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    Mod Feedback [By Request] RotaryCraft Suggestions

    Make sure to remove any waste on the ground first.
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    How to make a turtle command loop?

    YooKahZee,Mar 9, 2013 You're 2.5 YEARS late...
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    What's wrong with my tokamak?

    The biggest, glaring issue that Reika is talking about is your left Injector is facing completely the wrong direction. ( Bottom is also misaligned, but less glaringly so. ) Also, you should always post your version, as things change from time to time. For example, V9 fixed a major issue with...
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    Did I get banned or something?

    When you go to log back in, do not check "stay logged in". You'll have to log in periodically, but it should stop you from bugging out for the time being.
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    Need more power!

    Turbine Generator can directly output EU. So, ReC fusion reactor might be the most powerful source of EU. However, you would have to add in Reikas mods, as they are not in Infinity by default.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    There's a known bug that will be fixed in next version. For now, you actually need the tower to be empty of water. Including the bottom block which will need to be broken and replaced.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    It is indeed fairly large, but needed to be for the 20% loss to be an appreciable amount of power at lower numbers. Alternatively, you could change the power loss so you add a minimum number onto the percentage. Something like charge = (charge - 10000) * 0.8 ( Obviously need to add something in...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Reika: I've been thinking about the charge for the Toroids, and how very little power is needed. Now, if I got everything right ( unlikely, but it's at least a starting point, lol ), then a minimum required charge of 100,000 on a Toroid should result in a required power of just under 65 KW per...
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    Request Fusion Reactor won't work?

    Just use DC engines for the 2 VDGs. 1MW is massive overkill. It can accept coolant from either of the 2 blocks above the toroid block. OP: First, make sure you are on the current major version, as previous versions had some issues that makes things more difficult. ( V9 is what you need...
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    ReactorCraft Toroids

    Bottom left, middle toroid is 1 click out of alignment. This then caused checkCompleteness to fail, so Next would have been 0b.
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    ReactorCraft Toroids

    At least you got it, and learned a bit about making it:)
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    The results of EE2 in a modern modpack... [Project E]

    Yea, that's pretty much nothing for Projeft E unfortunately. They're still using all of the same numbers from ee2, so even the vanilla changes alone make it insanely OP. I tried minetweaking and adjusting a few emc values so that things were 2-4 times as expensive, and still easily had a full...
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    ReactorCraft Toroids

    Did you check the things I mentioned? Next and Solenoid? Besides Next and Solenoid, the only things that have any affect are charge, coolant levels, and aim. You check the toroids for all 5 of these things, and once they are all good it will work.
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    ReactorCraft Toroids

    You need to check that they are all adjusted correctly. It now checks that the full circle is complete, and if that fails they will not work. Also, this check is only done on server start atm, so once you have everything working, you need to close the world and reload it. In the dragonapi...
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    Yet another Rotary canundrum: Magnetostatic engine

    My bad again. Numbers I had gotten were minimums, not high speed. It'll probably be a few hours before I can get ya more specifics for running it fast. 2 stages is usually the best ( 1 high torque, the other speed ). 3 or 4 stages will make their specific stages run a little faster, but...
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    Yet another Rotary canundrum: Magnetostatic engine

    2 microturbines should be enough to run the extractor at 1 operation per tick for all 4 stages, without switching. That's not 15 seconds per ore, but for rare ores about half a second. 2 MTs should be running your extractor about 30 times faster than you need atm.
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    Yet another Rotary canundrum: Magnetostatic engine

    They're using about 20k of that RF on other stuff. They were trying to power the extractor with just 8k, which is not enough after power loss. ( 8,066RF/t is the minimum without any loss. ) Now, if they set up 2 gearing ratios for the extractor, it would run nearly as fast for FAR less power.
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    Yet another Rotary canundrum: Magnetostatic engine

    My bad, you got that backwards and I didn't catch it ( was posting from phone. ) It's 1 RF/t = 520W. So actually 8kRF/t would just about do it, if you could do it without loss. ( Just checked, and a tier4 Magnetostatic needs 11,453RF/t for the 4MW needed. This is a pretty decent power loss...
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    Yet another Rotary canundrum: Magnetostatic engine

    520, but yes. You can change it to anything from half to double that value as well, but if you try to go any further than that, RoC ignores it.
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    ReactorCraft Van de Graaff Generators

    Yup. Just place the vdg right after the injector.