Search results

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    Best magic mod?

    Well, you can't ignore the infusions in witchery. They are pretty fun to play around with, even in single player. And some can get you around pretty fast in single player.
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    Why Does Minecraft Lag?

    Well, wouldn't it be a simple change somewhere in the rendering code to stop things from being rendered if no players are looking at it? Even if it's not so simple, it would be worth it to fix massive lag issues. Couldn't modders do this also; they've hooked into minecraft rendering code without...
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    Why Does Minecraft Lag?

    So if you set minecraft to use your GPU, it will be less laggy? Then how come people still complain about CPU lag when they can do this simple step? And people are advised to buy good CPUs? Are most AAA games made multicore? I can imagine what a nightmare that would become. How is true multicore...
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    Why Does Minecraft Lag?

    Now first of all, this probably isn't a question I should be asking in general FTB chat, or even in the FTB forums at all. The people here, however, have lot's of experience with modding, so I find this place to be better for more complex questions. Anyway, when was the last time you bought a...
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    Looking for feedback on a mod idea

    I once had a mod idea like this (http://forum.feed-the-beast.com/threads/pollution-mod-modders-needed.22146/). I seemed to imply, however, that all machines cause pollution, when I meant dirty energy sources. This is good too though, and it seems this is getting more and more possible with mods...
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    Virtually Loaded Mods

    Wow, I didn't even know about the Curse launcher until your post! I don't know about the features to do with my idea, but it definitely looks like a step in the right direction. I can't wait to see forge and FTB become officially supported by curse!
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    [Official] We Need Your Help - Launcher Ideas

    Yeah, the second part is basically what I mean. There shouldn't many memory problems. The average user has maybe four or five packs, each with about 100 mods each. That's 500 mods, plus all of the other pack content. With my idea, there would be one folder with every single mod, and forge would...
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    Virtually Loaded Mods

    Are you sure? I thought the AT Launcher saved packs the same way FTB did. Each instance has it's own folder, with it's own copy of the mods, and an option to enable/disable each one locally. Could you specify please?
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    Virtually Loaded Mods

    Okay, I posted my idea there from the actual idea and below. Hopefully this will get some more feedback. It wouldn't be that simple. It would also require to make some changes to forge because the way it works is by looking and loading everything inside the mods folder. It's not meant to load...
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    [Official] We Need Your Help - Launcher Ideas

    FTB should have all of it's mods be together, with a file explaining which to use. Now that may not make much sense, so let me explain. With the Technic custom packs, you're not allowed to redistribute minecraft.jar, so you have to make a modpack.jar, which is virtually merged with minecraft.jar...
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    Virtually Loaded Mods

    Yeah, and the ready-made packs would automatically download all of the mods you need. So simple, yet so useful!
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    Virtually Loaded Mods

    The difference is there would only be one folder. Not each mod having it's own version in each pack and choosing between them; each mod for 1.6.4 in one folder, and each pack choosing which of those mods to use, downloading only if the mod is not already in the folder. If I had Monster and I...
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    Virtually Loaded Mods

    As someone who has played with mods and custom modpacks for a while, I had an idea. I was looking around at things like magic launcher and other mod-related programs, and something caught my eye. In MultiMC, there is a central mod folder button. It doesn't really do anything useful, just a place...
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    Thermal Expansion MJ Issues

    Yeah, I was thinking of getting a turtle and a button to automate that, but I don't think it's really worth it. Sent from my iPad using Tapatalk
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    Thermal Expansion MJ Issues

    I guess I'll just use the double leadstone cell system. I don't want another renewable energy source system because the whole reason that I'm doing this is to get some Forestry infrastructure set up for a Forestry multifarm tree farm with steam dynamos. Until CovertJaguar adds some switch...
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    What is wrong with my AE autocrafting setup?

    Well, i think that crafting CPU's increase the speed of vanilla crafting functions, like wood planks to crafting table. If you are outsourcing functions with an ME Interface, like using a furnace or other machine, then it will wait that job to be completed before continuing, and as far as I...
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    What is wrong with my AE autocrafting setup?

    I remember that in AE autocrafting, it crafts each component individually. If you're crafting a piston and you have logs and iron, first it will do the logs, in a sawmill perhaps, then after it is done, it will smelt the iron. Only then will it make the piston; it won't do things simultaneously...
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    Thermal Expansion MJ Issues

    If I set the Energy Cell to require high energy, when the signal is off, will all my TE machines be powerless also? I want them to continue running without the carpenter draining energy.
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    Thermal Expansion MJ Issues

    I know that with the new Thermal Expansion, it's powered with RF, with a 10:1 conversion ratio to MJ. I'm trying to power some machines from Forestry that use MJ, specifically a carpenter, and I'm sacrificing energy for simplicity. My only problem is that I'm sacrificing more energy than I would...
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    What is the best Tinker's Construct Material should I use for the Tconstruct Bows

    Great, now that I've already made two stacks of the stuff for me and my pal... I want something like an uncrafting table for Tinkers tools, or the ability to put them in the smeltery and melt them down for their base metals.