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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yeah, I'm holding off a bit on Future's Edge until it has progressed further. As far as machines generating heat even when they aren't actually running/producing/consuming power, I think that that is a limitation of Enviromine.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I don't think Landstryder ever made a server specific download available. I haven't personally tried throwing this particular modpack onto a server but the general process for getting a modpack running under a server can be found here: Generally, it's: 1) Get minimal forge install working...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    If you look in the quest book I think it mentions the secondary crash site is located 2 km south of the main one which is easily raided if you make a jetpack. In my current world though with that glitched seed it generated the second crash site a few hundred blocks from the main one.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I made a jetpack and made short mining trips to those catacombs that are all over the place since they are generally a gigantic death trap. As a result, I never really had to worry *too* much about air quality as I'd just fly back up when it started to become a problem. I also didn't have...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Based on my experience, if your sanity is dropping like a rock that usually means there is something in your field of vision that drains sanity quickly (skulls placed in the world will do this), you are fighting lots of mobs and taking damage or you are carrying something in your hotbar that is...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    2 layers thick does help but it isn't 100% stable depending on the blocks used. I wouldn't work too hard trying to clear out entire areas of silverfish as the end result was my underground base looking like I had dug it out randomly instead of having an actual base layout in mind. If I had to...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Sounds like you are off to a decent start then. Unfortunately, environmine's physics affects all blocks except for a few like glowstone. The most infuriating part is that if a block (like a thermal expansion conduit) contains any glass at all it will be destroyed when it breaks. I was really...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I have a text file with a long list of seeds I tried. Unfortunately, I don't recall the details of lots of them but I did generally categorize them as playable vs comedically hard: Hard or otherwise unplayable --------------------------------------- EasyMode LandStryderIsASadist Most likely...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    After the update I'm having a really strange issue with the AE2 crafting terminal. If I attempt to use shift-click to transfer a recipe from NEI into the crafting terminal and the materials are not present in the AE system, it appears that some random item in my inventory (for instance, my mana...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Sorry - I misread your post and I'll poke around in MEK some more for the lower tier multiblock generator. Do you happen to remember the name of it? Is it perhaps something out of the MEK generators mod and not MEK itself? Edit: It it the industrial turbine from v9?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    BR is the go to for generating large amounts of power in most mod packs so I suppose I didn't really think too hard about using ExU x64 generators. I've also toyed a bit with the MEK fusion reactor before and although it can generate a ridiculous amount of power it is a bit unwieldy when it...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    So far I'm really liking this pack but what are some power generation options for running an MFR laser drill? It seems that BR has been hit with the config nerf bat (0.5 power multiplier, 8x fuel usage multiplier) such that it isn't viable to run one to power a laser drill that is capable of...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    The best solution if you are on Windows is to use Curse to download the mod pack and then import it into MultiMC. If you are on Linux, you can try and use https://github.com/portablejim/curseDownloader.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Thanks! I guess I should feel bad for not actually trying that to begin with but when I didn't see an obvious recipe in NEI showing Minechem Lithium -> Mek Lithium Dust I just assumed that was an oversight. Edit: Alright, I completely misunderstood the chain for producing D-T fuel and the...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Yeah, it occurred to me shortly after I posted that I could do exactly that. However, I'm wondering if there is a way to configure hunger overhaul to ignore the hunger value of rotten flesh so that it goes back to 64 per stack. I could also add a recipe for converting Minechem lithium ->...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I've found an interaction between the Ender I/O enchanter and Hunger Overhaul that is troublesome. The default stack size of 16 for rotten flesh means you can't enchant beyond Smite I. Also, there appears to be no recipe to produce lithium dust for the mekanism fusion reactor?
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    No problem. I've enjoyed playing this pack as much as I enjoyed playing Iskandar's Crash Landing (which is to say tremendously!) While on the topic of quirky things, check out the worldgen using the seed DieHarder (my current world). The 2nd shuttle crash site spawns a couple hundred meters...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    The auto chisel seems broken in the version of chisel included in the modpack - v2.5.1.44. I replaced it with v2.9.4.10 from http://minecraft.curseforge.com/projects/chisel/files/2269360 to fix it.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Adding looting via the Ender I/O enchanter also seems to help.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I haven't really messed with Forestry since 1.4.7 so I'm a bit skeptical. What things have I've missed out on besides the countless hours of grinding to breed useful bee traits? Edit: Actually, no - I bred bees in 1.5.2 as well. Same question though :)