[1.7.10] MindfoldParad0x [HQM][Adventure][Skyblock]

DarkxElocius

New Member
Jul 29, 2019
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ParadoxMap.png


This modpack is built for a custom unique skyblock-adventure map. There are couple of things that make the modpack unique, apart from the map, - it has a couple of interesting mods pairs in it. There are some mods, that are usually not beeing installed into modpacks. It also has a pretty interesting magic-technic mods in it. It also has LOTS of recipes in it tweaked by MineTweaker, so it is a little more balanced. In addition, it is pretty well configured - for example, the Minechem mod is installed there, and it was configured pretty well. The last thing, that makes the modpack unique from others is a special mod, written specificly for this modpack - it was written by Modbder, and no, it is not a "MCreator", or not another "add more ores and tools mod". It is somewhat of a pretty strange EE type mod.

It is highly reccommended, that you play along with a special resourcepack, created for the modpack. It will drastically increase your experience.

If your map is lost(as well as a backup), you can download it here.

WARNING!
All the music in the resourcepack was downloaded from this location, and uses this conditions. If you want to make a youtube video, but are worried about youtube claiming the rights for the music read this.

PackCode:
MindfoldParadox

Trailer:


Features:
  • Pre-created map, so this is not going to be your regular minecraft experience.
  • Around 300 HQM quests
  • A mod, created specifically for the map
  • Lots and lots of cfg tweaks and recipes changes
  • experience unordinary recipes of ordinary things!
  • 3 different endings(and yes, they are cinematics, right in the game)
  • A whole background story, which you can discover for yourself...
  • Custom soundpack, with copyright-free music, that is desined for the map, so your experience is uniqe and unordinary!
  • And finally... The T1mer. Yes, your time is limited - this adds lots of spice to the map!

Permission:

Guide

Tips and tricks
...is Here


Help:
If you are experiencing bad performance(low framerate) - break all blocks from DecoCraft mod on the map, and let the items dissappear. Expect your framerate to double, or triple after that!

If for some reasons some quests are not being completed, and you are 100% sure, that you are doing everything correctly use /hqm edit to give yourself a HQM book, where you can shift-click any quest to insta-complete it. Do not wait for us to fix the quest, but please, report the bug, so no other people have similar issues. ;)

About cheat mode - yes, that was left intentionaly, so if you are experiencing some glitches, like items not being crafted or something you can give them to yourself, and not get stuck.

If you are experiencing a problem and want to report the problem - please, do! But provide more information - help us help you. We can't help you if you are just saying "it crashed". Please, provide crashlogs - you can get them by navigating to the folder, where FTB launcher downloads your modpacks, find paradoxmodpack there, and in there your crashlogs will be located in the crash-reports folder. You are looking for the latest file there. If this folder does not exists you can grab a fml-client-latest.log from the logs folder. If there is none - just grab the latest file, that has the biggest size, that should be fine. Providing screenshots/pictures also is extremly nice - you just could not see something, that gives us, programmers a piece of valuable data. So, in short - the more information and screenshots related to your problem you provide, the more likely we are to fix your problem in short time, and we can't help you if you provide no information :(

If you have Java 8 - install Java8Forge Fix

PermGen required: ~128Mb
Heap memory required: ~1.5Gb
Java required: Java7

Sreenshots:
SpaceStation and the Paradox

2015-03-10_16.46.31.png


Warning! Following screenshots were captured using graphical shaders, which are not distributed with the modpack!

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Actual gameplay footage screenshots

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Can somebody tell me what 's going on here ?! o_O

2015-02-27_16.57.49.png

Check out the first youtube lp of the map ever.


Videos:

Mods:
APIs and loaders


Tweaks and changes


Decorations and Vanity


Technology


Magic


Utility


CHANGELOGS:

Changelog:

1.7
*Updated ParadoxMod, changes:
*EntityCards should now render correctly on shelves and on ground(Item Cards should also render, but it might be glitchy(no crashes thou))
*WAILA now shows the Paradox/Max Paradox in devices that have a paradox storage
*WAILA now shows the Paradox required and the current card in the apperifier
*WAILA now shows the amount of RF in RF Paradox Generators
*WAILA now shows the cooldown remaining on the Handy Paradox Generator
*WAILA now shows the amount of Fluid Paradox in the Paradox Liquifier and Liquid Paradoxifier
*WAILA now shows the amount of Potentia inside the Thaumic Paradox Generator
*WAILA now shows the growth percentage on Pink Vines
*Pink Vines can now get bonemealed to increase their growth.
*Re-balanced the costs of lots of stuff:
*Copper: 70>50[Poor Copper 7>5]
*Iron: 90>60[Poor Iron 9>6]
*Tin: 100>70[Poor Tin 10>7]
*Gold: 150>120[Poor Gold 15>12]
*Lead: 90>60[Poor Lead 9>6]
*Cinnabar: 100>60
*Amber: 110>50
*Zinc: 110>90
*Quartz: 150>60
*Infused Ores: 150>80
*Lava: 30>35
*Ghast: 100>60
*Iron Golem: 100>55
*Fixed: Potentia Generator having 1 Paradox upon placing​
*Quest Changes:
*Basic Survival: Restructured some quest positions.
*Basic Survival:Much pink, such growth requirements reduced: 4096>1024
*Basic Survival: Apperifying Peacefulls requirements reduced: 256,128,64,64>92,24,24,12
*Basic Survival: Village On a Station requirements reduced: 12,1,1>3,1,1
*Power Array: Finally should've fixed the Iron and Steel tank quests.
*Power Array: Restructured some quest positions.
*Sockets Of The Machines: Restructured some quest positions.
*Added a new questline: Deep Dark Fears(51 quest in total, 9 available from the beginning)​
*Added JABBA.
*JABBA: Crafting recipe of a barrel changed
*JABBA: Upgrade tiers changed​
*EnderIO: Added some recipes
*EnderIO: Spawner Cost for spawning things reduced by 1000%

Version 1.6.1
*Bug fix
*Config fix

Version 1.6
*Quest Changes:
*Fixed Railcraft related quests(water && steam tanks)
*Fixed some quests in the Paradox Resolving section
*Fixed Mystical Accessories(hopefully?)
*Fixed some spelling mistakes(not much though)
*Fixed the Wand Of Entropy Quest
*Fixed the Resonant Storage Quest(maybe?)​
*Recipe Changes:
*Tweaked around some recipes, may be a little bit more balanced now.​
*Serverpack Changes:
*Updated the serverpack to the latest version(1.6)​
*Config Changes:
*Disabled the Invisible RC blocks.​

Version 1.5
*Food should now stack correctly(wasn't intentional)
*Updated EssentialThaumaturgy, changes:
*Fixed Crash with Flux Wiper.​
*Map Changes:
*Computers in the core now startup with the world, so they have the text displayed on them, as it should've been.
*Added some elements on the -1 floor - can help the player overcome the early grind stages.​
*Quests Changes:
*Restructured Basic Survival
*Changed names of some quests(added (S) to sidequests, and (M) for main)
*Changede some description to fix mistakes(the sigil quest, minechem reactors, etc.)
*Secrets no longer require finding a HS reference in order to proceed​



Version 1.4
*Updated ParadoxMod to 1.2, changes:
*Custom doors intoduced
*WAILA support added​
*Map Changes:
*Removed MalisisDoors from the map, not from the modpack. Reason: Lags.
*Replaced MalisisDoors with custom doors from Paradox.
*Added the /fixFramerate command, automatically deletes some DecoCraft blocks, which generate lag.​
*Modlist Changes:
*Added WAILA. Reason: requests.
*Added InventoryTweaks. Reason: request.
*Added Steve's Factory Manager. Reason: not sure why that wasn't in the mospack in the first place.​
*Recipe Changes:
*Division Sigil is now craftable.
*Stable Sigil is now craftable.
*SFM: Changed the Inventory Cable recipe.
*SFM: Changed the Block Manager recipe.
*EnderIO: Added lots and lots of recipes.​
*Quests Changes:
*A Loggy Day: Dirt required changed from 10 to 5.
*Sugar Rush: Dirt required changed from 6 to 4.
*The power of (heart): Dirt required changed from 6 to 4.
*Wooden tools: Is now a sidequest.
*Homemade Bread: A quater of a heart is now a part of the reward.
*Much Pink, such growth: Now requires 4096 dye, instead of 16384. Is now a repeatable quest. Reward changed to be a heart+reward bags.
*Better Power: reward changed to be 3 carbon nanotubes.​
Version 1.3
*Created a serverpack for those, who like to play multiplayer.
*Updated ParadoxMod to 1.1, changes:
*Main menu now shows the current modpack version.
*Added EntityCards
*More HQM quests!
*Some quests now have new rewards.
*Removed Animals quests, but added a whole another set of quests for EntityCards now.​
Version 1.2
Lots of config nerfs, also some fixes and rebalancing.

Version 1.1
Alpha Test

Version 1.0
First pack


The first pеrson to tells me the meaning of word "mindfold" recieves a cookie ;)
The winner is Vidinston.

...by DummyThinking™
 
Last edited:

SeaWind5982

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Jul 29, 2019
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Hmm only flaw i see is the missing mod that Ex-Astris not in the pack for auto sieving since i don't activators in thermal expansion work anymore for sieves. Unless it auto sieving causing the malfunction?
 

Modbder

New Member
Jul 29, 2019
76
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Hmm only flaw i see is the missing mod that Ex-Astris not in the pack for auto sieving since i don't activators in thermal expansion work anymore for sieves. Unless it auto sieving causing the malfunction?
Actually, you are supposed to get resources using ParadoxMod, not the sieving from ExNihilio - if you had to use ExNihilio(or is it ex-nihilo?) It would be more of a clone of SkyFactory and other maps+modpacks of skyblock type. Ex Nihilio only exists in the modpack for easy medium-game clay production and for crooks, so random MC does not spoil your experience. Other features got disabled.
 

bremmon

New Member
Jul 29, 2019
174
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Sorry for the silly question. . . at the very beginning there is a sign that says you are not supposed to get quest book because game mode is bugging out. Then there is a sign that says to type "/hqm enable". Once I have typed /HQM enable I still don't have a quest book. is there another way to get the quest book?
 

Modbder

New Member
Jul 29, 2019
76
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Sorry for the silly question. . . at the very beginning there is a sign that says you are not supposed to get quest book because game mode is bugging out. Then there is a sign that says to type "/hqm enable". Once I have typed /HQM enable I still don't have a quest book. is there another way to get the quest book?
The quest book is located on the table in the observatory. If you have a resource pack installed it will then look like one of the computercraft's pocket computers. Yes, we are aware that it might get skipped by some players then, and that is why we are wrighting a detailed guide "First steps in the MindfoldParad0x". Expect that to appear in this forum post in a couple of hours.
If you are playing multiplayer, and having only 1 HQM book is inconvivient - feel free to /give others more, it is totally fine. However, if you like to play fair, without cheating, there is a crafting recipe - it is, however, pretty expensive.

Edit: Here are some screenshots of the location of the book:

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YoshiiPowa

New Member
Jul 29, 2019
65
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wow this pack looks so awesome but the resource pack download link has been disabled for to much traffic
 

Ultrajonh

New Member
Jul 29, 2019
12
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Man this pack looks so awesome, can't wait to try it out!! Great job with the map, looks aesthetically pleasent (+10 Bonus points for using smart words).