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  1. Z

    [ReactorCraft] ReC Mechanics Thread

    Changing that stuff can blend it all in perfectly, it would just take an extreme re-working in your case since you have the structure built already. Yea, I only mentioned the 22 injectors to give you an idea as to the number of neutrons I tested with. Your best bet is really just stick a wall...
  2. Z

    [ReactorCraft] ReC Mechanics Thread

    It definitely sounds like he was thinking of something else, or maybe it's an upcoming change. I'll try asking him for clarification. Radiation can spawn a bit away from the actual spot the neutron struck, and as such can be a bit of a poor check for the actual location of neutrons. Can you...
  3. Z

    [ReactorCraft] ReC Mechanics Thread

    I'm glad to hear my efforts haven't gone to waste then. I wish I remember who it was, but it was actually someone else that first pointed it out to me as well. I then went on a bit of a crusade to tell others:) Ah, those DPAs were probably under powered then. I started out that way as well...
  4. Z

    [ReactorCraft] ReC Mechanics Thread

    Neutrons will appear in the cardinal directions of anywhere fusion occurs. Fusion can occur whenever non-escaped plasma exceeds a minimum density. This means that yes, fusion can occur inside the injectors. Essentially correct, as I noted above. That just means the neutron came out of the...
  5. Z

    [ReactorCraft] ReC Mechanics Thread

    Hmm, Reika already has limits on the radiation in most cases. It's possible he simply missed doing that for the Flowing Corium. ( I didn't see any limits in the code anyways, and a quick test did result in slightly over 6,000 radiation within like 10 seconds of a meltdown. )
  6. Z

    [ReactorCraft] ReC Mechanics Thread

    Nonsense:) Just needs some interesting insulation around the VDGs.
  7. Z

    [ReactorCraft] ReC Mechanics Thread

    Emerald blocks are bad. They do indeed steal charge.
  8. Z

    [ReactorCraft] ReC Mechanics Thread

    Did you have anything anywhere near the VDG? I'm loading now to see exactly how it does work in game right now. Update: Ok, here's what I found: It works fine from 2 blocks under the toroid. If a Redstone block ( and I'm assuming anything else it can discharge into ) is next to the VDG, it...
  9. Z

    [ReactorCraft] ReC Mechanics Thread

    Ah, that's probably what "RotaryCraft: Improved Van De Graaff behavior" was then. Since he was also giving them about 1,000 times the normal power, it was probably a graphical issue. Rav: Might I recommend using using WAILA to check charge levels. ( Or, if you don't have/want that, then you can...
  10. Z

    [ReactorCraft] ReC Mechanics Thread

    The VDG can target other blocks as well, so if something like a Redstone Block is closer than the Toroid, it'll hit that instead.
  11. Z

    ReactorCraft - clever reactor setups?

    97.5% absorption chance. Neutron Reflectors are the only thing that can reflect.
  12. Z

    ReactorCraft - clever reactor setups?

    Just add more boilers, especially between the cores. Not sure about all of your design, you didn't include a key. With fission, you can always have neutrons escape and cause radiation. Nothing at all can stop them entirely. I recommend placing the reflectors right against the boilers, 2 or 3...
  13. Z

    Did the recipe for 2xIns Gold Cable change?

    rhn,Jul 15, 2014 You necroed a necro.
  14. Z

    ReactorCraft - clever reactor setups?

    I understood it fine, just didn't explain it here very well I guess. Hence the end of "he just doesn't want set builds/calculators/etc." I myself have given out plenty of specifics, such as the power numbers for specific parts of the fusion reactor. Just pointing out that it's easy to go from...
  15. Z

    ReactorCraft - clever reactor setups?

    Yes, the minimum is 2mb/t and it can completely fill the 128 bucket tank in 1 operation with enough torque. This is why it is basically the only choice for the fusion reactor. Now, also be aware that as soon as you publish the exact details of something in RoC/ReC, Reika will change it. More...
  16. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    17 HPTs for a 4 injector design like you have by my last check. As for using that much...well, that's the next real challenge:) Don't forget though that you can continue to pump even more speed into most machines now. They start to perform more operations per tick. Go crazy over the top, you...
  17. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    Thats just a visual desync. You have no containment problem. The central solenoid magnet ( poloidal go around the toroids, and are not present. ), needs 256r/s and 32,768nm and its a boolean: It has either enough power or not. Same with charge and coolant, so you are probably WAY over charging...
  18. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    1) Hysteresis blocks. The thermal insulation cores are for the preheater. 2) Yes, but only a bit of the textures. I forget the name of the block, but its the 3 placed in the front, they must be placed last. As you place them, you'll see the texture changing a bit, and on the last one it will...
  19. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    Indeed. That's why I always start Tritium production before even making the components for a Tokamak. This gives it time at a slow production rate to produce a sizable surplus. ( I usually get to about 2-4 drums of tritium, which will easily fill the preheater and all of the piping, plus a...
  20. Z

    Mod Feedback [By Request] RotaryCraft Suggestions

    Very very very little. I don't have the numbers on me, but it's something like 5mb/t per injector.