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Just a thought - maybe have (at least) two outputs, blacklisting cobble on one (the one pulling out the good stuff) and one whitelisting cobble and maybe other less important stuff.
If you just have forestry then yeah, you need to breed bees in particular climates (not exactly biomes). So both forest and meadows bees can be bred in both plains and temperate forests.
But if you have addons like gendustry or binnies mods then you can use machines to genetically 'fix' your...
I think the F3 commands go back along time and were there primarily for debugging purposes. Not sure they're fantastically useful in vanilla, although I always want to see damage values. And, of course, for modded they're very useful.
I had a little play around with ID and I think it's definitely do-able using the logic programmer to build up the correct variables from simpler ones. I'd hoped to give a better explanation but my test world kept crashing so gave up :(
I have set up this system with other mods (it matches the behaviour of Ender IO's power monitor).
I don't know how to use integrated dynamics so I'm not sure this is possible (ie using AND statements) but if it is then you want something like this ...
If(Redstone Off AND Energy < 30)
Redstone...
If you're only using the drawers as storage (ie not with ae2/refined storage) then you could pipe all your input into a vanilla hopper pointing into the drawer controller.
https://minecraft.gamepedia.com/Spawn
Under Spawn Conditions ...
There must be no players and no player spawn points within a 24 block distance (spherical) of the spawning block
Yeah, not a perfect solution. I think I've had the same thing happen but didn't realise what was causing it - at least I know why now.
Anyway, I suppose a 'finite' problem's still not as bad as an infinite one though :)
It's possible to get around that (somewhat) by having any automated resources pumped directly into the drawer controller itself, rather than through the ae system. Might not always be the best solution of course.
Just from first principles, a list of numbers is probably supposed to be an array so you might try changing that line to ...
"metadata": [0, 1, 2, 3, 4, 5, 6, 7],
Just a guess though, as I don't know how COFH works.
Botania gives you some really nice early game, but very useful, tools ...
Some examples ...
Rod of the seas - infinite blocks of water
Rod of the lands - infinite dirt
Sojourners sash - speed and step-up
Magnet
Manasteel tools - pick/axe/shovel/sword/shears (mana keeps them repaired)
Vitreous...