The FTB Forum is now read-only, and is here as an archive.
To participate in our community discussions, please join our Discord! https://ftb.team/discord
Depends on who can convince me to be on their side. Honestly I'm a threat to both sides. With enough information, even if it isn't necessarily the correct info you can draw conclusions.
Well I have role or alliance claims from everybody. Everyone claiming their village. Some of them are duplicated. Wolves if you aren't afraid of you're role being a duplicate being revealed. I would be grateful if you sent me your real role ;)
I'm still undecided on my alliances after all, so...
I didn't reply to this thread because I would have been derisive :P
A simple google search will get you all you need; however, I would use http://www.learnjavaonline.org/ to learn at least the basics
Got you covered :P
Still doesn't work. Let's say I activated Block A, it strikes lightning at Block A's position. I leave Block A activated. Now when I try to activate Block B to make it strike lightning it doesn't strike because hadRedstoneSignal is true
world.setBlockMetadataWithNotify(x, y, z, newMeta, 3);
world.getBlockMetadata(x, y, z);
That should be all you need. You don't need to be able to get the powered version right? And it doesn't need a different name or anything?
So whenever you add a block to the game you do blah.blah.register(new BlockClass([args])). Well, that creates a new instance of the block class, mc uses this same instance for all the blocks that occur in the world. In your example when you charged one of your blocks with redstone all of them...
That isn't quite right :P
Minecraft uses the same instance of the block class for all of the blocks so you can't just make it a variable, you have to store it in metadata
Also, use https://gitignore.io to get your .gitignore files ;)