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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there any way to control a large steam turbine with a redstone signal? I failed to place a machine controller on it. Just a long shot but is it possible that even a small portion of your base is being chunkloaded? (Maybe other people on the server (assuming you're on one) or being near the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for the clarification on the transfer minimum. 'The pollution is also only send while the targed chunk only has less than 80%' - does that mean less than 80% of the pollution in the source chunk?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Here's the changelog entry: ================================ Pollution Now fully functional and activated. To get exact pollution value, use the Tricorder/Portable Scanner on any block to get pollution in the current chunk. Can be disabled in config or limits for effects can be set. Current...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    At this early stage I'd rather wait and see if pollution is something that needs time to settle down, balance-wise. At the moment, it seems pretty easy to contaminate your world and I have a hard enough (and very enjoyable) time playing the pack as it is. :) You're right, though. Once you get...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There is a config option to disable pollution, unggod.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Re overclocking, is it not based on the recipe itself - so an LV-range recipe would be overclocked in anything over LV?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sorry I don't quite understand what you mean here by the 'full section'. Should I (for example) replace ... fuel_1 { I:cellGas_128=128 I:cellGas_25=25 I:cellGas_35=35 I:cellHydrogen_15=15 I:cellLPG_256=256 I:cellLPG_80=80 I:cellMethane_45=45 I:cellNaphtha_256=256...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The projectred comparator works on both the ender io and openblocks tank. Just tested it :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The 2 EU/t for basic recipes - did you find that somewhere or did you work it out manually? Regarding recipes.cfg, ... ... do I interpret the values in I:cellLPG_256=256 as 256 EU/mb? ... why are there multiple entries for the same thing? eg. I:cellLPG_256=256 I:cellLPG_80=80
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There's a GT pump now - I've used the basic one to clear water. Regards the sulfur battery route I was trying to cost that up but keep coming to the NEI problem for (ic2?) compressor/extractor recipes that don't tell you the EU usage values. Is there a way of knowing these values over and above...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Here's my early game biogas setup. Vanilla layered cactus farm (7*24 cacti) -> gt macerator to bio chaff-> ic2 fluid/solid-decanner to ic2 biomass-> 5x ic2 fermenters to biogas. The macerator and decanner are powered by a gas turbine and the fermenters are heated by 5x ic2 fluid heat...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Forgot about the 2-amp limit on the battery. Easy to fix as well. Thanks Blood. I am getting better at electricity but it seems I only learn 'on the job' as it were - when planning things out I always forget details like this. Just be glad I'm not an engineer :) UPDATE: Two batteries fixed...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've got a pyrolyse oven going for the first time to replace my coke ovens. But I'm getting behaviour I don't understand. The recipe for charcoal without nitrogen requires 64 EU/t. I had two LV steam turbines feeding a single-battery MV battery buffer pointing into the MV energy hatch on the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I came across the 'Thick' potion (water+glowstone in brewery) which allows you to get the MkII potions, but couldn't find a corresponding recipe for a 'Stretched' potion. Water+redstone in the brewery just gets you a mundane, as per vanilla. Not sure if that's intentional or not.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    There's a wiki dedicated to to TFC here: http://wiki.terrafirmacraft.com/Main_Page. I wouldn't imagine there's any chance of anyone being able to boil it down to some HQM quests - there's just too much to cover. You may want to just spend some time playing 'vanilla' TFC first. It's worth it, by...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Tried searching through the thread and found the above post. But I can't seem to get nether sphalerite to work and the only other sphalerite I can see from the oregen book is from Mars. Am I missing something obvious? EDIT: Oops, in case it's not obvious, I'm trying to make a native zinc...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ooof yes - lots of options to consider. There is a doc by @JoelFalk on the first post that helps: https://docs.google.com/spreadsheets/d/1ypolb7s6aLHTMSyClcbFxEPIlYP19qZGNUgDUOqpP4Q/edit?usp=sharing