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    Thaumcraft 4.1 automation

    thanks for that, doing an automated altar myself, was kinda lost on how to get the infusion going ;)
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    the road to thaumcraft infusion automation

    heres the thing. no matter what, i need to have a way to target which items i need to pull and insert into the pedestals. the best way i know of is logistics pipes. back in unleashed there was an AE bridge that let me interact directly with the ae network via api and it was perfect for the job...
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    logistics pipes + cc api = some weirdness

    that was exactly it. they now route correctly to the destination, and i still get to wrap them and use the api's to request items, etc. many thanks! ;)
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    logistics pipes + cc api = some weirdness

    i tried doing some automation where a bunch of turtles sitting on request pipes would be controlled via wireless to request items, and have those items routed to whatever the request pipe was connected to. this was with version 135 of lp, and 1.3.x of computer craft. result was sometimes the...
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    Best way to automate herba production

    ive played a lot with magic crops to automate herba production. you can grow coal, water and earth element crops, use the water/earth essence to generate leaf blocks, coal to feed a furnace. no need for killing trees ;)
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    the road to thaumcraft infusion automation

    apparently cc 1.6.3 had to change id's on all the turtles/computers, so loading the map with that version is crashing the game. i edited out the modems, turtles, computers...and still getting a crash due to some tile entities on the map that will not go away. looks like i have to either stay...
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    the road to thaumcraft infusion automation

    ah i see, interesting...i might try that ;)
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    the road to thaumcraft infusion automation

    you misunderstand...the system is setup so the furnace can process 5 aspects at a time. this is mirrored on both sides so the whole setup handles processing 10 different aspects at any time. not all at once, but the alembics fill up as the golem does his thing. once the furnaces are empty (the...
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    the road to thaumcraft infusion automation

    thank you! did not know that was there. i assumed it was all on te's side and now the real bomb...apparently the new version of lp (build 246) doesnt have the api calls i was using to query the request pipes or get the lp identifiers...so mana bean refilling broken, and cant do ae crafting...
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    the road to thaumcraft infusion automation

    im using itemducts and redstone conduits...i guess i could give them up... edit: im losing patience with this. i did not use buildcraft for a reason...the conduits in te, item, fluid, and power..were working perfectly in this build. now im actually downgrading to try and disable this...
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    the road to thaumcraft infusion automation

    im trying latest lp...build 246. that one crashes unless i have 3.0.0.5 TE logisticspipes.proxy.VersionNotSupportedException: The TE Version '3.0.0.7' is not supported by this LP version when you have TE Conduit support enabled. Please use '3.0.0.5'
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    the road to thaumcraft infusion automation

    im trying. my lp build was out of date, trying latest build right now le sigh. apparently..latest lp build wants a newer version of te. 3.0.0.5 to be exact. well..thermal expansion is at 3.0.0.7...which latest lp doesnt want either. anyone have 3.0.0.5 so i can get past this stupid version...
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    the road to thaumcraft infusion automation

    and as is usual for most roads (at least here in the US) there will be potholes, broken down cars, an occasional cow or some sort of animal blocking the way... in this case, logistics pipes seems to be confused when more than one request comes in from multiple locations i watch the items as...
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    the road to thaumcraft infusion automation

    ok...bringing things back on topic ;) this thing is becoming yet another Rube Goldberg machine. This device is how crafting requests will be handled. the AE subnetwork here has a terminal tied to it where users can request infusion items. this will store a bunch of vanilla items that will be...
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    the road to thaumcraft infusion automation

    i thought about that, but theres a lot of room for error in that. for example: what if your missing one of the components? id rather it just be a single vanilla item, and let the code figure out the rest. as for arcane crafting, im assuming the arcane table? i was thinking about that too...
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    the road to thaumcraft infusion automation

    i have a question for you crazy lua/turtle heads out there: is it possible to translate an AE crafting request to something computercraft can intercept? what i would absolutely love to see is a item in my AE network that is craftable, but have computercraft catch the request and let the...
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    the road to thaumcraft infusion automation

    ok, essentia automation is done. this is really freakin cool that nasty looking mess is a what triggers the computer into running the next batch of mana beans. like i said previously, the computer is set up to load up to 5 different sets of mana beans into the hopper via logi pipes. but how...
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    the road to thaumcraft infusion automation

    slowly getting there. after taking a peep at how direwolf20 was doing his automation, i managed to replicate it and get my jars filling up. this setup is mirrored on the other side so there are 60 jars being managed by the golems in total. the code is set up to handle 5 aspects at a time. the...
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    the road to thaumcraft infusion automation

    huh..did not know about the pech foragers. done and done. also added a cursed earth room with grinders to get the mob essence going. no nore growing beans ;) you guys are giving me awesome ideas. ill be sure to add proper credits on the map once its working ;)
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    the road to thaumcraft infusion automation

    ya i know cc will play a big role in this, both in keeping the jars stocked with aspects and managing the infusion crafting. like i said...long road ahead. i will keep you all posted as it goes. patience ThatOneSlowKing...i just started the build.