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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm glad someone's harassing him about this because I can't see how it makes sense, with better technology comes more efficient power generation and machines. Machines he's got sorted, more bi-products for example, and things that require MV, HV for example. But for power generation, the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    1. Try re download the pack (backing up your saves, waypoints, etc) 2. Does it still spawn stuff in even though no cheats are enabled in your SP world? 3. Start a new world, set cheats to disabled, test again. If no 3. Still spawns stuff in something is seriously wrong with your instance...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @MigukNamja could you offer some friendly advise... I don't know if I'm doing something wrong or what but I'm not having much luck with enderIO item conduits and bees/apiaries. I've got them set into Round Robin mode and a few filters on, for example, to only allow Common Princesses and common...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I couldn't agree more, there seems to be very little large power generation things around. I'm very interested in gregs new GT5 nuclear reactor multiblock that will output steam like real reactors but again this steam needs a way to be converted into usable EU. In a way the HV steam turbine...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Please post all bug reports here https://github.com/JasonMcRay/InfiTech-1.7 Sent from my iPhone
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The idea of tinkering with atoms to possible create new materials or what ever the mod does seems very interesting. Hopefully when the issues are sorted we can get into this mod! Sent from my iPhone
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I personally think it has potential to be enabled on default. There are a fair few issues with it by the sounds of it but if the mod dev is active and willing to add (forgot what it's called. My minds gone blank) support for the recipe changing thingy so we can alter stuff, then it could add...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I haven't used minechem to make any judgement on it. Give it a chance to be 'gregteched' if possible and then take it from there. About the recommendations, id say no to a thaumcraft NEI plugin. Simply because itd remove the need for the thaumiconicon which personally I like, feels more...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've only found them in the snowy flat biomes (tundra?) and the plains or meadow biomes so they may be. I've got no idea what mod they are from unfortunately. I looted one yesterday. There are hidden chests in the walls but there are also spawners under them too so watch out for those. Either...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i always double check the requirements to make sure I've got everything :) ive got a number of different heads around the alter but is there anything other than heads which can help stability? Any idea of a good supply of perditio? I've only just got into thaumcraft but I've goto say that I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    HV for build craft gates? Damn that's harsh. I'm still in LV although I've been exploring thaumcraft for the first time. I'm actually enjoying the challenge. I've got a infusion alter and a golem tree farm making charcoal. Next up is the arcane bore, people say it works very well but I've...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm that would be handy. Could use a bc logic gate with a pipe to say 'if tank is less half full, turn on boiler' that could be very handy and efficient :D Sent from my iPhone
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Go to infitech.enjin.com and submit a whitelist application. Sent from my iPhone
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If this wasn't intentional, then that's fantastic. Either way it made me lol Sent from my iPhone
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Now do you see how much I rely on autocorrect? Just to make it clear I meant plate BENDING machine :) Sent from my iPhone
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I definitely have to agree with pyure. I'd start by getting good steam production up and running, if you want to go down the thaumcraft route or forestry for a tree farm it's up to you, both work well. One thing I'd suggest to anyone doing this pack is get two bronze blast furnaces going ASAP...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ahh fantastic thanks for clearing that up :) also my guess goes down the drain then haha. Was this working before it just 'exploded'? Maybe a creeper wanting a cuddle? Sent from my iPhone
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This was a long time ago so please do test it, it's just a theory. If indeed they do the explosion looks to be MUCH smaller than the GT versions. One of those in the rain look out half my base... Never again will I make that mistake. If the rotor depletes fully then I'm sure they do blow up...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What was the health of the rotor for turbine? If I remember correctly (I may be wrong) but I'm sure the turbine explodes if the rotor depletes inside the multi block. One way I use to get around this was getting up a few logic gates, possibly something like, if item inside is almost depleted...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've done it in the LV stage but I used an always on system, I can see the advantage of a way to power it on when you just want to use it and the just use a complex EnderIO system to partly automate things. Can't wait until I get into high tech levels to experiment with all of this. Sent from...