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  1. E

    Epidemia's build journal

    Sorry for the lack of updates lately. Turns out even the habitually unemployed cant play videogames every day. I have managed to get a few things done however. Added a water feature: Also set up an Immersive Engineering excavator. Luckily for me, theres an infinite pyrite vein (iron and...
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    Question about MFR tree farms

    Nobody forces you to use it.
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    What mods have Ore Processing and how much?

    Random chance gets you more sometimes, I think the maximum is five.
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    What mods have Ore Processing and how much?

    Immersive Engineering and Magneticraft too.
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    Question about MFR tree farms

    Never found it worth the effort, myself. But I use Mekanism which can make clay from dirt so...yeah
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    Which Resource Pack do you like best?

    I like Pixel Perfection although it doesnt have any mod support. Which is ok since mod patches for resource packs are usually half finished and comprised of crappy recolors. I used to use John Smith but its so much easier sticking with a vanilla-only 16x pack. I usually add a few textures to the...
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    Question about MFR tree farms

    Use a fluid trash can if the looks of void pipes bother you like it does me.
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    Bug Large modpack chunk error fixing

    Theres got to be a lot of redundancy in a pack that large, not to mention conflicting recipes and more than likely, a few bug ridden mods.
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    Botania for Begginers

    Does botania have autocrafting? because seems I do a lot of manual crafting with it. Slow, complicated crafting.
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    Botania for Begginers

    Yeah I know but its misleading to call it sci fi. Botania's mechanics are complex enough that Id build it its own space but not right next to my machines. The theme is pretty much the only distinction between complex mods. Thaumcraft could be a mod about mixing chemicals but instead, its called...
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    Botania for Begginers

    Botania is not a tech mod. Thats like lumping LOTR in sci-fi.
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    why the hell 1.6.x+ lags?

    I dont know? You make too many threads like a spammer.
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    Tech mods: Why have a power system?

    Sorry to go OT but since the topic is mods with realistic power gen, Id like some advice about Magneticraft. Ive set up six steam turbines from that mod, each have one connection for medium voltage output. Im converting most of that power to RF via a set of converters which only accept low...
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    Epidemia's build journal

    Breaking news: UFO sighting turns out to be some idiot on a flying broom.
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    Epidemia's build journal

    Currently, 151.
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    Epidemia's build journal

    I use the Pixel Perfection pack, plus a few textures borrowed from other 16x packs.
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    Epidemia's build journal

    Those are ultimate mechanical pipes from Mekanism, they have a very high transfer rate when you set them to extract mode. I prefer mek cables and pipes usually. It is steam. :) I would actually rather use fluiducts or another type that looks less blocky but these are the only ones (other than...
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    Epidemia's build journal

    Ha, yeah just like my grandma's house. 1+2 are supposed to be a support beam for the upper level. The blocks are carbide from Magneticraft and the other things "structural arm" from Immersive Engineering. I think they look good together. 3 is the control panel of a turbine on the lower level...
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    Creative Tree hotel build

    Vanilla? Eeeew...
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    Epidemia's build journal

    Hey everybody its time for a Magneticraft-astic Update! 100 percent magic-free! After a few days playing around with Magneticraft, I can confidently say this mod is freaking awesome. Even though its still a WIP, I havent run into many problems. The approach... The big reveal...DUN DUN DUN...