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  1. 1

    FTB's Declassified Community Survival Guide

    So with the "Stupid Things" thread being newly closed, I decided we should make a thread about HOW to do well in our community instead of simply laughing at everyone who doesn't. This will be a place not for quoting ignorance or nuisances but instead for guiding people in the right direction...
  2. 1

    Bug Crash On Startup

    NVM, accidentally DL'd both a 1.8 and a 1.6 mod
  3. 1

    Interested In Making A Super Hardcore Survival Pack

    So for a while I've been on and off working on a Hardcore Survival Pack I like to jokingly call NAM, (Not Another Modpack) and the reason it's off and on is frankly because it gets boring just making a pack all by myself. So I was wondering if anyone was interested in making a pack so hardcore...
  4. 1

    Modpacks and Motivation

    So with the announcement of the Community Creations Program, I started thinking about modpacking again, but I'm afraid I'll just get bored before I get any tangible progress on one. I really want to make a pack, but if it's just day in day out "work by myself" stuff I'm afraid I just won't be...
  5. 1

    Unnamed Job/Purchase Modpack Discussion Thread

    I've recently thought of a new modpack idea thanks to our very own Reika. With a good amount of support being present and my confidence in making it, I've decided to make a discussion thread so that we may throw some ideas at the wall. So for those of you who haven't already seen my idea...
  6. 1

    Streaming NAM Modpack Dev Discussion

    I am now streaming my NAM modpack over on Twitch. It's currently very in-dev, but I wanted to show you guys my progress thus far. My Channel: http://www.twitch.tv/1sdan
  7. 1

    Bug Strange Silverfish Crash

    I got this after further testing an old bug I used to have, apparently whenever I a Silverfish in general spawns the game crashes. My OpenEye report: http://openeye.openmods.info/crashes/fe730f2e8fcadd426ae06418dc0a4bd0
  8. 1

    Loot++ or MobProperties: Drops If Not Baby

    Does a anyone know how I could use either mod to make seperate drops for baby and adult passive mobs?
  9. 1

    Bug MineTweaker - Recipe appears in NEI but not in crafting grid

    I have made a recipe to damage a dagger from battlegear by 5 and consume a stick from vanilla in order to craft a wooden shaft. Problem is that while it appears in NEI, the recipe cannot be done in any way in a normal crafting grid. I have been trying to fix this for a while now and am truly at...
  10. 1

    Bug Crash While Exploring World

    I was exploring my modded world today and got a strange silverfish-based crash at one point: http://pastebin.com/N1T8ELsf I assumed it was from Deadly World, though I don't know why, and neither do I have any idea on how to fix it. My Deadly World config: http://pastebin.com/91V1RJqZ Help...
  11. 1

    MineTweaker - Changing Script Load order?

    Anyone have any idea on how to change the order at which MineTweaker 3 loads it's scripts? MT2 used to use a main.cfg file, but now it seems the files are loaded in some pre-determined manner that I have thus far, found no documentation on whatsoever.
  12. 1

    Hardcore Modpacks and NAM

    With the recent release of Hunger Overhaul for 1.7.10 I have decided to update my (currently WAY Indev) modpack to said version. A lot changed in 1.7, including the release of Electrical Age that has finally given me a reason to move on from IC2. Since so many dramatic changes had occurred in...
  13. 1

    Changing tileEntity IDs?

    So, while searching the MCF, I found a really cool magic mod named sorcery. Problem is it has a barrel with an ID of tileEntityBarrel, which is already used in my pack by JABBA. I googled my problem but I couldn't find any answer so: is there any way to resolve this conflict, or is this...
  14. 1

    JSon/Mob Properties Help Please!

    So, I've been working on tweaking some drops in Mob Properties by Father Toast, but I have come about a problem: On line 12, the online JSon editor says that it expects a ':', but when I change it, it says it expects ','. Can someone correct my mistake, I've been staring at it for half an hour...
  15. 1

    What is "Too Much Grinding?"

    First of all: No, this is not a new "mob grinder machin-a-whatsit," nor is this a thread for discussing those. Instead I'm here with a burning curiosity: When does grinding, become a grind? We all know Minecraft is a game about grinding, without automation at least. And it is this grind that...
  16. 1

    Custom mob spawning?

    I vaguely remember there being a 1.2.5 mod that let me configure the natural spawning conditions of certain mobs. I've google searched quite a few times and am wondering if there's anything like it for 1.6 and above. Thank you far your time
  17. 1

    Doctor, I have a Problem

    This thread here is for the discussing of our ailments that are minecraft related. If you are reporting an ailment, please start the thread with "Doctor, I have a problem. This thread is for the classifying and research of Minecraft-type diseases, it is not off-topic for this forum as it is...
  18. 1

    Looking for some mods...

    I am once again here with questions. This time I'm looking for mods. After finishing most of the early game for my pack, I decided it was okay to have a look at my "competitors", I already had ideas of adding in zombies that broke blocks and hunted animals. And I liked BnB's idea to implement...
  19. 1

    How would one go about...

    Hello again, I'm back for help about that modpack I'm making. I'm coming to a point where I've finally got most of the early game working and have been itching to get feedback. But I don't want to take the time to file it to become a 3rd party pack yet as I don't want people complaining about...
  20. 1

    Why Update to 1.7

    Okay, this might sound stupid but I do not find any reason for mods to update to 1.7... Sure there's new features but it seems they are mostly things 1.6 mods already add or are just a bit negligible, with the possible exception of the fishing update. The new biomes also don't "feel" vanilla...