GPU doesn't matter really with Minecraft, so go for whatever fits your budget and other game library. Personally, I'd wait for the 1070. Unless you're gaming at 4k, the 1080 is overkill right now, and the 1070 beats the 980ti at a much lower price.
Other mod ideas-
Ars Magicka 2- it had no dev in release and was pretty buggy back then.
More were considered, but were lost in a migration to Slack. That's what I can remember, At least :p
There was actually a bit of conversation about adding in applied energistics, disabling energy creation (vibration chambers) and adding Thaumic Energistics to power it. Scrapped for being way too techy and making Thaumcraft almost mandatory, but definitely cool if you're throwing balance to the...
Pretty well. It's just removing mods that's a pain. Especially if it's involved in a quest. Or even if we're just hijacking an item for the quest marker.
Edit- mods that alter the core mechnaics of any other mods that are included in the pack might also break the pack. But if you're not too...
Odd, I've had no problems using the TE ores from the induction smelter with Agricraft. That being said, i haven't made ALL the crops, just most. If you're still having problems, try using a lexica or similar oredict exchanger. Or failing that, cheat exchange the correct ores in :p
Iirc, you can use other blocks as your crafting table as well. Immersive Engineering has a decent mid game multicrafting option, if you can figure out the multiple io for one port problem. Probably just use a chest as an intermediary, keep the orb in the machine and remove it from the pipe's...
As a temp workaround, try downloading the server file, and copy pasting their config and mod files into your client's files. if that causes any issues, try removing any mods that may be server side only.
What is the bug:
After periods of elongated play, the recipes involving certain woods (usually vanilla Oak) become uncraftable.
Mod & Version:
Can it be repeated:
Rebooting the client refreshes the recipe and...