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    [Solved] MineFactory - Harvester only idle

    Ok I found the problem thanks to this :) Aparently the harvester doesn't recognise the ME import bus as a valid destination, so I put a chest behind it and it's working.. Thanks alot guys! :)
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    [Solved] MineFactory - Harvester only idle

    Hi and thanks for the quick respond :) Here is my setup: https://dl.dropboxusercontent.com/u/623796/2014-04-25_20.31.54.png Here it is with a grown tree: https://dl.dropboxusercontent.com/u/623796/2014-04-25_20.32.06.png Power setup and import...
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    [Solved] MineFactory - Harvester only idle

    So I've been having this problem with many many modpacks. I make a Minefactory Harvester setup to harvest normal Oak trees. The harvester works fine and the idle timer pulses normally, until a tree grows. Then the timer just stops/hangs on 5/5, and wont do anything. The harvester doesn't have...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I worship the ground you walk on nallar! :D Keep up the good work!
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    PSA: MCPC+ and Modded Minecraft

    I agree with Cozza on this. TickThreading is THE MOST important mod of large servers.
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    PSA: MCPC+ and Modded Minecraft

    My "MUST HAVE" mods/plugins: Votifier Essentials like mod (ForgeEssentials is out of date) My "SHOULD HAVE" mods/plugins: Block logger Economy MultiWorld WorldEdit I would happily switch out MCPC+ if I had access to the "must have" plugins/mods, and I would worship the FTB gods if I could...
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    Problem Change itemid of TE conduits to remove them from world?

    My problem is that my server is a 50 player public server, so there are tonns of these conduits scattered around the world. I have no way to track everything down without having a program to "search" for them conduits and delete them for me.
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    Problem Change itemid of TE conduits to remove them from world?

    I'm not sure I understand. So item id is not the same as block id? Where could I find the block id for said items if i wanted to remove specific blocks in the world?
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    Problem Change itemid of TE conduits to remove them from world?

    I've read something about people changing the itemid of the itemduct,redstone conduit, etc to remove them completely from the world. I've tried using WorldEdit (which only say "block id is not recognized") and MCEdit (which cannot handle itemid's over 4096). I'm left clueless on how to remove...
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    Replace blocks in the world with air?

    Tried WorldEdit, but it would not replace itemducts with item id 20256:something. Dont remember the exact itemid now, but it said "20256" isn't recognized.
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    Replace blocks in the world with air?

    What do you use to replace certain blocks in the world with air? For example, if I wanted to remove all the itemducts in the world, what would I use? Thanks alot in advance.
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    Solved Direwolf20 - 1.6.4 - MCPC+ - Server freeze/lag while saving

    This problem was fixed with the latest MCPC+ build (184). They implemented "thread-safe saving"
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    Solved Direwolf20 - 1.6.4 - MCPC+ - Server freeze/lag while saving

    My servers specs: IBM 3960M4 2x Intel Xeon 2650V2 CPU @ 3.4ghz (32 cores hyperthreaded) 32GB RAM (15GB dedicated to running the server with java args) 4x SSD 128GB in RAID5 This is a dedicated machine, only for use by the direwolf20 server. The server also has 2GB internet connection. As for...
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    Solved Direwolf20 - 1.6.4 - MCPC+ - Server freeze/lag while saving

    So.. This new pack is stopping for 10-20 secs everytime the map saves. This problem wasn't in the earlier versions and havent been present on the vanilla server I've been hosting. Does anyone have any fix for this or know why it's happening? Thanks alot in advance.
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    Problem Direwolf20 (v1.0.4) Server Won't Start

    try adding -XX:permSize=256m to your java startup. Edit: -XX(colon)PermSize=256m
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    Problem Horizons Server hogging CPU

    I'm having a similar problem, though I using direwolf pack, recently upgraded to 1.6.4. The mean tick time (/forge tps) is above 5ms with zero players online, and with a few players online I'm getting above 20ms.. This is the same server hardware and startup script that I used to run dw1.5. I...
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    Direwolf20 (1.6.4) - High mean tick time with zero players

    I'm also getting HUUUUGE missing chunks, and relog seems to fix it, at least for a couple of chunks until I have to relog again. Anyone been having these issues? Edit: Missing chunks problem fixed itself with a new map and new version of MCPC+
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    Direwolf20 (1.6.4) - High mean tick time with zero players

    Hello. With this new modpack, my mean tick time is unuseually high even with zero players online. 17:13:56 [INFO] Dim -1 : Mean tick time: 0.247 ms. Mean TPS: 20.000 17:13:56 [INFO] Dim 0 : Mean tick time: 4.376 ms. Mean TPS: 20.000 17:13:56 [INFO] Overall : Mean tick time: 4.784 ms. Mean TPS...
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    FTB 1.6.4 - Banning items and grief protection?

    Thank you so much for this :) This worked perfectly. *hugs*