Search results

  1. J

    Mod Feedback ChromatiCraft questions and suggestions

    Ok, just double checked, it's not empty & it's never consistent which pylon won't send, sometimes it none, sometimes a few. I'm on SSP & I think it might have something to do with dimensional travel, when I first log in they all seem to work as expected, but travelling between dimension stops...
  2. J

    Mod Feedback ChromatiCraft questions and suggestions

    I'm having trouble with my network, I'm building my casting temple & I've got 8 or so colours done, but some of the pylons don't seem to send anything consistently? I know they're connected, they've filled a storage crystal on top of my altar, but they now don't seem to send anything at all...
  3. J

    Future of GeoStrata and DyeTrees

    it's easy to click a button, but takes time to type out an answer. also I'd say splitting them up is only going to give people more choice, and that's gotta be a good thing.
  4. J

    MFR tree farm

    I have a lovely MFR tree farm set up & before this was providing all the saplings I needed and then some. now I updated my mod pack, and its all nice and shiny (DW20) and that mfr farm just isn't making anyway near as many saplings anymore, what gives? anyone else notice this? or is it just mine?
  5. J

    resolving achievement id conflicts?

    delete it outright? I assumed that'd cause some sort of problem, I changed the ID's to 0, but that didn't help, let me go try that now? EDIT: yup that did it, thanks reika :)
  6. J

    resolving achievement id conflicts?

    Hello, I am trying to update rotary craft to v16, and have come across a problem that google hasn't helped me fix, I'm getting a achievement id conflict, is there anyway to find out what achievement id's are currently used? or does anyone know how else to fix them (I'm quite happy to simply get...
  7. J

    Problems with Rotarycraft energy generation.

    both engines work fine for me, the solar power is always sporadic, the best way to use it is to send it's power into an industrial coil, and let it build up, it doesn't need to be pumped into the top either, I pump water into the bottom of mine, as for the lubricant & hydrokinetics, it should...
  8. J

    gas turbines

    how much more efficient? I had assumed they would be & I've got them piped in and ready, I just need to get a more reliable source of soul sand atm, everything else is automated, but the fractionator does resolve the entire issue of providing enough fuel as well.
  9. J

    gas turbines

    Hello forum, There are two reasons for my post, one as rotary craft is a relatively new addition to ftb, there doesn't seem to be as much community knowledge of it as some of the longer standing mods, so I thought if people have there own setups or want to share info on the gas turbine, then...
  10. J

    Getting started with rotarycraft

    various things, spring boots, to increase jump height, handheld pumps, it's basically RC's battery, my reason for wanting to store 30000kj is to put it into a gravel gun, and deal 208 hearts of damage per shot. yep 208 hearts per shot. it is the most overkill ridiculous weapon in MC, and I...
  11. J

    What's the best use of buildcraft fuel?

    goddamn tanks, I'll give it a shot, but it sounds like my giant warehouse stuffed with 40 refineries is gonna need a dramatic redesign.
  12. J

    Getting started with rotarycraft

    nevermind, I've got it, turns out the rad/s can be low as long as the Nm is high enough it should work, just need to wind up an industrial coil a lot.
  13. J

    Getting started with rotarycraft

    Another question on my rotary craft journey, how am i supposed to charge a high strength spring to 30000kj, I can get it there in creative with an industrial coil set to putout obscene torque, but I can't see how I can output that much power with any of the engines. anyone got any ideas?
  14. J

    What's the best use of buildcraft fuel?

    I too fiddled with in creative, and it took 60. 8 Is waaaay better, how did you have it set up? what am I doing so wrong? I've got infinite oil coming from a mystcraft ocean age, pumping into a massive rail craft tank, which is then pumped into my refinery array, then the fuel goes into...
  15. J

    What's the best use of buildcraft fuel?

    my personal favourite use involves rotary craft, refine it into jet fuel & pump it into a gas turbine, it'll output 1100mj/t as RF, which as long as you can keep up the supply of fuel, completely dwarfs boilers. Having said that it takes about 60 refineries to keep up with one turbine, so it's...
  16. J

    connecting multiple AE networks

    Hello everyone, I am currently messing around with AE & I have a plan but no idea how to execute it. I want to have two separate networks, one for processing and auto crafting & one purely for storage. I want them to be able to pull items from each other, the closest I can get is an ME interface...
  17. J

    Powering and automating a RoC extractor

    I'd suggest maybe try playing with the control bus blocks added recently, I haven't spent time working out how they work yet, but as far as I understand they can intelligently divide power up into each output & that might be the best solution. or alternatively, and the way I found easiest...
  18. J

    Auto spawer ??

    nope it'll spawn indefinitely, as long as its in a loaded chunk :) as for spawning I tend to have at least a ten block drop, so that the auto spawner spawns at max rate then at the bottom, it depends what you want the trap for, I like iron spikes and fans, it requires no power, and still drops...
  19. J

    thirsty autospawner

    Hi guys, in 1.6 how does everybody make their mob essence? I've got three 9x9 cursed earth spawners with 9 grinders each, they're all in separate dimensions and all have magnum torches to make things as efficient as possible, I've tested & they all produce mob essence, but it still doesn't seem...
  20. J

    Windows .exe Mods not staying Disabled

    I had this problem too, and I found the easiest way to solve it was; in the appdata folder, there was a duplicate list of mods, I just deleted them from there, and then disabled in the actual mod list.