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  1. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So, now that I'm up to speed on modpack versions, my Advanced Miner II dug up 20 stacks of Crushed Amber Ore, which brings to mind a few questions... 1. Is there really this much Amber in the ground? I only mined about an 8-block-tall region, so imagine if I were to run the Miner from surface...
  2. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh, now I understand the issue! Yes, that problem of dragging a stack over existing items in a crafting table to even the quantities out never did work properly and yes I stopped using that method quite some time ago out of frustration. I'm not sure eliminating it entirely was the best fix...
  3. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm nowhere near that point, but yeah, planning ahead is everything. So which is a better idea, Gendustry and combs, or UUmatter type of replicating? Or will we do both methods and still not have enough? LOL
  4. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    About 500? :) I'm not a metric person, but that's prob pretty close, yeah. Point taken. Looks like my perceptions need to be revised, not the conversion ratio. :) All you're gonna do is shift the argument elsewhere tho... because now we need to examine some recipes and see if they make...
  5. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just updated all the way from modpack v10 to modpack v18, and now in creative mode I can't select drums full of all the fluids anymore, there's only 2 drums shown in NEI, the regular empty drum and the bedrockium empty drum. Is there a way I can view all the drums and pick, say, a full...
  6. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I dunno about LMB because I'm offline while my server owner updates the modpack tonight. As for Osmium... I was just looking at the recipe before I shut down my game earlier... it's that platinum sludge thing. The way I found it was go to Chalcopyrite Ore in NEI, go to the Crushed Ore...
  7. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And don't forget it also requires one squid ink (or equivalent), melted down in a Fluid Extractor and piped into the Assembler. :) Of course, if you're a veteran GT player you already know those two machines are basically like siamese twins that should never be separated. haha
  8. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's because it's a conversion that makes zero sense. Think about how much fluid 1000 liters is... 500 of those 2-liter soda bottles... so that's how much fluid is in one vanilla Minecraft bucket each time we use one? I don't think so... it's off by roughly a factor of 1000 if you ask me...
  9. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And be sure to then take the NanoSuit Chestplate and make the Advanced Chestplate so you have full flight. I use F for flight on/off and I think you turn on hover mode (its undocumented unfortunately) by jumping (flying upward) and pressing the M key. I love my NanoSuit, I make it in every...
  10. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The two main sources of copper are either Chalcopyrite, which is found way down low at around 25-35 or so (check the ore book), and Tetrahedrite, which is found way up high, even higher than Tin veins. But Tetrahedrite veins will be much smaller than Chalco, and much more rare (due to the...
  11. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks guys, I'm over my little temper tantrum. hehe Thx for the tips, I will see how to make cells for a cheaper price. Holy cow, I just ran my Implosion Compressor for the first time, and yes I was prepared for some sort of sound effect... but it still made me jump anyways, and startled...
  12. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just filled 64 Empty Cells from a Reservoir, then right clicked the cells on a Drum to put 64 buckets of water into it... and all 64 cells are gone. That's not supposed to happen with any fluid, let alone water. I use Empty Cells all the time to transfer small amounts of fluids from location...
  13. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I hear ya. :) It's for this very reason why I think it's even more important to play this modpack on somebody's server... because that's what the overnight is for, while I'm sleeping - making these long-duration items like Tungsten. Of course, in order to get 6-8 hours of unattended...
  14. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Good summary, thanks, I just noticed that Industrial Diamonds requires either 16 TNT or 8 ITNT in the Implosion Compressor, so there's my answer. Sometimes I just don't see it in NEI right away. And now I also see what Nitric Acid is used for - Etching Acid, which is required to make...
  15. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there any practical difference between regular vanilla TNT and this "Industrial TNT" version? I can't find any difference, the Implosion Compressor recipes look like they accept either version? But since Industrial TNT is from the IC2 mod, I'd better come here and ask the question...
  16. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, that vein provides Neodymium, and EV motors have a center rod made of Polarized Neodymium. That Bastnasite vein was the last vein I had to find in order to have the materials to get up to EV era... not that I'm quite ready yet, but at least now I have all the right ores found. So just...
  17. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you're not finding multiple Chalcopyrite (that's the main early-game copper ore) and Limonite (early game iron) veins, you're not doing it right. I got stuck because I couldn't find a Grossular vein, which meant I couldn't proceed with making Stainless Steel parts required for HV and...
  18. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I had the same thing happen to me, I cleared out a Limonite vein, and just as I got to the very bottom of the last Yellow Limonite layer, in the very last corner of the huge area I had just cleaned out... I began to see a few Brown Limonite Ores, and I LOL'ed because the only thing that could...
  19. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This wiki page might help you out. Also, it's a bit late now, but note how the page calls the Oil Cracking Unit a "detour" and it also says the Stainless Steel might be better spent making the Distillation Tower first. :) I've made 2 Distillation Towers to go with my one Cracker, so you...
  20. asb3pe

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I got into the habit of making my steel out of wrought iron, solely because it's much faster in the EBF versus using regular iron ingots. But now I'm questioning that choice, because even tho its faster in the EBF, it's far slower overall due to the need for 9 nugget-smelting operations per...