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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Okay I'm at a loss. I'm 43% into The Way The World Works. I've done Equivalent Exchange, Clay For Days, Not For Making Offerings, Meddling With Mana, Written In Stone, Etched In The World, and Carved In The Mind. There are no other locked quests visible in this line. I'm 23% into How The World...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think I'm a bit stuck on the magic progression... The only quest I have available in a magic line is the one to create an attuned stone, which requires end-game Botania. The last Botania quest I did was the one to create Gluttony, Wrath, etc. runes. No new quests opened up after that. Am I...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Neat. So uhh... you're a fan of witchery, right? :D Seems like a good one to work into the magic progression. edit: Oh and uh... Not sure how you feel about it, but Iguana Tweaks makes Tinker's Construct a lot more interesting, and it's highly customizable :D
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    So, Gideon, do you plan on keeping the pack exactly the same, or adding and removing mods?
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Heh I was pretty much just mining stone to build a base before bothering with a smeltery.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I'm wondering about your Iguana Tweaks settings... I've got a pickaxe that I've not put anything into except 2 sticks and maybe 16 flint, and it's got diamond, double redstone, and double self repair modifiers, plus four open modifier slots. Is this how you intend it to be? Seems kinda... powerful.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Oh... Oh my. I did not know about this. It actually looks really nice. Thanks for letting me know :D
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    People already asked about all the other ones, so uh... why'd you remove JourneyMap?
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    So Agricraft seems to consider double-crops for breeding to be empty crops, and they're filling up with weeds almost instantly and then spreading to the source crops. How does one successfully breed crops with current settings?
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I know you said mod list is final, but if you ever do decide to expand I'd love to see Witchery fully integrated. Great nature/magic mod. Also I think it would be cool if you did a custom in-game book or HQM series to cover some of the major progression changes.
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    Ultimate for 1.6.4?

    I don't think that's true anymore. TPPI has both.
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    Ultimate for 1.6.4?

    The point of Ultimate was to be the ultimate combination of current mods in the FTB team's eyes. As far as I understand it, that's exactly what Monster is.
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    Ultimate for 1.6.4?

    Wasn't Ultimate 1.4 only??
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    FTB and Forge - Curse Partnership.

    Well, you don't. Slow does. Even getting a cushy advisor job out of the deal.
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    FTB and Forge - Curse Partnership.

    So here's a question... Have the FTB team considered a different launcher, such as ATLauncher, and ruled it out for some reason? Or did they just go straight to Curse?
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    FTB and Forge - Curse Partnership.

    From what I've seen of Curse over the last 8 years, I don't think it's a condition they can deliver upon. I get the feeling that either: A) Lex and Slow will lax on that conditional to keep the partnership going, or B) Curse will fail to deliver, the project will dissolve, and FTB will have...
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    1.8 Snapshot - Underground Biomes in Vanilla

    You don't have to use up that enchant, you just have to enchant *something*. So if you're also doing a set of armor, just toss a piece of that in there and then the sword enchant being offered will change.
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    FTB and Forge - Curse Partnership.

    The big problem there is that Curse is notorious for serving up infected ads, time and time again. Infecting your userbase with malware is not something the FTB and Forge devs should take lightly, even if it is a "transient" partnership. Curse is just not good. I don't know if its a quick cash...
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    FTB and Forge - Curse Partnership.

    Except if those modders are making money from Curse, they're going to throw a fit when you host them elsewhere, just like they threw a fit about tekkit and about other modders modding their shit... And the community will support the modders, and Mojang will continue to be silent.
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    FTB and Forge - Curse Partnership.

    Oh yeah? What better things? The launcher has been pretty stagnant for a while. There's been talk of a new launcher, but it's yet to come, and now we're being told the FTB launcher is being scrapped in favor of the Curse launcher... Is the new launcher even going to come before the move to...