[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

Riddle78

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Nov 28, 2016
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I've found a version of Somnia for Minecraft 1.7.10. For those who do not know,it simulates the game world as you sleep,instead of simply firing off the time command under the hood,allowing things that take time to operate to progress while you sleep in a realistic manner. For those of you who know,would this let AgriCraft's crop crossbreeding/spreading work during said simulation? By my best estimate,it works by calculating how many ticks are left in the night,then simulating those ticks for everything that's loaded. Including (de)spawns.

EDIT: Whelp,nevermind. I can't download the mod,because the hosting service the author used can't be reached.

EDIT Mk II: Aaand that shows me to jump the gun; I've found an alternative download.

EDIT Mk III: One test later,and it seems that Somnia does not effect AgriCraft crops; As in,their growth and spread will not be simulated while sleeping. Damn.
 
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EcosVeros

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Jul 29, 2019
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Does the version you added still contain the Market? You should be able to buy the seeds that way. Alternately you could spawn in one of each garden (for whatever voiding cost you deem appropriate) and let them spread to get different types, though you'd still need the market or to spawn in the various tree based fruits and nuts.
I'm probably just going to spawn only one of each seed and fruit type, and then work my way up from there. The market is not a thing for some reason.
 

Riddle78

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Nov 28, 2016
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So,for the cutlass,I know that the guard factors into the weapon's final durability,unlike other swords; Does it use the handle multiplier,or the material flat value?
 

EcosVeros

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Jul 29, 2019
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So,for the cutlass,I know that the guard factors into the weapon's final durability,unlike other swords; Does it use the handle multiplier,or the material flat value?
It uses the material's flat value. Making the guard out of slime or another resource that has a high tool multiplier won't do anything.
 

EcosVeros

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Jul 29, 2019
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I'm probably just going to spawn only one of each seed and fruit type, and then work my way up from there. The market is not a thing for some reason.
So, after a test, it seems as if the seeds will not cooperate at all with Agricraft. Refusing to be planted.
 

Riddle78

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Nov 28, 2016
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So,I know that Dayblooms,Nightshades,and Hydroangeas short out when placed adjacent to eachother. Is the same true for Endoflames?
 

Traehgniw

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Jul 11, 2016
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OptiFine actually is compatible with AgriCraft-I use OptiFine on all my modpacks and have never had such an issue-the closest thing would be Mariculture tanks rendering through each other or drying racks rendering their ends through other drying racks when viewed from the west.

EDIT: Endoflames can be safely placed next to each other-automated setups like mine use that.
 
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Riddle78

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Nov 28, 2016
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...My 11*11 Endoflame battery will be insane,in that case. Each one getting one block of coal,if my calculations are correct,will net me nearly one and a half million mana over the course of the 400 second burn time. This is going to be nucking futs.
 
K

KocLobster

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This is the official Regrowth HQM modpack forum thread, correct? There isn't a thread for Regrowth over on Minecraft's official forums, at least not that I could find, right?
 

Yobur

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Jul 29, 2019
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This is the official Regrowth HQM modpack forum thread, correct? There isn't a thread for Regrowth over on Minecraft's official forums, at least not that I could find, right?
Yessir, this is the place. There is also a discussion group on Discord referred to in the first post on this thread.
 

Riddle78

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Nov 28, 2016
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Quick question; Endoflames can grab items from five blocks out,yes? That's actually quite central to my above calculation of one and a half million mana; I need to know how far an Endoflame can reach.
 

Traehgniw

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Jul 11, 2016
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I think so? I've had Endoflames steal from my four-or-five-block-away alchemy catalyst, which is why I've been using a bunch of mana spreaders and distributors to make a long chain of mana pools to make sure the alchemy catalyst is out of range.
 

Riddle78

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Nov 28, 2016
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So,if Endoflames can reach five blocks,then I'll have (11^2)-1 = 120 Endoflames in the battery; That "minus one" being the location of the pressure plate that controls the flow of coal blocks. Each Endoflame produces three mana per two ticks,of which there are twenty in a second,meaning the Endoflames produce 30 mana per second. Coal blocks burn for 400 seconds in an Endoflame. Let's crunch those beautiful numbers,eh?

30*400 = 12,000*120 = 1,440,000 mana.

The first result is the mana produced by a single Endoflame burning a single block of coal. The second result is from the entire battery burning 120 total blocks of coal; One per Endoflame. Let's compare that to the Entropinnyum.

From a single TNT blast,the Entropinnyum produces 6,500 mana,and it will only produce mana when it's empty.

How many Mana Spreaders do you think I'll need,using combo platter Potency/Velocity lenses,to handle all of this mana? I plan on directing the mana upwards,to a single Mana Pool/Distributor,whichever's more practical,by this point.

EDIT: Just did a test; The Endoflame can reach fuel that is three blocks away,meaning the battery will be 7*7 in size. New math!

30*400 = 12,000*48 = 576,000 mana.

Much more reasonable. Still pretty big. Big enough to render Entropinnyums obsolete,still. So. Mana Spreaders; How many do you think I'll need?
 
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Trisscar

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Jul 29, 2019
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So, after a test, it seems as if the seeds will not cooperate at all with Agricraft. Refusing to be planted.
I think you'll need to enable that in the configs, or as a separate list: Though that's based off of experience with other modpacks that use potentially more up to date things. *Hasn't checked what versions everything is up to in forever*
I suspect that you'll either have to go into the Agricraft or Pam's config and change something to "true", or find a separate file that acts as a whitelist of sorts to add ID numbers or something to.

So,I know that Dayblooms,Nightshades,and Hydroangeas short out when placed adjacent to eachother. Is the same true for Endoflames?
I don't remember the adjacent issue affecting Hydro's, though it may have been added since I last checked. I think the thing that affects all three flowers is the wilting mechanic, which I think you can still turn off in the currently used version. You should be able to check, however, by placing two of them next to each other and using or hovering the wand over them.
 

Riddle78

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Nov 28, 2016
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I don't remember the adjacent issue affecting Hydro's, though it may have been added since I last checked. I think the thing that affects all three flowers is the wilting mechanic, which I think you can still turn off in the currently used version. You should be able to check, however, by placing two of them next to each other and using or hovering the wand over them.
I'd much rather have the passive flowers wither and die; It provides impetus to move onto something much more practical,rather than stagnate and make monumental fields of Dayblooms,Nightshades,and Hydroangeas to keep up with mana demand... Especially if you want to keep an Alfheim portal online. Also,as an aside; Anyone know of a good way to tell an Open Crate to turn itself off when the Mana Pool fills up,with the crate hovering,quite literally,in the centre of a nine deep,7*7 shaft? I call it my "Mana Shaft",and I'll happily throw up screenshots later when I put in the redstone flow control circuit. I still need to figure out the killswitch,though.
 

Trisscar

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Jul 29, 2019
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I'd much rather have the passive flowers wither and die; It provides impetus to move onto something much more practical,rather than stagnate and make monumental fields of Dayblooms,Nightshades,and Hydroangeas to keep up with mana demand... Especially if you want to keep an Alfheim portal online. Also,as an aside; Anyone know of a good way to tell an Open Crate to turn itself off when the Mana Pool fills up,with the crate hovering,quite literally,in the centre of a nine deep,7*7 shaft? I call it my "Mana Shaft",and I'll happily throw up screenshots later when I put in the redstone flow control circuit. I still need to figure out the killswitch,though.
https://www.reddit.com/r/feedthebeast/comments/4c7w2j/botania_detect_full_mana_pool_without_vanilla/
How would these do?
 

Riddle78

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Nov 28, 2016
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I understand the basic principle; Slap down a Redstone Comparator by the Mana Pool,then ensure that you get sixteen blocks of wire space between the Open Crate,and your last repeater/source. The thing is,I'm a Redstone nublet,and I recognise that my "Mana Shaft" is an atypical configuration.

EDIT: I should point out that the killswitch on a full pool is largely optional; I plan on prioritising the automated harvesting of Coal Essence to convert into Blocks of Coal,maybe with an enslaved hob. With the production of fuel being entirely automated,I can afford to lose a few Blocks of Coal now and again to world despawn. If it's too much for me to implement,I simply won't. Though,it would be good practice.
 
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DarkDyer

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Jul 29, 2019
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Hello, Minecraftians!

I have run into an interesting issue regarding my Quest Book. While fighting the Gaia Guardian I managed to get two Mysterious Maps that led to different locations. I traveled to both locations, and the quests showed complete in my Quest Book.

When I returned to my base, however, I could only accept the rewards for one of them. The other one is inaccessible, but still shows that I have an unclaimed quest reward.

Any advice?
 

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Riddle78

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Nov 28, 2016
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Here's the obvious; Did you try to claim the rewards for the treasure hunt quests on the spot,upon arrival at the dig site? That might be the issue. Otherwise,try a reboot. Beyond that... I have no idea,sorry.
 

DarkDyer

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Jul 29, 2019
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I think that might have been my problem. I didn't claim the rewards there, I waited until I got home.

I have since received other maps (#1 again and #3 for the first time). I think the big question here is if I can receive a duplicate map while the first one is still active.