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    Low performance magic mod

    In the testing phase they liked botania, the owner wants to start up the server pretty soon, so it seem that we won't be trying mods.
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    Low performance magic mod

    We'll check that one out.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    And when we can get our hands on it? :p We're in a fairly intensive testing phase now, so bugs will come out.
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    Low performance magic mod

    Well, thaumcraft would do enough whitout being way too destructive (the only thing what i could remeber is spreading tain, but i think it has a config for that. Some people don't like portable holes, but thats mostly "annoying", not destructive). An example for the logging: ender quarries not...
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    Low performance magic mod

    I don't really wanted to use blood magic. :S The pack is being made for a specific server, and there are people who will not like it (i might sound one sided, but only because i'm one of them). I known that Thaumcraft is no option. I tried witchery because it at least looked liter, but we...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Crash when right clicking the hippie dynamo http://pastebin.com/pD6trv5W
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    Low performance magic mod

    Thats something what we would like to avoid :S server side is no problem.
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    Low performance magic mod

    I'm looking for a magic mod, whitch can stand alone as the magic side of the pack, -->but relatively<-- cheap on performance. Also it shouldn't include cursing/destroying other players and/or their bases.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    We're getting there, we would like to put the pack out in a week, testing shows that we have mass pack kind of thing whitch can run with 512MB ram, I doN't know how it feels but the guy says he's allright as a client, and that was the goal. new crash: http://pastebin.com/KkGvyWA7
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Or ask Azanor to refine it a bit, if you can't find anything. The altar got an update for custom pedestals because of an addon.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Crash when checking a ritual in the tome. http://pastebin.com/h6Du3NX0
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    DLC for Minecraft?

    They did.
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    RFTools - Support and Suggestions

    Thanks, for the fast answer, thats all i wanted to know. Well, I just stumbled apon this and tought that one guy on the server missed the monitors from ic2 nuclear control (we don't have and probably never have it, since i focused on having rf powered mods), and, well that would be the main...
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    RFTools - Support and Suggestions

    How mutch your mod "eats"? It looks really good, but we have to whatch performance too.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Just started a server with technomancy on, I could really use that fix.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Downloaded it twice, and i have a second vanilla mc.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    4 redstone energy cell + 4 advanced alchemical construct, with the actual fabricator block in the middle?
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Make a pull request. Thaumcraft has an option for custom pedestals for the altars, and that came from the needs of Thaumic infusion.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    At this point in thaumcraft its kind of a logical step.