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Mobs not spawning might go beyond BOP. I started several games last night after I started using large biomes and took out BOP. Huge amounts of mobs at first. And with large biomes, getting something like extreme hills with no rubber trees and no berrie/food growing is just death. About the 4th...
And with BOP off, i'm now in some little desert town, listening to 40 or so jousts slaughter the villagers, while i see dozens of mobs flapping wings in the distance. Such a difference :)
Highlands looks nice, with a great variety of stuff. Hadn't heard of it before and just checked it out. Only thing that looked like it might throw off balance was extra ores in some biomes, especially the double/triple in volcanos. Extra lava doesn't really offset that.
Tested another singleplayer game just now, using Large Biomes. Hostile mobs spawned in chunks with shadow, such as under the large redwoods, and in caves during the day. First night had about 5 zombies swarming around my little platform, and raptors had spawned nearby.
I made two single player games, just used default settings and created worlds with no changes. The world has BOP biomes in it. I see some neutral mobs in the world, (aspids, maka, ponies, cows), but at night nothing is showing up to kill me.
I like that. It's useful in early game, but you'll want something better. And just duplicating it 100 times isn't the answer. One of the things that annoys me about how mods can interact, are when suddenly there is one path that leads to the best efficiency and makes other stuff never get used...
I've noticed a problem on the two SMP servers i play on (LegendsUnleashed and ProspectCraft). Since the upgrade to 1.04 I'm not seeing mobs spawn at night. First couple of nights I was just thankful I didn't have to deal with any surprises when I climbed down from my little tower to get to work...
Noticed that in 1.04 the solar generator is moved to using Ender ores and the furnace generator is gone. Good moves on both, as they were much easier to use than a steam dynamo. The survivalist still runs on basic fuels, but I'm guessing it's not real efficient, and does take a lot of metal to...
WIndows 7.
I noticed the problem in SMP. I just checked it in SSP and it worked fine. Rechecked in SMP and still could not remove the backpack from the crafting table.
Another bugged recipe: The backpack now takes 4 of the cured leather and a box. (good change btw, too easy with just 8 leather). It shows in the crafting table but the pack can't be removed. Not sure on the larger pack since it takes the normal backpack to make.
I've always felt Minecraft had too much/too easy power generation. When Gregtech first came out, i liked it a lot better, working to get power going, and storing it up hoping to have enough juice to get some steel made in the Industrial Blast Furnace before the batteries ran out. There is this...
and the village has a blacksmith, and it's not in a forest and has water not lava. I always seem to find a surface lava source long before i find a decent village. I'm usually hunting them for carrots and potatoes.
Since the smelter is required for any progression, i look at a pulverizer as an...
I think the want for changes is coolant is what I'd refer to as a "first world problem". Water and Lava are only going to be easy to get once you have a an Enerthermic Pump. And with tech high enough to make liquid cryotheum, what is it that you are think people will have too much power for...
I think the original recipe was mixing bowl + pot + food item.
Currently in NEI i'm seeing mixing bowl + pot + food item + freshwater, and while it shows two stock as the end result, I can't pull it out of the crafting table.
Also had the same problem with cranberry juice, but other juices seem...
...replaced with stone? Can the enderthermic pump work with water? I was just starting to work on making one, when the meteor shower started. Went on for quite some time, and made me realize that maybe trusting to that Mark2 Meteor Defense gun working on them was being a little too hopefull...
And suddenly solar power becomes so much more usable, even with the store/output limitation that people complain about.
A miracle of solar power production, plus amazing harvester/planter setup, feeding into a compact sawmill and powered furnaces.....
....Just so i can have a torch to go...