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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Also near by hopper hawks can mess up the ran if they are not filtered. Ie trying to use a hopper hawk to drop saplings on a ran seems to fail when ever I try it. They will just sort of bounce ontop of the Ran with neither flower actually picking them up. Sent from my Nexus 6 using Tapatalk
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I agree i very much latched on to the "144 iron is too much" bit. I had started the post only making my recipie ratio and massive amounts of resources happen almost by accident point in the morning, then went and put in the progression part after that idea came to me at work without rereading...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thaumium and void metal. Koboldite as well I think. And the BM tools are still made the crazy BM way. However he already suggested keeping the casting basin and tables to use with the crucible furnace as well as update the alloying for the vat. However the point about the smeltery being easy...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think you may be missing the accomplishment that TPL has achieved here. Most mods that i have played gate the high end equipment behind scarce resources. Even Vanilia did that: the best gear took diamonds and potions needed nether resources. Which is why mods like magic crops (and sometimes...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    http://forum.feed-the-beast.com/index.php?threads/97329/ Sent from my Nexus 6 using Tapatalk
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Vaz stated something to the effect that the withering was default on and asked mod pack devs to update their configs to match in her change log. Obviously tpl does not see a reason not to comply. It seems pretty obvious to me from the way botania is setup and changes Vaz has made over the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Pasive wither in botania is Vaz not tpl and is something you can change pretty easy if you want. I think I'm going to play happy bees or whatever it is until .8 so I can learn how bees work via hqm and doing rather than YouTube Sent from my Nexus 6 using Tapatalk
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I have a hopper hawk that has been running for real life days off one mana pool I filled from my ring. force relays and a warp lense can make a spreaders range nearly infinite and goes thru walls. Sent from my Nexus 6 using Tapatalk
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    @thephoenixlodge I am not sure if this is with how you made everything use RF or if its in AE2. Despite the storage cells listing their capacity and contents in RF the level emitter has to be set in AE to work right. It's 2 to 1 so it isn't hard to work with but had me frustrated for a bit.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    From the FAQ that is the second post in this thread: "- I am seeing strange messages in chat when I click blocks with a stick! This is a feature of the Ruins mod; don't click blocks with a stick."
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    that being said i do believe that Climate control is being replaced with Biome Tweaker in the .80 release.