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    Forestry Butterfly's? O.O

    But I'd like... um... to have some butterflies... um... in my world... *squeak*
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    If so, vanilla redstone may be enough for your goals. But keep in mind that you can use RedNet as RP2 Jacketed Cable.
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    Which part of Redpower do people see as laggy?

    I know. It's just a common situation when you want to process a lot of items and they don't fit into the inventory. Or when you use a Manager to stock an inventory with some items and take, for example two of them. Other Manager starts to send stacks of two items until that inventory has enough...
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    Which part of Redpower do people see as laggy?

    Actually I was more surprised by the fact that relays cause lags, because I though that using relays reduces lag since there are no redstone signal and so on. Items in tubes are more... understandable source of lag - they are moved, rendered and so on.
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    Which part of Redpower do people see as laggy?

    There are PRC and RedNet from MFR now. They are more compact and have some features RP don't have, so, it can be replaced, too. And RedNet doesn't have any visual updates so it might be far better in terms of lag. What I don't like about RP tubes is the items bouncing back and forth. It's...
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    Which part of Redpower do people see as laggy?

    I used to like RP2 like you, but then I took an ME cable to the knee. Actually I still like RP2 but now it just not as awesome as other mods that develop faster... I never worried about lags too much since I only played SSP, but that may change soon... People say that it's lagging. It's kinda...
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Well, RP2 also looks too complicated for someone. Rednet is far better than vanilla redstone, and has some advantages over RP2. That's your choise, but if you try to figure it out, it will help you a lot to make compact and cool-looking control rooms and redstone circuits.
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    IC2 Sounds! Lose all sound

    AFAIR sound in IC never worked properly, neither in IC nor IC2 :D
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    It's awesome! And do you know what's REALLY awesome? PRC. It just completely destroys RP logic gates in terms of awesomeness and usability.
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Also, from the Mekanism repository on GitHub
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Well UB look nice. More types of stone, decorative blocks and so on. However, ores look weird... And, yeah... world transition can be a pain. I think there's a way to replace all the stone with, well, stone and so on...
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    MFR farms and ME Control

    Misread that as "It has a bunch of new and awesome bugs." I think I should sleep more...
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Well, to be honest, Portal Gun is a nice addition, but one can live without it, even though it makes Dimensional Dungeons even more attractive in terms of possible loot. Calclavia allows the modpacks but his policy is kinda restrictive. AFAIK modpack should be "popular" or something like that. I...
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Shame on you, Way. :P You should pay more attention to what are you saying in your LP's. Now we can also expect bloody sacrifices required to build Greg's machines.
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    NEI died on it... I already reported that bug to Aidan.
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I think he talks about 5.5.6 version that he is developing now. At least the latest commits he made reflect the balance changes we were talking about. Maybe there is some bugs in his code, since the numbers posted by Poppycocks look like a bug - sometimes those things output normal amounts...
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Oh, Dave, Actually Aidan says that 1 KW = 5 Eu/t. That's not 50 Eu/t per Solar, just 3 Eu/t. Or 18 Eu/t per Advanced Solar (if it's still 6 x basic solar)
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    No-no-no! Don't do that... Mekanism heavily relies on steel... I think it is better to tweak conversion ratios a bit working with Aidan. Metallurgic infuser might be a bit OP in Greg's terms. Or maybe even a LOT OP, but in Mekanism it's pretty balanced. And Xycraft is getting boilers now...
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    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I don't care about spreading, i just want the dungeons :3 Also, I watched the video already. It's nice! Umm, and I found this in the config: B:"toggles whether rifts eat blocks around them or not"=true I think THAT's the thing you want to disable.