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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    Glad you are enjoying it!
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    Not a behavior I have seen.
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    It is still a quest that needs completion. I may have been wrong that the questline is already opened. It may be in year three
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    hyperenergetic nitor is a quest to complete in another class. This class should already be opened up to you.
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    Awesome, Rishenda! Glad it is helping you. sounds like a launcher issue
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    When I tested the mace arm, I believe it shows up on the arm of the golem. All upgrades will drop if you shift-click with the bell on the golem. There may be a chance to lose accessories if you shift-click - I think. I believe that warning can be found in the thaum book if it does exist. Glad...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    I should probably make a note of players being able to destroy nodes in the world if they aren't careful. The nodes in the room cannot be destroyed (by draining that is) because they have an aspect on them that won't go in the wand. Later we open those research tabs to move forward. But yes a...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    Ouch! Well in that case, yes there are early game ways to remove warp but like I said, in the pack I don't go into it until you open Eldritch. In other packs you can get the tools necessary early enough
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    You mentioned Regrowth which I never played all the way through. How was warp affecting the Millenaire villages or do you mean taint (the biome destroyer)?
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    1. Hehe I have never been timid about altering a map, but I get it. I will add a note to the OP that it is ok. 2. You are the 2nd person who was confused about the Steve's Workshop block. The name has been missing for a while now and is the mod dev's issue and he is aware. I tried giving a...
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    I tested the order quite a bit. It is more an issue with the top blocks being out of range than an order issue. If you don't see the name of the item you are scanning in Waila, it won't scan. I may do a map update and bring those blocks down.
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    Yeah most players who I have seen play this pack has had the same issue with checking Waila to see if the item is really being scanned. They generally figure it out in very little time tho :) If I need a major update, I will make a note to say something about it in the questbook.
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    Yes it is geared for new learners. What part of the back wall doesn't work? Or is it a preference difference?
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    So glad you are enjoying it! I really wanted to give someone a fun way to learn Thaumcraft
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    [1.7.10][TUTORIAL]Teagan's School of Thaumaturgy

    This mod pack was designed for those who have little to no experience with Thaumcraft and is a fairly comprehensive walkthrough of Thaumcraft 4 plus a few of the more popular addons. Pack Code: teaganschool1 The mini-game is turned off because in my opinion it hinders players from learning...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    @Turtletastic, I know for sure you should have gotten a map showing where Dindy was headed. If you did not get the map, perhaps the quest didn't move forward like it should have. If you already found their camp, then you should have gotten a key to the entrance of Goblin Town which is nearby...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    I would like to suggest to whoever is developing the Tradecraft mod, that a config option to change the currency to some other minecraft/mod currency or item would make it more viable to mapmakers :)
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    You really should change it to say Alpha 0.0.3 not Beta...this pack is definitely alpha :)
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I believe you can craft the emerald coins. Maybe use the Custom NPCs workbench. Sent from my iPhone using Tapatalk