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    [1.7.10] Remain In Motion - Block-moving mod

    How you got ducts inside them? Closing them supposed to be a right click. i think i can work it out whith only the motor, by using frames pushing each other (like the force manipulator). Sideways movement will be interesting.
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    [1.7.10] Remain In Motion - Block-moving mod

    screwdriver works fine, right click on one end of each line of the frame blocks. What if you, make the screwdriver as a buildcraft wrench? (that seems to be tthe standard) Or, maybe the project red screwdriver?
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    [1.7.10] Remain In Motion - Block-moving mod

    Figured it out: the carrige engine is the thing whitch is not working at all. it seems that only the motor works, i might be wrong.
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    [0.5.1] Technomancy Discussion-Ore processing like a boss

    UUmatter and a reasonable recycle system is all i miss from ic2. in my opnion everything else is better in te.
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    AE system not recognising crafting components in the system.

    The pattern is inside the interface?
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    [Questions][E3] What was your favorite part of E3? What game are you most hyped about? Who 'won' E3?

    For one game, its not worth to buy the machine. Theres not too mutch new good games (theres are tons made on "assembly line"). We'll see whats out there.
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    [1.7.10] Remain In Motion - Block-moving mod

    Checked it, the file is RemainInMotion_1.2.0(1).zip now, so i think i do downloaded the right version. The in game mods menu shows 2.3.0.0.
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    [1.7.10] Remain In Motion - Block-moving mod

    I think the file was named remain in motion(everything else is redstone in motion), but i'll check it out.
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    [1.7.10] Remain In Motion - Block-moving mod

    RF power does not works. I tried it with te conduits, ender io conduits, and eng toolbox flux pipe. After placing a magmatic dynamo on the top, its does not drains any power from it.
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    [1.7.10] Remain In Motion - Block-moving mod

    something like check if it can consume that fuel completly? or, just make a little rf producer addon, whitch then can cooperate as the engines when rf is not present?
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    [1.7.10] Remain In Motion - Block-moving mod

    If the fuel being converted immidiately, then what you will do to prevent it from "eating" itself up when full of energy?
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    Thermal Expansion 3 Energy Conduits

    No problem :D
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    Thermal Expansion 3 Energy Conduits

    Okey got that.
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    [1.7.10] Remain In Motion - Block-moving mod

    All rf and mj values are being shown from te, mariculture, ender io, and forestry. probably reads eu (not tested) and mj from buildcraft. How fuels could work with pipes? They should work with them. Maybe 2 inventories for liquid and solid fuel? RF is being burnt first,then liquid fuel then...
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    Thermal Expansion 3 Energy Conduits

    not 1mj to 10 rf?
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    [1.7.10] Remain In Motion - Block-moving mod

    Liquid fuel sounds better. Solid could require gui. RF readings can be done with WAILA? Maybe liquid glowstone could be a fuel, because its flows upwards. I said molten/destabilised redstone (molten comes from project red's tinkers construct integration) because this thing has a lot of...