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With so many mods being updated to 1.5.2 and 1.6, there's a ton of new mod packs out and endless new content out there.
I for one really enjoyed seeing the Mindcrack guys taking on the mods, but ever since the Mindcrack pack in 1.4.7 died nobody plays anymore and I haven't seen any hints that...
The mod looks very good so far, I've actually been looking for some mods pertaining to the whole idea of "dark" or "blood" magic since existing magic mods are a little too tame for me.
One thing that comes to mind when I think of "blood magic" is powerful offensive spells/rituals. I think a cool...
I hope you're not trying that whole teenage girl thing, "Omg I'm so ugly!" *waits for complements*
;)
You're an excellent builder, nice work! I like your choices in materials.
I'm not playing Direwolf pack but I'm pretty sure Wireless Redstone has been added to all of the packs. It's not Redpower, it's its own standalone mod for wireless redstone
Naw, I'm talking all of the basic Mekanism machines are requiring fire. Like, fire used in chainmail, that you make with flint and steel. Lol. This is just a buggy pack, I've since switched to KerinDave's pack. :P
Well not quite exploits, but a lot of Mekanism stuff gets pretty powerful when you throw it in with IC2, BC, TE, and the like. Like crafting an advanced solar generator early game after your first caving run, which is equivalent to 36eu/t :D
That's too bad, I've had my map since it was just called Universal Electricity a while back and have recently started it up again with this newest update. It is pretty buggy though, it's a shame because it's a really great map conceptually.
That does sound like an awesome idea :D Though I'm...
I tried updating my Mekanism from v5.5.6 to v5.5.7, as well as Mekanism Generators and Mekanism tools, but now when I try to load my game after the Mojang screen it just turns grey and doesn't do anything.
So, I'm not sure what I'm missing here
I'm playing though Ampz modpack which I know is a third party modpack but I've been having a problem with the recipes for Mekanism, and have yet to find the answer or solution to my problem.
With almost all of the Mekanism machine's recipes, it's requiring impossible to get fire to complete...
Awesome thanks, I've been using a lot of zombie jerky early game but I was wondering if there was anything even better than that :P
Good tips, making fish useful for once
I'm playing Magic Farm mod pack and of course I'm constantly starving.
I'm trying to plant tons of random crops but they take FOREVER to grow, I've been afk for four game days and hardly anything has grown.
Anyway, what are your guys' preferred food sources? I'm talking early/mid/end game...
EXB: Green Hills - A nice retro feel, not to mountainous and not too flat, all in all very well rounded terrain, even on EXB
BoP <3: Sacred Springs - Looks like a big leafy mess right? Once those leaves are pulled away, has the most beautiful blue tinted grass I've seen, and also some really...
It has come to my attention that FTB Unleashed will no longer feature Extrabiomes as has been included in almost all of the tech mod packs.
I support this decision, as I have noticed that BiomesOPlenty has been added to the new modpack.
Looking at the forum page for BOP, I do have to say it...