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    [16x] Isabella II: FTB Edition

    Going to start working on the desat sprite sheet now. Just to toss an idea out there, some ores will be more shiny than others. Do we care about that? It would'nt effect much, maybe a few lines to represent light reflection, and color choice. Looking at Frederikam's reference sheet in the...
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    [16x] Isabella II: FTB Edition

    I was thinking about making a master shapes for sheets and ingots etc, so all that would need to be changed was the hue. In the dropbox, currently there is a reference folder, I'm thinking it would be possible to expand on that. On the glass texture, I'll ask around IRC and see if I can find...
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    [16x] Isabella II: FTB Edition

    My descent into madness: They should be the same texture, methinks. Edit 2: Found the cause of the problem. There needs to be another connected textures file for vanilla glass in the texture right next to the glass viewer. I haven't the foggiest idea how to work the connected texture stuff...
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    [16x] Isabella II: FTB Edition

    Finished all of the AE GUI stuff. Added to dropbox.
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    [16x] Isabella II: FTB Edition

    What's the news on the git Repo?
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    [16x] Isabella II: FTB Edition

    Secrets. I'm waiting for the git repo to be set-up, so I can work easier in my free time.
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    What is your favorite FTB texture pack?

    I personally love Isabella II, it has a great feel to it.
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    [16x] Isabella II: FTB Edition

    I never really understood the new texture format. Each texture for each block is in its own file? If so, that's going to suck, for any major modpack or mod with a ton of blocks. Large file trees much?
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    [16x] Isabella II: FTB Edition

    In the version of NetherOres used in the Ultimate pack, the texture files has moved locations. My fix still works, just needs to be put in "powercrystals/netherores/textures/terrain_0" This also may have been me doing it wrong in the first place, this has been known to happen.
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    [16x] Isabella II: FTB Edition

    In this update you added some MineFactory reloaded files. The textures do not match the current version in ultimate. Namely: All the world, and some item textures. Just a heads up.
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    [16x] Isabella II: FTB Edition

    Seems the texture hasn't been updated yet. I'll make a temp fix real quick. Edit #1: Go to your the texturepack (the .zip) and nav to *texpack*/soaryn/xycraft/world/sprites and place above image as "sprite_blocks.png". Should resolve the problem.
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    [16x] Isabella II: FTB Edition

    Starting work on Applied Energistics GUI's. --- Edit --- Work so far: http://www.mediafire.com/?58wc9d6c7ky80w5 I may not get to the rest of it, been pretty busy with school.
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    [16x] Isabella II: FTB Edition

    First, I want to say how much I just adore this texture pack. It's wonderful, and it's the only one I've been able to stand using ever since I found it. I want to thank each and every one of the people who have contributed to it. Second, I think the nether ores haven't been textured yet, and if...
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    [16x] Isabella II: FTB Edition

    I use steve's cart more, so I would pop it up in between Extra Bees and Wireless Redstone. Other than that, I agree completely.
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    [16x] Isabella II: FTB Edition

    Looking down on landmarks is glitchy, it may just be optifine, but it looks like the side texture extends past the top of the actual block. Edit: Forgot to mention, but this is one of the best texture packs I've had the pleasure to use in a rather long time.