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  1. M

    Why i hate Xycraft

    That's not the optimal way of dealing with the issue. The mod author should really turn down the worlgen crap until his mod can make use of it. Even the new version still has very little functionality. It's really just plain dumb how much stuff is generated in the world. From the spotlight...
  2. M

    Which Mods Do YOU Add To Ultimate?

    I agree with Voxel crap, EE3 and Factorization mainly, but I'm wondering why do you think IC2 has those problems? What alternative you use instead? Thermal expansion? Mekanism?
  3. M

    Why i hate Xycraft

    Xycraft sucks right now, period. It adds too much worldgen crap without nearly no functionality. Why this mod was added so early is beyond me... Now, I'm pretty sure it is going to be a good mod, but why won't the author simply turn down the ammount of generated ores while it's useless? I now...
  4. M

    IC2 energy network

    Yes, I use this one, even though it was no my initial intention.
  5. M

    Which Mods Do YOU Add To Ultimate?

    I'll definatly check some of those mods. I have added myself the following to my SMP: - ICBM - Mo'Creatures I tried adding Divine RPG, but it is not compatible at all with the ultimate pack mods.
  6. M

    What happened to advanced solars cost?

    Like others have said, I only play around with other energy sources for the fun of it, because in terms of performance, the 5 ultimate panels I have are grossly overpowered and quite easy to make, tbh.
  7. M

    IC2 energy network

    Is it still necessary to use transformers in my cable forks? I heard this was an issue before that could cause a lot of CPU stress. Is this resolved? Also, anyone knows why the energy transfer is calculated in ticks? It looks pretty bad in terms of performance when you have very small EU...
  8. M

    What is the best way to get 21 fusion coils?

    I thought you needed 24 coils? Fuck me, I was making 24 :(
  9. M

    Mindcrack - obtaining chrome for fusion coils

    The worst part of the fusion reactor are the berylium cells, in my opinion. The chrome wasn't a big issue since I had way too many ruby I never used.
  10. M

    End portal

    With all the mods we have installed, is there any way to move the end portal blocks?
  11. M

    [64x] Soartex Fanver - Smooth and Clean FTB

    Hello, GregTech is updating his mod really fast. Now he has added this Plate Blending machine and like 20 types of metal plates and they all either don't have textures or have some weird placeholder ones. Just letting you know. Also, thanks a lot for your pack. It is awesome.
  12. M

    What happened to advanced solars cost?

    What pack are you using? If any pack with GregTech, I'm pretty sure the recipes are on hard mode by default. You should check the advanced solar panels config and see if there is something there to make it easier(which I'm almost sure there is).
  13. M

    What happened to advanced solars cost?

    I have about 5 of the ultimate ones which generate 512 and honestly, I still think their recipe is too easy. A nuclear reactor with similiar output costs a lot more and requires much more maintenance.
  14. M

    What happened to advanced solars cost?

    I think the recipes are fine for what the solars do. Not sure why it's still enabled for you though.
  15. M

    Uranium renewable?

    Yes, good point. I just made my second reactor which is a breeder and I will create the depleted cells instead, to re-enrich it. If I use the bees which make uranium, I can probably run the 3 reactors I plan to build.
  16. M

    Uranium renewable?

    Hello, I have a survivor server with my friends, running a configuration similar to the ultimate pack(beta). We set up 3 ultimate solar panels which runs everything we need for our base so far, but we decided to start doing nuclear reactors for fun and to power a single matter fabricator. I...
  17. M

    Steve's Cart 2: How to stop the cart

    I put a detector rail with a timer set to 10 minutes and it worked. I would like to improve it though and have it work only when the cargo manager is full, but I don't want a buildcraft pipe with gate due to astethic reasons. If anyone has any idea on how to detect whether the cargo is full, let...
  18. M

    Steve's Cart 2: How to stop the cart

    Hehe, of course. Could I check if the cargo manager is full with something that is not a buildcraft 3 gate? Hopefully you have another very simple answer :)
  19. M

    Steve's Cart 2: How to stop the cart

    Hello, I have a Steve's Cart 2 tree farm which is doing great generating steam for my 18 inds. combs. engines. I noticed there was an excess of sapplings and wood and decided to use it to power a second cart to collect potatos for me. The problem is, there is not enough wood to run the second...