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  1. E

    Traincraft intergration problem - recipes and crafting issues

    I agree, trains belong in minecraft.
  2. E

    Some witchery advice please?

    Witchery has lots of useful features like the flying broom and robes that make creepers ignore you, not to mention death protection. Apparently you can level up your potion making skills and make custom brews at the cauldron too. But all of this gets lost in a tech heavy pack.
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    Traincraft intergration problem - recipes and crafting issues

    Theres Rails of war which is even more unfinished but defintely awesome. And some Japanese mod that has weird mechanics for placing tracks. both seem kinda risky to the health of your world. Id just cheat in the train if I were you.
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    Traincraft intergration problem - recipes and crafting issues

    If thats the version with the unique tracks that allow for wide turns, then youre using a very WIP mod. Downgrading is an option I suppose.
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    Most laggy mods?

    Even just one open blocks tank?
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    Tech mods: Why have a power system?

    The last thing I need in my pack are more cables. Honestly thermal dynamics has way too many imo.
  7. E

    Ask a simple question, get a simple answer

    Omg...shut up...
  8. E

    Epidemia's build journal

    Worst part is how long they waited to burn. I was on my way towards an oil spout for my Magneticraft needs when I noticed the roof was gone, lol. Yeah laugh it up. Ive been meaning to ask for mana cart advice, so thanks. :)
  9. E

    Question about Minetweaker and Non-Terrian-gen mods. (Read before you ignore)

    Oh and Ender Book by Duke. Its the best way to travel.
  10. E

    Question about Minetweaker and Non-Terrian-gen mods. (Read before you ignore)

    Ok, Thaumic Energistics is a good one. Quantum flux, Practicalites and Torcherino are small but very useful mods. Mekanism and Immersive Engineering, great tech mods. Chisel, carpenters blocks, bibliocraft and decocraft for new aesthetic options.
  11. E

    Some witchery advice please?

    Im in the same boat. Summoning a demon and becoming a vampire seems like a lofty goal.(just to get the vampire armor set, then cure myself) I also would like to join a coven but Im not skilled enough in the art, thats what the coven witch I kidnapped keeps telling me.
  12. E

    [Applied Energistic] Controlled transfer from system to another system

    Not sure what the point of this contraption is...But good job I guess.
  13. E

    Question about Minetweaker and Non-Terrian-gen mods. (Read before you ignore)

    Hmm yeah 50 mods isnt nearly enough. Im running 151 on my laptop and performance is good. I guess my recommendations would depend on what mods you already have.
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    Question about Minetweaker and Non-Terrian-gen mods. (Read before you ignore)

    You can add biome mods such as Highlands or BoP after generating a world and still use their trees etc. And heres an example code where you turn white wool into another color. But you have to figure out the internal item names for the saplings on your own, just look in nei...
  15. E

    Infinity is chalked Full of Problems.

    I dont use infinity but most of the same mods, I never had these issues. You're doing something wrong most likely. And you are right, item IDs dont exist anymore. Not like they used to anyway.
  16. E

    A mostly empty room.

    Whats the benefit to moving autocrafting to another dimension? Wouldnt moving it out of render distance have the same effect? Immersive Engineering and/or Magneticraft machines would fill that room to bursting.
  17. E

    Tech mods: Why have a power system?

    I hate that tendency in mods, to gate the most practical things to late game when they arent needed anymore.
  18. E

    Tech mods: Why have a power system?

    Yeah, sometimes I wish I liked bees too, since people make them look like so much fun to automate. But I really dont. Years I played with IC2 and Forestry installed and could never find anything about them worth having. I have fond memories of my first modded world with its magmatic engines...
  19. E

    Tech mods: Why have a power system?

    Can we agree that Magneticraft is better than either?
  20. E

    Epidemia's build journal

    Thanks a lot! Ive got a ton of stuff in store for your viewing pleasure.