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  1. M

    I've been away a while

    I haven't played Minecraft since early August. The last big thing that happened was TE4 being released. What's new since then? Any notable new mods updates or packs? Any modders "quit"? RedPower 3 released? What has gone on?
  2. M

    Tainted Blood: Thaumic Sanguimancy

    Hello Sanguimancers! I'm Mevansuto, Master of the Dark Arts. It's my pleasure to announce: Welcome to the dark side. This modpack is themed around black magic and its corrupting influence. It is one of the first magic packs for 1.7. Pack Code: Taint Go wild.
  3. M

    Art for a modpack

    Hello! I'm working on a modpack for 1.7 focused around Thaumcraft, it's addons and Blood Magic. I was wondering if anyone could make a splash and an icon please? The pack is magical in theme and I'd like the images to reflect that. The pack is called "Tainted Blood: Thaumic Sanguimancy" The...
  4. M

    Request for help

    I was in the process of making a private server modpack for me and my friends and I had a couple of great concepts that I thought could stand-alone well enough to be a public pack. My aim was to create a Minetweaked TPPI-style pack. I decided all tech mods in the pack would support Redstone...
  5. M

    Blood Magic Configs

    In the Blood Magic configs there are these lines What does this do?
  6. M

    Minetweaker and TE

    Can Minetweaker be used to add recipes in TE machines? I'd like to add pulverizer and induction smelter recipes. If not is there another mod that can do that?
  7. M

    FTB Config Options

    Alright, I know full well that I can just go into the configs and change things I don't like, but a lot of people don't like doing that so it makes some config options decided on by FTB questionable. Today, scrolling through the Monster changelogs I found this: These are 3 key features in the...
  8. M

    More Creeps and Weirdos

    The mod is slated to renter development in 1.7. Does the prospect of the mod returning excite anyone else? Will you be adding it to your packs?
  9. M

    Can anybody help me?

    I was assembling a modlist for me and my friends, would anyone mind commenting on this list? Right now it's too big so I'd like in narrowed down, but recommendations are welcome. After the advice of the people on this thread, the list currently looks like this.
  10. M

    Is it Possible?

    Is it possible to automate power production with just TE?
  11. M

    Universal Configs

    Is there a list of mods that the Universal Configs support anywhere?
  12. M

    Should I keep Factorization?

    I personally decided to remove all power-based mods that don't run on BC power from my Unleashed server and replace them with Universal Electricity mods and of BC addons for a more unified experience. So basically I've removed IC2 and it's addons, now I see FZ uses it's own kind of power system...