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  1. K

    Moving Above Ground

    Now that I have moved most of my stuff into the facility, I come baring more pictures as i changed a few things. First up is the creeper faced room. I was unsure of what it was I was going to place within this room at first so I had my brother build a Library of sorts in it. Unfortunately it...
  2. K

    Moving Above Ground

    I simply automated my smeltery using rednet cable and a few hoppers. The drain spouts will pour when they get a redstone signal so I setup a pulsing circuit and used rednet cable to get the signal to the spouts. Once I had that working I placed hoppers under the basins which will pull the cooled...
  3. K

    Moving Above Ground

    I had not really thought about Thaumcraft Lightning mostly because I have not done much in Thaumcraft in a while. My brother on the other hand does a lot in it so I may have to find a way to mitigate the flux he generates. Speaking of my brother, it was about this point in my build when he...
  4. K

    Moving Above Ground

    Thanks for the replies and yes fire is a possible issue but it isn't as devastating as it once was. I do almost nothing with fire or raw lava these days anyways. Moving on from where I left off, I forge ahead on the walls to the vaulted ceiling room. I tried to keep the same aesthetic of the...
  5. K

    Moving Above Ground

    After playing through the recent beta packs with nothing but a hole in the ground, I decided that I would move my base above ground now that the server has been moved to the released version Unleashed. I am usually not much of a builder so this is my first real attempt at balancing looks and...
  6. K

    Divine RPG for ultimate!

    I actually add it to ultimate myself already, along with damage indicators, and would love to see it added officially.
  7. K

    Gregtechs role in the modpacks.

    I honestly don't know as I did not play much on the last challenge map but with a more limited resource pool due to no condensers I can see it forcing people into some tough decisions due to the speed of the dust making devices . Hrmmmm, I may have to sit down and build a challenge map now based...
  8. K

    Gregtechs role in the modpacks.

    I think what many people forget is that feed the beast was founded originally around a challenge map and thus having a pack designed for that makes sense. Now fast forward to now when we have the pack but not the map yet and people have been flocking to the launcher as a easy way to get...
  9. K

    Ultimate Pack

    In theory though, you should be able to update an existing server by pulling over the mods, configs and updating forge to the version in the ultimate pack. -Edit- would not work with ftb beta or classic, only the 1.4 packs could be updated in this way
  10. K

    Ultimate Pack

    I think my favorite thing about this preview is that I can now play around with xycraft tanks and assembly tables. If this turns out to be the mod list for the final pack then I will be happy but sorely miss my trains.
  11. K

    Tesseract Not connecting to Pipes

    we need to see how the other end is configure because this happens when there is no place for an item in the tesseract to go. Put a chest next to the other end and see if something pops out or if you have not placed the other end place it and then place a chest next to it..
  12. K

    MCEdit - some interesting worldgen stats

    It is called z-fighting and is caused by the layering of textures in xycraft. While not being a problem within minecraft's normal rendering engine which handels it well, some mods that change how things in minecraft are rendered, or use their own rendering method, will cause this to happen.
  13. K

    MCEdit - some interesting worldgen stats

    This will happen even without Optifine due to the way barrels display items inside of them.
  14. K

    Getting started in MindCrack

    That is a good way to start up if you don't mind programming turtles or have found a good script online. I personally steer clear of computer craft because you can do almost all automation with it and once you start doing so there is no real incentive to try to much out in other mods for...
  15. K

    Getting started in MindCrack

    I seem to always be in need of more editing as I always do my work on guides as I am winding down for the day. It motivates me to improve i guess. -EDIT- I am fixing some of the worst ones now that I have noticed them.
  16. K

    Mindcrack: getting started guide request

    Good to hear someone is getting use out of that old guide but I doing an updated guide specifically for mindcrack here: http://forum.feed-the-beast.com/threads/getting-started-in-mindcrack.10647/#post-121470
  17. K

    Getting started in MindCrack

    This Post is Not Finished Yet I will be updating the section as most of the information has changed since FTB Beta pack. I will be changing it soon though. Pick a starting energy setup When first starting out with the pack there are two mods that are good starting points, Industrial Craft 2...
  18. K

    Getting started in MindCrack

    After the good reception of my last guide I have decided to do an “updated” version for Mindcrack, V8.0.1 as of writing this, as Ultimate has not been released yet. There will be repeated information from the old thread to save you from having to look it up as well. Anyways, on with the guide...
  19. K

    Is there a way to prevent EU loss through wires?

    Yes that would prevent loss but you can also use transformers for the same purpose.
  20. K

    Bauxite

    Yes but it must be in specific biomes, check out the wiki here: http://gregtech-addon.wikispaces.com/worldgeneration