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    Open Actually Additions Energy Laser issue and fix

    Summary of the problem Actually Additions Energy Laser issue and fix Pack Version 1.0.0 What is the bug? Whenever energy lasers are used to transfer power, consumer devices (Canola Press, Grinder) never completely fill with RF. They will only charge to MaxRF-1, which causes a continuous...
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    Crash on startup - Divide by zero in SplashProgress

    Thanks! That will work for now.
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    Crash on startup - Divide by zero in SplashProgress

    Title: Crash on startup - Divide by zero in SplashProgress Launcher Version: 1.4.11 Modpack: Infinity Evolved Modpack Version: 2.1.3 Log Link: http://paste.feed-the-beast.com/view/862cd784 Details of the issue: Crashes occasionally on start-up. Cannot reproduce on demand, but this has happened...
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    FTB Departed Discussion

    You can make a quick little vanilla redstone 1-clock to pulse a block next to the faucet. Stick a hopper under the casting table and you've just automated it enough to not have to stand click-duty. If you throw a lever on the block, you can override the clock pulses to disable it.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have obviously offended you and I am sorry. I just went to the forum and straight to the 67th page to post. Being as you're part of a (volunteer?) team, I don't know if you personally wrote the dialog or not. This subject is plainly not up for feedback, so I'll drop it. The issue here is...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I love the ideas behind this pack and so far it's been interesting playing through. So, I apologize for the wall of text, but since this is in public alpha stages you should be ready for constructive feedback. Quest verbiage needs reworked as it is a bit disjointed and doesn't flow. I find...
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    1.0.2: MFR Conveyor belts recipe missing

    I'm seeing the same issue on an existing world upgraded from 1.0.1. The only MFR conveyor belt item available is the white one. None of the other colors nor the default one can be found in NEI. Created a new (creative-mode) world and all of the conveyors are available... default one has item...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks for the quick replies. SFM is new to me and I haven't tried anything with it yet, it does look pretty interesting though. Now that water is under control maybe I can play around with it. I've moved the grinder back a row so it's not part of the wall anymore, see if that works. I loose...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is there some mob that still destroys blocks with mob griefing turned off? I've had 2 grinders (and sometimes just the fluid duct) disappear now from my mob farm and they aren't the easiest thing to make at this point in game. I do hear the occasional explosion inside the farm, is it possible...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    If you're using item ducts, setting the stack size down to 16 on the duct pulling the items out of an inventory will help deal with this issue on a small 1x1 chamber. It doesn't completely resolve it, because it's still going to try and push all the items in, it just happens in smaller chunks...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I've gone in and just adjusted the cost of a Shell Construction in Sync.cfg to be just a little bit lower. It still doesn't break the mechanic of the game and the requirement to keep the constructor powered. But being able to get one or two more lives out of that first battery can sure ease...