Search results

  1. J

    Open LostCities in the pack should be updated to 2.0.10

    While this pack may not be as popular, as it is older. I have started hosting a server for my friend and me to play on. One of the problems I was noticing was a CONSTANT message on the console: [main/INFO] [STDOUT]: [mcjty.lostcities.dimensions.world.WorldTypeTools:getProfile:74]: NO...
  2. J

    Thermoelectric Generator + Transvector Interface

    I recently had the idea of significantly increase the amount of energy output of Thermoelectric Generators by binding a Transvector Interface to wirelessly export energy from the generators. This would allow all 6 faces to be used to produce energy, rather than the cap of 4, due to the need for...
  3. J

    FTB Infinity Evolved Skyblock

    Cool, never bothered with smelting upgrade as I figured it was better to process threw machines.
  4. J

    FTB Infinity Evolved Skyblock

    Medows is 8 grass blocks in the induction furnace, and I haven't seen any recipes for curious, unusual hive, or resonating hive. If anyone knows the recipy for the rocky hive, I would appreciate if you would share it.
  5. J

    FTB Infinity Evolved Skyblock

    Sorry, need to take my time and process what people wrote before writing. From what I can see from NEI you can convert vines into lily pads using botania, and I *think* that since its a flower, if you have water nearby that lilly pads can spawn from the flower spreading effect of the bees...
  6. J

    FTB Infinity Evolved Skyblock

    @Jemes78 From watching a streamer, empowering bees for the thaumcraft nodes can be quite useful for their effect of adding aspects to the node. Given enough time you can get nodes to over 100 of each aspect, traduce them so they produce 10apt for each element. Not sure about the others, but...
  7. J

    Open 1.1.0: ProjectRed is Normal Mode

    Version: 1.1.0 What is the bug: This is more of an exploit rather than a bug: From what I can tell, ProjectRed does not have any of its recipes modified for Expert Mode. This allows some of its machines and redstone logic circuits to bypass the technology gate that were put into place. An...
  8. J

    FTB Infinity Evolved Skyblock

    Automation is the key to this pack; however, this is expert mode which has a gated progression. From looking into it more, ProjectRed Expansion has not been updated for the Expert mode, and so is a way for players to bypass the gates put into place by the mod makers. An example would be the...
  9. J

    FTB Infinity Evolved Skyblock

    Don't know if this was over looked, or what. But the block breaker from ProjectRed Expansion's seem WAY to easy to make. Iron pickaxe, piston, redstone dust, and 6 cobble to make; then put a redstone torch under the cobblestone being mined/created and you have a free clock to keep the block...
  10. J

    I've also set up a custom curse, and it was much easier than I had anticipated. Thanks for the...

    I've also set up a custom curse, and it was much easier than I had anticipated. Thanks for the suggestion.
  11. J

    Its from about 9 months ago. User post Ruuubi...

    Its from about 9 months ago. User post Ruuubi: https://www.reddit.com/r/feedthebeast/comments/2z4gfz/is_there_a_good_general_modpack_that_features_all/
  12. J

    I actually found it posted on a reddit, when I was trying to find a pack using Chromaticraft...

    I actually found it posted on a reddit, when I was trying to find a pack using Chromaticraft. I've not used the Curse before, but I will give it a shot. Thanks for the suggestion.
  13. J

    Hey CaptPanda, I was wondering if you would be willing to update your pack "reika." The Reika's...

    Hey CaptPanda, I was wondering if you would be willing to update your pack "reika." The Reika's mods are now up to v10. I would greatly appreciate it, as I'm lost when it comes to making/working on modpacks.
  14. J

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Tome, I can definably agree with you about having the game enforce the rules for you. I've been working on the castle challenge as a starting point using FTB: Horizon and I've been having fun with it. Unfortunately for me, my handwriting is horrible, and I don't' have an accessible printer...
  15. J

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I was just thinking that not having tools to work with is a piece of time that people just skip over. I was thinking expanding this time until you met a requirement could make it more interesting. Most likely I would go with the progression mod, and perhaps a combination of both progression...
  16. J

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I was thinking that would be a great book to add for any version of these kind of challenges. This way everything you need to know is in the game, and you can check off the goals as you meet them.
  17. J

    Anything in Horizons Daybreaker that can get rid of rain (excepting NEI cheatyness?)

    I beleive it has Blood MAgic in it, if so, you can use the Ritual of Gaia's Transformation, sacrificing Bucket of Lava x3, Coal Block, Coal, Netherack to turn marked out land into a desert biome. No rain there.
  18. J

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Hmm, whats your guy's opinion on making flint to be required to make a crafting table, thus restricting production of tools or any "large" recipes until you acquire flint. Making wood block + flint = crafting table recipe. Then perhaps have a recipe to make gravel/flint just in case its...
  19. J

    Error Spawning Magic Forest Biome?

    Random thought, have you tried force updating the pack, and see if it fixes the problem? It may be an issue of a corrupt file, and forced update should fix it if that is the case. Before launching MC, hit the options tab, and click the force update. This will redownload/install the mod...
  20. J

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Just had a thought, what if with the HQM you could combine it with something like the Millenare building patterns. You have builder "villagers" and threw HQM you would receive a "blueprint" block for a building. Then you place this block in the world, and if the space is sufficient, the...