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    Combining nodes

    Energized nodes are really handy. No more manual scepre/wand recharching.(you will need normal nodes for staffs) They also make infernal furnances (powerfull free smelting) , and crystalizers run faster.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I still can not test it, because its still throws the same error what it did before. The only thing whitch got better, is that it do not crashes instantly, i can see the tab. Found the reason: if you ever disabled any problematic block then you will crash. Deleting the config fixed it. It...
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    What mods do you feel have been ignored?

    The steampower mode is a really good one, altough it can not be automated, since it has no control. The oteher 2 pressure mods can be left alone (hydraulicraft stops if you reach max pressure, pneumaticraft can be controlled with redstone). This one can't be left alone, whitout the danger of...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    In the natural way, i made a node with 102 aqua in it. I don't remember if there was any aqua in it. (hint: if you want to increase a certain aspect, pick a nodes to absorb with lower amounts than the main node, otherwise nothing will happen. I have 32 ignis in that node, but only increases if i...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Well, it did nothing for me (even in 1.6) the gui crashes. http://pastebin.com/5dXrZ78W
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I did not really looked into the entry since it crashed when i tried (possibly from disabling blocks, i will delete the config and try again). From the name i tough that it supposed to create nodes.
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    Can you fix the ecologic transmuter? we need it as soon as possible, or someone have to run from...

    Can you fix the ecologic transmuter? we need it as soon as possible, or someone have to run from the taint.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    It might be good to use the sanitizing soap under it too. Should be stronger if you do give it some bath salt? I have no problem crafting it (autocrafting 4ever), but that 30 minute duration is not too mutch. If we talk about warp: what about a void coil (the research gives you warp), as the...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I'm not sure how long it would take to fix them, but got my energized node recently. I wonder if i could insert a coil into the relay if you got that i mean.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The reconstructor crashes the game when placing in the world. http://pastebin.com/5PVEHpip So, only golems can move the essencia into the dynamo. Also, nothing can access the condenser. I only tested the tubes before, i tried the golems now, and the condenser still an rf sink.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    If it adds massive power gen, than he should add cables to support it as well. But i don't think that he will add , and hope that he will not add them. This mod is only a bridge, nothing else. Like you can convert rf into potencia, rf into mana. From one power to the "other". Can you add...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I have no idea how that thing should work, it does not seemed to be working back in 1.6 (i pumped in essencia and nothing happened) altough, theflogat told me that all dynamos are working.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The ore quadrupling works?
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    What are those bugs? I would put it in, but i have people new to mods, and i would not put in something with too serious issues.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    As long as the thaumcraft module does not get fixed, its pretty it.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Well, i made a really ballanced modpack, where is no best technology. I thinked about adding mekanism to fix the cable problem, but i need something to ballance out the ore quadrupling in that. Technomancy seemed like the perfect thing to make sure that there is no best technology. Anything i...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The thaumcraft module not loading, because of api change.
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    Thermal foundation

    Nope, thats still the old version.
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    Thermal foundation

    there is any way to get the lastest version what the latest Thermal Expansion requires? The cohf website only has an old one, whitch does not works with the new version of TE (it asks for newer one).
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Team cohf made a little lore for rf. What your coils are doing? https://docs.google.com/document/d/1ln7aSAvtsZ_NW3HZCphqvcxUEoMw2-OUHpHOCVKl5Xw/edit