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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Whatever it is, I will be trying it out in the desert first :-) I will first try EV (2048 EU/t), since I need to build one of those battery buffers anyway.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Great Wiki !! And...hee hee ho ho hah hah for me ! I found a ZPM last week.
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Agreed !! Need some incentive to use all that lovely Titanium. I'm not in the game right now and can't check NEI, but since there is no HV+1 battery AFAIK, you'd need at least 4x 512 EU/t HV batteries into a Transformer to reach 2048 EU/t HV+1 power. Can you use just a single face of a...
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've been using a combination or creosote, oil-->fuel, and charcoal for my power. Creosote and fuel into RC boilers and charcoal into a GT Steel boiler as needed. I'm about to add Ethanol. I just finished my last tree species and have built all of the Genetics machines to isolate the desirable...
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Indeed, @Gamejet, it works great on our server. The only issue is we can't use MJ and Binnie's recipes are bugged to all produce the MJ version, even if you use a circuit to supposedly craft the EU version. It uses the circuit, but we still get the MJ version. I've been DW20'ing it : tossing...
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Whenever I'm in The End, the server keeps crashing due to HardcoreEnderExpansion:
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I can't make them, but I have gotten several of them from the Crimson Clerics. They take a bit of, um..."convincing", but that shouldn't trouble Thaumaturgists who are deeply warped.
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    EXBL has a very nice config. I personally disable all the EXBL biomes that look like vanilla, leaving just the really cool-looking ones. Otherwise, if I don't do that, vanilla biomes that I need like Jungle are too/extremely rare.
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Excellent advice ! I'm looking forward to logging in tonight and upgrading my ore processing system/chain.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Mostly, yes. In my experience, it seems a single jar of Perdito per Arcane Bore is *usually* sufficient to get all the way through or mostly through a vein. Rather, the best use of my time is usually cherry-picking blocks on the edge of the Arcane Bores, capturing a nearby node, exploring...
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have a 'team' of 4 Arcane Bores plus their accoutrement in a backpack I carry at all times. If I find a good/interesting vein, I'll try to find the edge of it, then setup my line of Bores. With the way GT ores generate in 5 or 6 high, the horizontal Bore is perfect. I've found 'Potency I'...
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Other early-game Level 3 pickaxes include ones made from Thaumcraft shards and Thaumium pickaxes. Speaking of pickaxes, @MajPayne21 and I have found that enchanted Dark Pickaxes are perhaps the best pickaxes for the Arcane Bore. Dark Iron is both durable and enchantable. And, it's far cheaper...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah...I'll try the Pam's Harvestcraft trees. I haven't found a Bamboo Forest biome. I'm using EXBL and not BoP.
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Excellent point. In this pack, there's many ways of making maintenance-free power. For example, if you use golems to run a tree farm and coke ovens to make the charcoal, not only is it maintenance-free, it's power-free as well. In the context of that, a wind generator requiring maintenance does...
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Have searched all over. Can't find a single Jungle tree or Tropical Hive. So, I edited my extrabiomes.cfg and removed nearly all ExBL biomes, which should make the vanilla biomes generate at a much higher rate. Will test tonight.
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is it just me, or does anyone else have a difficult (impossible) time finding a vanilla Jungle biome ? Ditto Ocean biomes. The reason I'm asking are Jungle saplings and Tropical Bees. I can't find either, and my world backups are now 750MB. I'm running 1.1.9 with ExtrabiomesXL enabled and...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah...bummer. I thought he had IC2-powered versions, at least in NEI, no ?
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Jason McRay has stated he has a strong desire to add IC2 Nuclear Control in an update.
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Magical Biomes make Thaumaturgists and Beekeepers alike very happy.
  20. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Do eIO conduits not connect ? If those don't connect, try ExUt energy transfer nodes.