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  1. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    unapologeticromantic's theory certainly sounds plausible, except I had no problem like this with Witchery when I added it to my 1.6.4 Life in the Woods pack. Perhaps it is an issue only effecting the 1.7. versions. Dunno. I'll check out the mod author's thread on Minecraft Forum later and see it...
  2. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok, cool. I am getting a few emeralds now. Quite helpful. A couple other questions: If I add Fast Leaf Decay, will that cause any problems? And if I cheat in some alder, hawthorn and rowan slabs, is that going to cause any problems? When I try to craft them from the planks I just get oak...
  3. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Are villagers in this modpack suppose to "shed" emeralds from time to time? On a few occasions, I found a random emerald in my villagers' pen, so I put down a couple of hopperhocks with chests to see if they'd pick up anything. So far the hopperhocks haven't picked up any emeralds but they are...
  4. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The slabs made from Witchery trees (rowan, hawthorn and alder) appear to be disabled. Is there a reason or is this a bug?
  5. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Um, those everyone's quest book say this for the quest for the Hobgoblin Spawn Egg, or just mine? I ask because my base is built around a hobgoblin hut and the resident hobgoblin (who I enslaved, kinda) got suffocated in a stinky nook among my storage. BTW, the now-deceased hobgoblin (may...
  6. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok, but as I said above (and apparently no one bothered to read), the only light source was sunlight coming in through the opening above. I suppose sunlight reaching into an underground space counts as "artificial light" in the game, which is silly but understandable with the way Minecraft's...
  7. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    What exactly are the requirements to grow nether wart with AgriCraft in this pack? I googled it and found several people saying they need low light or complete darkness but when I was building a little dark cellar for them, they started growing and the WAILA read " This plant is fertile and can...
  8. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah the floral fertilzer is easily craftable so I'm not worried about obtaining the whole Botania flowers down the line. I just really like the option to picking respawning petals if it's petals that I need at that time. If I need the flowers, yes I know there are ways to obtain them otherwise...
  9. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yep, as others above this post have pointed out the Tinkers tool forge can be made with nearly any Tinkers compatible metal or alloy that that can be made in the Tinkers smeltery. It just has to be metal. which I don't have yet. I'm working on advancing in Botania (made the Runic Altar! I'm so...
  10. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ah ok I do have the mana pool set up and it's about 1/3 full but I'm pretty new to Botania too so I'm not aware of what all you can do with it. Thanks for the info. I know Witchery which is why I defaulted to the mutandis. Orly? One sapling, huh? lol OK I had assumed the modpack had limited...
  11. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Oh I at least know the Natura trees as I used them in Modsauce, and unfortunately I did not get nearly enough saplings for the Natura redwood. I did for the Extremebiomes redwood which only needs four saplings. Maybe when I'm up for cooking up another huge batch of mutandis I'll get enough...
  12. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well, it certainly is a gateway to trouble in my case. My overzealous mutandis-ing resulted in me possessing a slew of sapling that I knew nothing about, and after figuring out some of these novel saplings needed to be planted 2x2, um, well...this happened: http://i.imgur.com/6XwkQRS.png brb...
  13. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    OK, I figured out how to equip the Force of Habit but what exactly is it suppose do?
  14. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yes, I'm sure you're correct. And yeah, I get what you mean about people gainsaying you. But the fix you suggest doesn't quite work in my game. I did figure out that it happens with Tigerwood trees when I place a block, especially a previously broken Tigerwood log block, in the trunk area to...
  15. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It does say that it's a peaceful pack in the description in the FTB launcher, doesn't it? I suppose you could play in on non-peaceful, but yeah, it was intended as a peaceful pack. Which was really nice, since it was the first time I had played with Hardcore Darkness and all the stack sizes are...
  16. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I did add Hunger in Peace for when I do switch over to peaceful. I only have done that a couple time so far. I don't care. If I feel swamped by hostiles when i'd rather be spending my time doing something else, I'll switch over. Like when I had a pack of dire wolves spawn on one side of my base...
  17. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I get what you're saying but I don't recall seeing any progression in Infinity with Ender Zoo. I fiddled with the configs a lot and added it back just to see if I can tolerate a watered down version of it. It's just I don't enjoy the wonky, silly combat aspect of Minecraft or its aggravating...
  18. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well, I went ahead and disabled the entire mod. I...I kind of hate that mod, and any other mod that adds super hostile types of mobs. The vanilla hostile mobs are annoying enough for me, and having to work around NEI crashes to play this pack in current state is enough of a bummer without having...
  19. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Can I remove Ender Zoo or will that cause problems with completing the quest line?
  20. J

    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    Thank you! I went and looked that mod creator's page on Minecraft forum and wow, he's got some interesting mods I've never heard about.