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  1. mathwiz617

    Request Suggest mods for creation here

    I'd love to see an add-on for Botania that added a dreamwood avatar. It should be able to hold three items, like one rod and a stack of blocks, or two rods, and the third slot on the head for whitelisting/instructions. Make it craftable with four regular dreamwood, one glimmering one (for the...
  2. mathwiz617

    Bug reactorcraft fusion reactor

    That video may be old.
  3. mathwiz617

    Bug reactorcraft fusion reactor

    Don't the toroid rings need some form of coolant?
  4. mathwiz617

    Mathwiz617's 1.12.2 builds

    Then I would need a trash can. One extra "machine". Besides, the crafter can handle it (I'm pretty sure).
  5. mathwiz617

    Mathwiz617's 1.12.2 builds

    Here's a complement to the phyto-gro machine: An RF -> EU converter. With a phytogenic insolator (with a monoculture cycle specialization and three auxiliary reception coils) recycling carrots, the output goes into a macerator. This produces bio chaff, which is then sent to an alchemical...
  6. mathwiz617

    Mathwiz617's 1.12.2 builds

    With the new FTB Revelation pack out, people have come up with some crazy things already. I'd like to share what I've come up with. First, there's the classic "What's thermodynamics?" build, in a very simplified form: A resonant magmatic dynamo, with boiler conversion specialty augment and...
  7. mathwiz617

    Revert silverwood trees biome changes

    Ethereal blooms, IIRC, will change it back to what it was before.
  8. mathwiz617

    Having a hard time with railcraft in the dw20 mod pack

    If it's 1.10, just remember that Railcraft isn't feature-complete yet.
  9. mathwiz617

    Mod Feedback ChromatiCraft questions and suggestions

    Is it maybe chunkloaded somehow?
  10. mathwiz617

    Mod Feedback ChromatiCraft questions and suggestions

    Yes, to all your questions.
  11. mathwiz617

    What mod adds angel zombies?

    I suspect IC2. It also adds nano-suit and gravi-suit zombies on Halloween.
  12. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    I think, and feel free to correct me on this, that parts last X operations garunteed, with a Y% chance to break each operation after that. So, better might be, for gears: Diamond: 2x as long, 10% less chance to break Emerald: 5x as long, 25% less chance to break Nether Star: 20x as long, 50%...
  13. mathwiz617

    Possible memory leak

    Latest log: http://paste.feed-the-beast.com/view/ba50ae1d Allocated memory: 4608 MB Additional java parameters: None Total memory on the machine: 16 GB EDIT: It does seem that Factory Tech is the issue. This stopped when I tore down the setup I had using its machines, so the problem may be...
  14. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Oh, let's see... I have that auto-fed river grate, and am working on an auto-fed tree chopper to fully automate that river grate. I've added two metal cutters, two grindstones, a wood chopper, and a boatload of redstone logic, autocrafters, stack movers, and fan lifts. I'll try to get some...
  15. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Is anyone else getting insane lag spikes every so often with the latest version of this mod? I'm fine for 5-10 minutes, then huge spikes every 10-15 seconds. Only happened once I updated this mod, from what I can tell. Might be a memory leak.
  16. mathwiz617

    Possible memory leak

    Title Possible memory leak Launcher Type Twitch Desktop App Modpack Custom Modpack version 1.12.2 Have you modified the pack? Yes Link to log file http://paste.feed-the-beast.com/view/c58354e0 Details of the issue After 5-10 minutes of playing my custom-made 1.12.2 pack, my game starts to...
  17. mathwiz617

    Factory Tech automation setups

    After some testing, I managed to simplify it a bit. V2 and V2.5 are in the imgur album linked in the first post, and here's the results after 10 minutes of waiting around. Yeah, just over 3 ingots every 5 minutes. Not incredibly exciting, but for the low, low cost of 6 sticks net loss over...
  18. mathwiz617

    Factory Tech automation setups

    A new mod, Factory Tech, just came out today. It, like Botania, seems to be intended to be possible to 100% automate without any other mods. Unlike any other tech mods, though, this one comes with a unique snag: machines need maintenance, which means that you must put a new part in the machine...
  19. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    I downloaded this and tried setting up a very basic river grate system. I can't seem to auto-pull out of the auto-crafter, by any method. Is this a bug, or am I overlooking something? EDIT: This, I believe, is an actual bug: Placing a stack mover on top of a hopper causes a crash...
  20. mathwiz617

    Tinkers 1.10.2 addons modifiers

    Is there a way, besides looking at code, to tell what modifiers do what in addons and bridge mods for tinkers' in 1.10.2? For example, I'm using Natural Pledge, an addon for Botania that adds the various materials to tinkers'. These materials have their own modifiers, but little to no indication...