,then placing the yield in a container,while a different golem went about replanting? Then again,Witchery's hobs probably operate on a similar principle.

As for the Mana Pool automation... I've stuck a Hopper Upgrade into my barrels. To my knowledge,that obviates the need for an actual hopper in between the output barrel and the Open Crate. Would this be true? Next up,dat Redcrystal. Looks tasty,and easy. RedPower easy. Thanks for the visualisation!
Forestry multifarms work as well, though they may be further along the tech tree than you currently are. They also need water and power input which is more automating work, but one small lava multifarm can supply rather a lot of things with power once you get there. Assuming you don't just decide to turn mana into power via a certain Botania block called the Mana Fluxfield.
Conversion rate (two years old, take with grain of salt):
https://www.reddit.com/r/botania/comments/2zlc80/what_is_the_conversion_rate_of_mana_to_rf/

As to the Aer cake farm making a ton of mana..... I'm guessing you've never messed with the singularities and associated machines from AE2, or Draconic Evolution, or late game ProjectE, or a bunch of the other late game-ramp mods out there.... ;)
Btw, you may need that much mana if you're planning on using the Terra Shatterer. That thing is a mana sponge like almost nothing else.
http://ftb.gamepedia.com/Terra_Shatterer

Oh, and there's a wither farm somewhere in this thread (I think) that uses Bellethornes to kill the things. Considering how much hp they have, that's a lot of mana as well.
Plus the Loonium if you'd rather not go dungeon diving for loot, plus the Orechid if you want the actual ore blocks for any reason, Agricarnation for faster crop growth (only crops that can be bonemealed, but they stack), Bubbells if you ever want to make a magical underwater area, Marimorphosis for more blocks to build with, Vinculotus to gather and deal with endermen, the list goes on.
 
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KocLobster

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Two quick questions:

What is the most efficient way to gather feathers, chicken farms? I don't see any other realistic way to reliably produce feathers other than from chickens.

Does anyone know how to properly edit the backpacks.cfg in the Forestry config folder? I was hoping to edit the hunter's backpack to include non-vanilla arrows, because I am assuming that the line "minecraft:arrow:0" only includes vanilla arrows.
 

Trisscar

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Two quick questions:
What is the most efficient way to gather feathers, chicken farms? I don't see any other realistic way to reliably produce feathers other than from chickens.
Botania should have enabled something called "shedding". Basically, in addition to randomly spawning eggs, feathers will also randomly spawn around chickens. I think blazes drop powder, and squids ink, due to this as well (there are more, I'm just not remembering atm).
Just equip a Ring of Magnetization and walk around for a while near a bunch of chickens. Or use hopperhocks or some other auto gathering thing.
Magical crops chicken plants should have a way to get feathers as well, but if you don't feel like using that for whatever reason then the previous paragraph is the least involved way I know of that still stacks up the feathers while you do other stuff.