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    [1.5.2] NumiRP

    NumiRP is now on 1.1 for MC1.5 (sorry it took so long). It adds gem tools for turtles and it has many other fixes (look at the commit's description for changelog). I'd like to have it on MC1.6 within this week.
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    [1.5.2] NumiRP

    I probably won't speed the breaking of Marble. I like it the way it is - it's not ridiculously fast anymore.
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    [1.5.2] NumiRP

    I'll have that fixed in 1.6.x to not mess up other peoples' configs but basically - you get the final ID by taking the one in config and adding 256 to it.
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    [1.5.2] NumiRP

    Are you 100% sure there are no clashing IDs? It seems that the grey ball is the same ID as GSapphire pick and that OmniWrench is the same ID as Ruby pick.
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    [1.5.2] NumiRP

    Should be fixed in worlds generated with NumiRP 1.0.6+.
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    [1.5.2] NumiRP

    "Immibis's Microblocks is a coremod. Immibis Core is not."You should do that ;)
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    [1.5.2] NumiRP

    Are you sure you put Immibis' Microblocks to coremods?
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    [1.5.2] NumiRP

    They are. http://dl.dropboxusercontent.com/u/2944265/mods/autobuilt/index.html (link from immibis' MCF thread)
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    [1.5.2] NumiRP

    I won't do microblocks. They are done in a great way by Immibis. :)
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    [1.5.2] NumiRP

    With what version of NumiRP was the mystcraft age generated?
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    [1.5.2] NumiRP

    Eh, no. They were never done properly in RP2 (lag and wrong generating) so I just dropped them in favour of regular spawning near bedrock.
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    [1.5.2] NumiRP

    Nope, they don't. As far as I know, RP2 didn't use any APIs besides BuildCraft so the aspects in Thaumcraft have to be hardcoded (like EE3 transmutations, like CC gem pick turtles). I'll look into some additional API stuff as soon as I got the time :)
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    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    Twilight forest - Ohh, thanks, I'll look into that. Microblocks - An easy fix for this one - add to the configs "cuttableBlock: ID:META" for every block you'd like to add as cuttable :)
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    [1.5.2] NumiRP

    Ooh. I was afraid of this. Backup your world and try taking the RP2 values from its configs, add 256 to them and put the sum to NumiRP's configs.
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    [1.5.2] NumiRP

    Your Traincraft IDs are not compatible with mine. You can change both in your configs.
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    [1.5.2] NumiRP

    I don't know about any. Please provide a log so I can take a look on that.
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    [1.5.2] NumiRP

    It is in fact metadata compatible :) (for example my basalt paver has got the same metadata) You can assign the IDs in RP2 config later yourself.
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    [1.5.2] NumiRP

    Okay, noted as a lower priority bug, thanks for help, much obliged :) Noted, I'll try to add another layer of OreDictionary things to ensure mod cross-compatibility.
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    [1.5.2] NumiRP

    Fixed all the bugs found by Alex Cubed (thank you very much for discovering these! :)) and released a 1.0.1 version. If there are any more bugs, please report them so I can have a look at them.
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    [1.5.2] NumiRP

    Looking into these bugs, thanks for discovering them!