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    Open 1.4.1: 1.6.0 crash

    It's a full crash log for the same issue. Had the game open at the time so thought I'd recreate and post a log. Edit: Incidentally if you roll Headcrumbs back to the version in Infinity 1.5.1 (Headcrumbs version 1.3.1) the problem goes away.
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    Open 1.4.1: 1.6.0 crash

    Here's a crash log http://paste.feed-the-beast.com/view/61c2fd50 Looks like Headcrumbs.
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    [1.7.10] Material Energy^4

    Sorry, meta ids rather than real ids. I suspect that it is a capitialisation issue. I can't be 100% sure though because if you uppercase the first letter of all the config files it then generates new config files with the lowercase names. Merging all the config files into one that gets loaded...
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    [1.7.10] Material Energy^4

    Merging them fixed it. True that it parses through them and generates the new items but it looks like there might be a difference in the way that works on Linux. On windows it seems to parse through the json files in alphabetical order so the Crystal.json take ids 0-15 (Not 16... Clay appears...
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    [1.7.10] Material Energy^4

    Is anybody else running a Linux server and seeing mismatches with the fluxed crystal seeds? I'm infusing seeds with an item and getting seeds with a completely different name. That name persists through the chucks, rough shards and smooth shards but then when you refine the smooth shards you...
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    Need help finding quartz

    Poked around the code a bit and it looks like on a standard map it'll spawn between 14 and 74 with most spawning between 35 and 53. The distribution should be even between 35 to 53 but then tail off outside of that range. With something like the Twilight Forest, where the ground level is lower...
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    A Player's Guide to Redpower 2 Blutricity

    I'll have a look and see what I can find. I've had a look at the Blulectric engine. As appears to be the common thing with redpower, it's more complicated than you'd think. It doesn't appear to be a straight conversion. Believe it or not that flywheel you see on the engine is modeled with...
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    A Player's Guide to Redpower 2 Blutricity

    Yup, that's right. Also means windmills at ground level in the twilight forest are not so good... I'm getting 18720 for the vertical at max height in thunder. You either get the thunder or rain modifier, never both. Different wind system. To my untrained eye it looks like Perlin noise with...
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    A Player's Guide to Redpower 2 Blutricity

    I've been poking around the windmill stuff a bit. I'm still trying working through the blocking bits but thought I post up a couple of points I have noticed. I'll double check all of this once I'm done. Max wind speed (normal weather) is 1.3 although this is multiplied by 10000 for the purpose...