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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Do you have fastcraft installed and enabled in the pack? What's your RAM allowance for Minecraft through whichever launcher you're using, and is it half or less of the total RAM you have plugged into your motherboard? Did you add anything to the pack at all? What's your Java version currently...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You ARE playing a video game hon, one where in most modded skyblocks you can get everything in the game by composting trees into dirt and then sifting it, eventually. Bees magically appearing in hives you've tossed into a mana pool isn't really the weirdest thing you'll encounter on a casual...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Forestry Multifarms need a circuit board with specific electron tubes "soldered" onto them to tell the farm what you want it to do. In the case of agricraft cropsticks you need to "set" it to Manual Orchard. No idea on the jabba barrels, but I suspect no, that would likely cause issues...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is your allowed RAM set to 3.5-4? Also, Operating System/version of such, graphics card specifics, and do you have the crash logs themselves? I think I ended up getting cactus through other means (i.e. mutandis or Botania's dungeon loot flower or nature essence) last time I played, but it's...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Do you have the console open, so you can see the log and anything it records?
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I take it you mean the ones generated by the nodes with Examinus in them? I think they can, of both the passive and aggro varieties. The nodes also kinda act as spawners for zombies when the light level lets them. I think they, unlike pure nodes, can be tainted though, so any you find won't stay...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Nah, pasture seeds are literally grass (the kind you need shears for) and a mana pool. Basically one of the first things you make. They spread grass over a large area with just one seed as well. Don't quite remember which addon does grass blocks for Thaumcraft, but I think it just requires a...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Hum. I know some Thaumcraft addons give you a way, and Botania has pasture seeds. I think that's it though, looking at the mod list.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Makes sense. Do keep in mind that taint is a biome, not a block. When you go to deal with it, giant mining spells and suchlike will get rid of the creeping tendrils, but they'll just reappear on their own in isolated areas as they regrow. Also tainted creepers spread taint, so don't let them...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Hum, toast so low? Maybe it's a config thing as well, last modpack I played with Pam's had it at least half again effectiveness. Speaking of, tanks will fill from rainwater by default, but whether they fill from being underwater is ALSO a config thing, so testing should probably occur. Spawned...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Not certain if that version of the mod is affecting crop growth, but to fix the speed either way, use Agricraft. Basically, you make Crop Sticks, place them on tilled dirt, and then right click seeds onto them. Use double-placed crop sticks to spread/breed the seeds for better growth speed...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Something you could also do involves a redstone comparator. Basically put one next to the hopper so it gets a signal every time the hopper pulls out something, then transfer that signal to the faucet to trigger it to pour more metals. Usually I do this this way (Y level view): Faucet; Redstone...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The Teaches quest is a thing for me as well, not sure why it won't display yet as I'm only halfway done, though I'd assume it'll reveal itself eventually The cube.... Hum. It's a crafting task, so if there are multiple ways to craft it (ie if you look up the recipe and it gives you a couple...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hum. It COULD be that the channels are all re-applying whenever you load up, and breaking the cable resets the pathing. Looks like you eventually use all the ones that cable can handle at some end point. This might be fixable by having "overflow" channels, that are literally just there to be...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It may be on a chunk boundary, I seem to remember that being an issue with cables in general. Try going into a new creative world and building something similar over a boundary (use a mini map mod to find these I'd suggest, or use f3) and see if you can get it to reoccur?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Man, been a while since I was here, ello everyone. :) Got back into Regrowth on a lark, and I'm about halfway through the quests again. Thing is, I was swimming around doing the natural gas quest when I found this in an under-the-ocean cave while following bubbles: http://imgur.com/a/NHJkV It...
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    [1.7.10] Material Energy^4

    Explain "missing" please? Do you mean you don't have the relevant drive, or that the room's blocks are missing, etc?
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    [1.7.10] Material Energy^4

    I assume you've tried the usual "turn it off and on again/un- and reinstall the pack/have 3-4 gigs of RAM allocated"?
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    1.5.0: DIREWOLF 20 1.10.0 fatal error has occurred

    Hum, the only things giving a "fatal" in the log are IC2 Nuclear Reactor things. Try disabling that?
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    1.5.0: DIREWOLF 20 1.10.0 fatal error has occurred

    Not surprised, morph tends to be buggy as heck, especially since a lot of mobs from mods are coded differently to everything else including other mods' mobs. Though I'd still request the crash logs so that, not only can others find this thread later by googling key bits of their own logs if...