Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. Z

    ReactorCraft Van de Graaff Generators

    DC engines for both. For toroids, you can get by with 2, but to be sure I recommend 4. For the containment pipes, a dc engine will net you about 15 pipes in each direction. In both cases, they only need some charge. The amount doesn't matter, as long as it stays above 0. There are some things...
  2. Z

    Yet another Rotary canundrum: Magnetostatic engine

    Reika uses a RF to Watt ratio, so when he made Magnetostatics require more RF ( by tweaking that ratio ), he also made all of the RoC RF production that much more powerful. So, the trick is to generate the RF with RoC/ReC first. You'll quickly find your bigreactor actually puts out a very very...
  3. Z

    Yet another Rotary canundrum: Magnetostatic engine

    Note quite. Reika has always used them himself even. It was just the replacing nearly all other RoC engines part that he didn't like. The main intent of the magnetostatic is power transfer. You make the power in RoC, change to RF, then bring it back. For the extractor, I always start with a...
  4. Z

    RotaryCraft: Aluminium powder

    Adds dusts for compatibility. Easily removed. I've found it to be far more of a pain than it's worth. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293528-aobd-2-process-all-the-ores I'll try to look over the config, but doing this on phone atm.
  5. Z

    RotaryCraft: Aluminium powder

    So you can't get anything to run then? Probably need to double check you're powering it right. It needs water as well. You should check the config again too to make sure you got all of them disabled. Might even need to try removing aobd. AOBD and not meeting requirements are the only 2 things...
  6. Z

    How high up the Kardashev scale can you realistically get in MC?

    Basically impossible to do. EE is an entirely magic based mod. Our laws, and thus our formulas for energy consumed/produced, don't apply. For example, it centers around the concept of matter and energy being equivalent, and exchangeable. Sounds good so far, surely we can just apply a little...
  7. Z

    How high up the Kardashev scale can you realistically get in MC?

    Well, you know what they say when you assume...and that goes doubly for anything I say:) I may know a lot about quite a few things, but I'm always getting the details mixed up.
  8. Z

    How high up the Kardashev scale can you realistically get in MC?

    Yea, that's right. Not sure why I was thinking it did.
  9. Z

    How would you power a large player-run city without the use of Big Reactors and Tesseracts?

    This is kinda late, but I could not let this one go: Not even remotely close. I have put 120 boilers on a single active absorber. 5 absorbers tall ( You can use absorbers to transfer heat vertically. Only the 1 at the level of the reactor actually catches neutrons though ), and 5x5 around that...
  10. Z

    How high up the Kardashev scale can you realistically get in MC?

    Bit of a problem. "Level 1 - The energy resources of an entire planet or ~4x10^12 Watts". Those 2 are nowhere even remotely close to each other. Humans already produce 17.7 TW, but we are still a long ways from level 1, or from all of the energy sources of our planet. ( The formula says K1 would...
  11. Z

    ReactorCraft Hydrogen Preheater

    2MW, ratio should be as close as possible to even. It'll get well over the needed 150 mill, but less than 2MW won't do anything.
  12. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    I have a basic nuclear reactor design that can power an HPT with 12 fuel cores running uranium. My exact design is pretty large, but it runs very cool and is very efficient because of it. I don't have a pic or anything of it atm, but it's pretty simple Row 1 is 13 boilers Row 2 is 13 boilers...
  13. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    I don't know about any configs, but it's pretty easy to deal with the radiation. Any of the kill entities commands works on it. That being said, you need to make sure to clean up any waste first. Waste laying on the ground after an explosion spawns new radiation. This is how I cleaned up a...
  14. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    I use WAILA and creative mode. Place a creative coil, then adjust until it goes to .05s per operation.
  15. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    Ah, that's right. I knew it had to be more as I typed that since a single one runs my mega fusion reactor, lol. For whatever reason, the specific numbers of things just aren't sticking with me. Also: "kmB" is killing me:(
  16. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    There was sort of a little of that. It's also a fair bit different though. For example, the Dew Point Aggregator, the r/s affects the speed, all the way down to .05s ( IE once a tick. ) However, the torque affects the amount of water produced per operation. This goes up to I think 2 buckets per...
  17. Z

    ReactorCraft - clever reactor setups?

    Little warning on the difficulty levels: It affects quite a lot of things. Bedrock dusts produced, whether or not the ghast tear can be consumed in the fractionator, how many belts you get per craft, and quite a few more.
  18. Z

    ReactorCraft - clever reactor setups?

    It depends on what you are doing. You probably saw my and some others posts about this, but I was speaking WRT the fusion reactor. So, 1 is pretty easy. It's when you try to do 17 that it gets pretty crazy:) You do need to be quite careful with reflectors. They can be an excellent boon, or a...
  19. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    The entire mod is open source. Not sure if there's any specific documentation for the API though. Is this the first time you've heard of it? ( Well, I did mention it WRT the changelog that said you included support for EE but didn't clarify which one. )...
  20. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    You pretty much nailed it. It's something like while holding the Turbine Generator block you right click, or shift right click, to change it into the EU version. Everything else is the same.