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    If you could add one thing to any mod...?

    Well, the base inventory mechanics of minecraft are designed around a total of what, 300 or 400 possible discrete objects that can occupy a slot in your inventory? I did a NEI dump from FTBDeparted the other day and the number of items was in the thousands. So the concept of a limited inventory...
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    If you could add one thing to any mod...?

    I just wish that somewhere at the base level there was a backpack slot for each mod that added more than 5 items, and that items from each mod would go into their own backpack, and at a crafting table you could click tabs to get to the different backpacks (i.e. so you actually had everything in...
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    FTB Departed Discussion

    It doesn't really work with ftb, but it gives an idea of what the world would be like (I was just using it to look at the basic 3K box around the spawn). The POI placement is pretty spot on even with the worldgen changes (I'm guessing if BOP, etc. was part of the pack this wouldn't be the case)
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    FTB Departed Discussion

    Goreae, is it possible for minetweaker to give hunting skills to the village golems and the guards from Witchery so that they can get hit the higher level mobs and have a chance of getting rid of enemies?
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    FTB Departed Discussion

    Does it go on my personal record? ;) But seriously, I'm out of school and at my job "cheating" was split and renamed to "efficiency engineering" and "collaboration" Sorry, I wasn't trying to slag you or anybody else - I just thought it might be an unknown/unnoticed issue.
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    FTB Departed Discussion

    I've only added Ruins (with customized content using Jordan_Peacock's templates which added maybe some of coolest POIs I've encountered so far - JP makes good use of mob labelling so skeletons are labelled stuff like "undead archer" etc. etc.) I might also add COFHcore (for the assassin...
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    FTB Departed Discussion

    FYI - the skills book lists all of the skills but only discusses Innervation, Runation, Infusion and Foraging - it ends on page 12 and seems like it's missing some pages.
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    FTB Departed Discussion

    Playing around with AMIDST, I thought the seed 384765546 (or blahblahblah=death) looked interesting. It spawns a castle right by the spawn, which is pretty neat. Note - mobs spawn in the castle, but there are guards (this is all supplied by Witchery I think) Screenshots:
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    Thaumcraft 4.x (4.1.0g - 4.2.2) Research Helper

    I was looking for something like this on the site (a single page that listed the aspects), something spoiler-y that wasn't an out-an-out-cheat, and I found some excellent guides and user documentation, but this is a super useful web-based tool (so it works on windows, mac, linux) that helps map...
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    [16x] Isabella II: FTB Edition

    I forked the repo and have been looking through it - I was going to suggest that it just be a working texture/resource pack folder (unzipped) for each target version of mine craft (1.4.x, 1.5.x, 1.6.x) -- hopefully after 16 the resource pack format will hold steady until at least 2.0. ;)
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    [16x] Isabella II: FTB Edition

    Bonemouse released an official 1.5.x version here: http://www.minecraftforum.net/topic/242175-16x15-isabella-ii-15v2-i-got-yer-redstone-here-fixes-march-15-2013/ I've been working on converting the mods I use to 1.5.x - and I just did a 1.6 snapshot resource pack yesterday. I can put them...
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    Thoughts on Mojang & Mods?

    I agree with this, but for my part it's because of how the Modloader post is written - he may as well have just put a download link with "FUCK YOU" in as big type size as minecraftforum would allow, and then closed his topic.
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    Thoughts on Mojang & Mods?

    Not to necro the thread, but Forge is actually distributed under the Minecraft Forge Public Licence https://github.com/MinecraftForge/MinecraftForge/blob/master/install/MinecraftForge-License.txt FML is distributed under GPL, but I don't think that affects code written to be loaded by FML...