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    need some help with some railcraft related stuff

    hmm its what i have been trying to figure out of how to do as it would do wonders to the capacity of my train station i just dont know how to properly lay it out hence why i figured id ask(given i prob wasnt that clear)
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    need some help with some railcraft related stuff

    well see the thing is what im trying to make is a train station atm so routing is really needed as there will be a lot of trains going in and out at any given time and i dont mean like 10 i mean more so im trying to come up with a layout that would load and unload liquids and items from the...
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    need some help with some railcraft related stuff

    which is the one im using as well well routing would be more annoying without locomotives though hence why im trying to think of a way to have the locomotive be the one which gets stopped until all 5 tank carts are empty without the first tank cart getting stuck while it rides onto the unloaders
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    need some help with some railcraft related stuff

    hmm well guess in 1.6 its that way then :/ well still on unleashed 1.1.4 and its a train that goes to a 2000 block away oil field biome and i wanted to use locomotives for that compared to my usual ender tanks and such plus the main reason i use locomotives is for the routing as the track goes...
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    need some help with some railcraft related stuff

    well considering that liquid unloaders are now different from the way its explained on there to the point where there is only 1 button which cycles through empty(hold cart until emty) immediate(emit redstone if no liquid was moved) and manual(never emit redstone signal) so i think that might...
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    need some help with some railcraft related stuff

    so for liquid im guessing its empty? as its empty immediate and manual and they are for the redstone signal as im trying to see if i can set it up in such a way that it can unload 5 tank carts in 1 go(from 5 liquid unloaders) yet pause the locomotive or even just the unloading all at once
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    need some help with some railcraft related stuff

    So i started trying out railcraft's locomotives finally and was wondering how do you make a proper drop off station be it for items or liquids one that stops the whole trail(on the locomotive side) until every tank or chest cart is empty and then lets it go as i cant seem to get one to work :/
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    MPS Support Thread

    So in the latest ModularPowersuits-1.6.2-0.8.0-15 when ever you equipt your leggings it turns into the sprint view and refuses to come out of it no matter what i try to do so long as you dont add the spring boost upgrade you dont get the +100% speed bonus and thus the view doesnt occur but...
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    32x [32x] JohnSmith Technician's Remix

    traincraft would be nice to see but i really doubt that we would see it any time soon as the 160 texture files for the trains alone would take a very long time to remake so i dont think it will happen any time soon but i hope im wrong :3
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    32x [32x] JohnSmith Technician's Remix

    partially updated steve carts cart.png i could not make a proper module toggler so its nothing but a box atm but better then a purple box http://i49.tinypic.com/a0jwhj.png and i know its crappy i just could not stand purple boxes so its a good place holder for now i hope
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    [bug]main website not working

    it fixed itself later on on that day it just refused to load up the page completely for a few hours and due to that none of the links on it worked
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    [bug]main website not working

    Main website does not work as in the buttons itself dont do anything and the links on the page itself are missing.
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    Only download new/changed content when updating a modpack

    why not have both? for those first time users it downloads the zip and then it runs a check to see if the mods are there and if they are it wont download the zip it will just download those that are newer versions(could be checked by date created or md5 or anything)