Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. X

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Well, that's why I examined your modpack, but it is deactivated now. Could you enlighten me, please? Because I had problems to inser MFFS core and resonant engine into my pack. :(
  2. X

    MFR Fruit Picker Help

    Yes it is working. The fruit picker outputs a lot of fruits from extra trees - but the actual fruit stays on. It's an infinite enjoyment/bug/feature. :) Right now I'm seeking one patch for it.
  3. X

    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    One of my friends experienced no clear areas in world generation. I assume those areas are from pure nodes? He said, that he downloaded 4 versions (1.4.1 1.2.4 1.2.2 1.2.0), generated 20 different maps, and no clear spaces. What could have happened?
  4. X

    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Something is strange with Hubris and FTB launcher - the pack disappeared from 3rd party packs, and the launcher does not respond to code "hubris".
  5. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    As for the dangers of the monsters, I have a solution. The mod is big, that may be a problem. Lycanites mobs. I set it up a way, that the chance of spawning these monsters are really low, so they come as a surprise when they do. It also contains a complete taming/farming/scanning/summoning system.
  6. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Config ideas around the mods already here: AppliedEnergistics2.cfg I:meteoriteDimensionWhitelist < 0 <--- not on overworld > enderzoo <--- kill it, it moved FTB\FluxGalaxy\minecraft\config\forestry\common.conf # set to false to force forestry to skip generating own apatite ore blocks in...
  7. X

    [1.7.10] AgriCraft

    HAIL THEE! I'm not worthy. :3
  8. X

    [1.7.10] AgriCraft

    May I use your mod in my modpack "Secundus"? If yes, what are your just demands? I'd like to put it in because I consider it beautiful.
  9. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Dimensional Anchors! These has a compete max loaded chunk per player and lots of different fuel config options in immibis.cfg but you never gave it any love! :3 Also there are the ralcraft ones - not bot kinds of these 3 different loaders earned any hard recipes from you?!? I will go low on...
  10. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Your homepage for these projects is slick (nice). (Y) I Ususally ask around the players on TeamSpeak if they discovered any "problems". Nether gate glitch: -have an activated gate to the nether in your home in the overworld -go up with a rocket from beside your home -arrive, and make a base up...
  11. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Just refreshed a bunch of mods in my pack, then will send over. :) Error (feature) reports: -rocketless travel between planets via nether gate glitch -mekanism teleporter makes rockets obsolete, make the recipe/interdimensional cost insanely hard -planet boss chests can be acquired by quarries...
  12. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    "They are coming!" - begins to bury himself...
  13. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Idea: AE2 meteors generating only on galacticraft planets? Offer: I am making a pack with similar philosophy, a lot of our mods are overlapping. If you please, I can provide a link for you, to steal from it anything useful for you. Just for the sake of evilness, and player-tears. ;) I can...
  14. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Some ideas... Redlogic/Bluepower, Railcraft anchors/Dimensional anchor duplicates. Computercraft recipes are too easy, or Opencomputers? Falling meteors mod in asteroid dimension, small chance, to hunt for dangerous and rare resources?
  15. X

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    You have the nicest changelog, ever! We will test for you, and I'll report back with ideas, after I go home from the hospital. Keep up this neat work! ;)
  16. X

    [1.7.10] Phoenix Reborn [Tech/Magic] [Progression] [Ores]

    It's pam's mushroom garden, growing on forest logs? The gardens spread slowly, left click harvests, right click picks them up.
  17. X

    [0.5.1] Technomancy Discussion-Ore processing like a boss

    It is interesting, indeed. I am your minion now. :)
  18. X

    [WIP] [1.6.4] [1.7.2 IN PROGRESS] MortTech

    I see you with a strange glint in my eyes - thumbs up! :D Here is my bag of ideas! Get modular, provide great configuration, and documentation, changelog, downloadability of older versions, we plan to use 1.6.4 for 6-7 months. Be aware when other mods already do something, you don't have to do...
  19. X

    Poll: Do you like GregTech?

    I think I see now how Unification.cfg is working, thanks. What do you think, what is the cause of the item-duplication? Pairs of the same items, with different damage values?
  20. X

    Poll: Do you like GregTech?

    Thanks, I like that mod, but I never used that shorthand for it. You really did control-f'ed it for me? Thank you very much,Sir! Please ctrl-c and ctrl-v it for me! :D Or you can use my favorites: ctrl+Ins and shift+Ins too! Update: You mean these lines? B: dustGlowstone_false=false B...